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Refactor Texture enumeration to TextureSetImport
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@@ -69,7 +69,7 @@ namespace UniVRM10
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case Tabs.Materials:
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if (m_parser != null)
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{
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EditorMaterial.OnGUI(m_importer, m_parser, Vrm10TextureEnumerator.EnumerateAllTexturesDistinct,
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EditorMaterial.OnGUI(m_importer, m_parser, new Vrm10TextureSetImporter(m_parser),
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assetPath => $"{Path.GetFileNameWithoutExtension(assetPath)}.vrm1.Textures",
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assetPath => $"{Path.GetFileNameWithoutExtension(assetPath)}.vrm1.Materials");
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}
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