Refactor Texture enumeration to TextureSetImport

This commit is contained in:
Masataka SUMI
2021-05-26 21:22:34 +09:00
parent 58e7faee32
commit a6d730d15f
46 changed files with 611 additions and 506 deletions

View File

@@ -69,7 +69,7 @@ namespace UniVRM10
case Tabs.Materials:
if (m_parser != null)
{
EditorMaterial.OnGUI(m_importer, m_parser, Vrm10TextureEnumerator.EnumerateAllTexturesDistinct,
EditorMaterial.OnGUI(m_importer, m_parser, new Vrm10TextureSetImporter(m_parser),
assetPath => $"{Path.GetFileNameWithoutExtension(assetPath)}.vrm1.Textures",
assetPath => $"{Path.GetFileNameWithoutExtension(assetPath)}.vrm1.Materials");
}