diff --git a/Assets/VRM10/Editor/VRM10ExportSettings.cs b/Assets/VRM10/Editor/VRM10ExportSettings.cs
index 7d8fab47e..9b328e5a2 100644
--- a/Assets/VRM10/Editor/VRM10ExportSettings.cs
+++ b/Assets/VRM10/Editor/VRM10ExportSettings.cs
@@ -10,20 +10,23 @@ namespace UniVRM10
///
/// エクスポート時にBlendShapeClipから参照されないBlendShapeを削除する
///
- [Tooltip("Remove blendshape that is not used from BlendShapeClip")]
+ [Tooltip("not implemented yet. Remove blendshape that is not used from BlendShapeClip")][ReadOnly]
public bool ReduceBlendshape = false;
///
/// skip if BlendShapeClip.Preset == Unknown
///
- [Tooltip("Remove blendShapeClip that preset is Unknown")]
+ [Tooltip("not implemented yet. Remove blendShapeClip that preset is Unknown")][ReadOnly]
public bool ReduceBlendshapeClip = false;
+ [Tooltip("Use sparse accessor for morph target")]
+ public bool MorphTargetUseSparse = true;
+
public GltfExportSettings MeshExportSettings => new GltfExportSettings
{
- UseSparseAccessorForMorphTarget = true,
+ UseSparseAccessorForMorphTarget = MorphTargetUseSparse,
ExportOnlyBlendShapePosition = true,
- DivideVertexBuffer = true,
+ DivideVertexBuffer = true,
};
public GameObject Root { get; set; }
diff --git a/Assets/VRM10/Editor/Vrm10ExportDialog.cs b/Assets/VRM10/Editor/Vrm10ExportDialog.cs
index 957877c1f..e67e7545f 100644
--- a/Assets/VRM10/Editor/Vrm10ExportDialog.cs
+++ b/Assets/VRM10/Editor/Vrm10ExportDialog.cs
@@ -277,8 +277,11 @@ namespace UniVRM10
model.ConvertCoordinate(VrmLib.Coordinates.Vrm1, ignoreVrm: false);
// export vrm-1.0
- var exporter = new UniVRM10.Vrm10Exporter(new EditorTextureSerializer(), new GltfExportSettings());
- var option = new VrmLib.ExportArgs();
+ var exporter = new UniVRM10.Vrm10Exporter(new EditorTextureSerializer(), m_settings.MeshExportSettings);
+ var option = new VrmLib.ExportArgs
+ {
+ sparse = m_settings.MorphTargetUseSparse,
+ };
exporter.Export(root, model, converter, option, Vrm ? Vrm.Meta : m_tmpObject.Meta);
var exportedBytes = exporter.Storage.ToGlbBytes();