if IsAssetImport, Prevent runtime resource allocation.

Or temporary object when export.
This commit is contained in:
ousttrue
2024-10-23 15:38:44 +09:00
parent 675bb7be41
commit a4af90c978
4 changed files with 17 additions and 5 deletions

View File

@@ -48,7 +48,10 @@ namespace UniVRM10
var materialGenerator = GetMaterialDescriptorGenerator(renderPipeline);
using (var loader = new Vrm10Importer(result, externalObjectMap: extractedObjects, materialGenerator: materialGenerator))
using (var loader = new Vrm10Importer(result,
externalObjectMap: extractedObjects,
materialGenerator: materialGenerator,
isAssetImport: true))
{
// settings TextureImporters
foreach (var textureInfo in loader.TextureDescriptorGenerator.Get().GetEnumerable())