diff --git a/Assets/VRM10/Runtime/Migration/Materials/MigrationMaterials.cs b/Assets/VRM10/Runtime/Migration/Materials/MigrationMaterials.cs index 599a3fd70..18254310c 100644 --- a/Assets/VRM10/Runtime/Migration/Materials/MigrationMaterials.cs +++ b/Assets/VRM10/Runtime/Migration/Materials/MigrationMaterials.cs @@ -6,6 +6,10 @@ using UnityEngine; namespace UniVRM10 { + /// + /// VRM 拡張に含まれる Material 情報を用いて、マイグレーションを行う. + /// 前提として、glTF の仕様の範囲で glTFMaterial は既に読み込み済みであると仮定する. + /// public static class MigrationMaterials { private const string DontUseExtensionShaderName = "VRM_USE_GLTFSHADER";