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Merge pull request #1135 from ousttrue/feature1/add_default_expressions
Feature1/add default expressions
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commit
a1e6190a31
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@ -28,14 +28,14 @@ namespace UniVRM10
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Undo.willFlushUndoRecord += Repaint;
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UnityEditor.Selection.selectionChanged += Repaint;
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SceneView.onSceneGUIDelegate += OnSceneGUI;
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SceneView.duringSceneGui += OnSceneGUI;
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}
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void OnDisable()
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{
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SpringBoneEditor.Disable();
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SceneView.onSceneGUIDelegate -= OnSceneGUI;
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SceneView.duringSceneGui -= OnSceneGUI;
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// Debug.Log("OnDisable");
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UnityEditor.Selection.selectionChanged -= Repaint;
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Undo.willFlushUndoRecord -= Repaint;
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@ -35,7 +35,6 @@ namespace UniVRM10
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void OnValidate()
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{
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Debug.Log($"VRM10Object.OnValidate");
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if (LookAt != null)
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{
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LookAt.HorizontalInner.OnValidate();
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@ -246,11 +246,6 @@ namespace UniVRM10
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VRM10Expression GetOrLoadExpression(in SubAssetKey key, UniGLTF.Extensions.VRMC_vrm.Expression expression)
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{
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if (expression == null)
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{
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return null;
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}
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VRM10Expression clip = default;
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if (m_externalMap.TryGetValue(key, out UnityEngine.Object expressionObj))
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{
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@ -258,6 +253,17 @@ namespace UniVRM10
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}
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else
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{
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if (expression == null)
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{
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// default empty expression
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expression = new UniGLTF.Extensions.VRMC_vrm.Expression
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{
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IsBinary = false,
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OverrideBlink = UniGLTF.Extensions.VRMC_vrm.ExpressionOverrideType.none,
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OverrideLookAt = UniGLTF.Extensions.VRMC_vrm.ExpressionOverrideType.none,
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OverrideMouth = UniGLTF.Extensions.VRMC_vrm.ExpressionOverrideType.none,
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};
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}
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clip = ScriptableObject.CreateInstance<UniVRM10.VRM10Expression>();
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clip.Preset = ExpressionPreset.custom;
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clip.ExpressionName = key.Name;
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@ -358,26 +364,25 @@ namespace UniVRM10
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}
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// expression
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if (vrmExtension.Expressions != null)
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{
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vrm.Expression.Happy = GetOrLoadExpression(ExpressionKey.Happy.SubAssetKey, vrmExtension.Expressions.Preset.Happy);
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vrm.Expression.Angry = GetOrLoadExpression(ExpressionKey.Angry.SubAssetKey, vrmExtension.Expressions.Preset.Angry);
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vrm.Expression.Sad = GetOrLoadExpression(ExpressionKey.Sad.SubAssetKey, vrmExtension.Expressions.Preset.Sad);
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vrm.Expression.Relaxed = GetOrLoadExpression(ExpressionKey.Relaxed.SubAssetKey, vrmExtension.Expressions.Preset.Relaxed);
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vrm.Expression.Surprised = GetOrLoadExpression(ExpressionKey.Surprised.SubAssetKey, vrmExtension.Expressions.Preset.Surprised);
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vrm.Expression.Aa = GetOrLoadExpression(ExpressionKey.Aa.SubAssetKey, vrmExtension.Expressions.Preset.Aa);
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vrm.Expression.Ih = GetOrLoadExpression(ExpressionKey.Ih.SubAssetKey, vrmExtension.Expressions.Preset.Ih);
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vrm.Expression.Ou = GetOrLoadExpression(ExpressionKey.Ou.SubAssetKey, vrmExtension.Expressions.Preset.Ou);
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vrm.Expression.Ee = GetOrLoadExpression(ExpressionKey.Ee.SubAssetKey, vrmExtension.Expressions.Preset.Ee);
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vrm.Expression.Oh = GetOrLoadExpression(ExpressionKey.Oh.SubAssetKey, vrmExtension.Expressions.Preset.Oh);
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vrm.Expression.Blink = GetOrLoadExpression(ExpressionKey.Blink.SubAssetKey, vrmExtension.Expressions.Preset.Blink);
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vrm.Expression.BlinkLeft = GetOrLoadExpression(ExpressionKey.BlinkLeft.SubAssetKey, vrmExtension.Expressions.Preset.BlinkLeft);
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vrm.Expression.BlinkRight = GetOrLoadExpression(ExpressionKey.BlinkRight.SubAssetKey, vrmExtension.Expressions.Preset.BlinkRight);
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vrm.Expression.LookUp = GetOrLoadExpression(ExpressionKey.LookUp.SubAssetKey, vrmExtension.Expressions.Preset.LookUp);
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vrm.Expression.LookDown = GetOrLoadExpression(ExpressionKey.LookDown.SubAssetKey, vrmExtension.Expressions.Preset.LookDown);
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vrm.Expression.LookLeft = GetOrLoadExpression(ExpressionKey.LookLeft.SubAssetKey, vrmExtension.Expressions.Preset.LookLeft);
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vrm.Expression.LookRight = GetOrLoadExpression(ExpressionKey.LookRight.SubAssetKey, vrmExtension.Expressions.Preset.LookRight);
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if (vrmExtension.Expressions.Custom != null)
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vrm.Expression.Happy = GetOrLoadExpression(ExpressionKey.Happy.SubAssetKey, vrmExtension.Expressions?.Preset?.Happy);
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vrm.Expression.Angry = GetOrLoadExpression(ExpressionKey.Angry.SubAssetKey, vrmExtension.Expressions?.Preset?.Angry);
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vrm.Expression.Sad = GetOrLoadExpression(ExpressionKey.Sad.SubAssetKey, vrmExtension.Expressions?.Preset?.Sad);
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vrm.Expression.Relaxed = GetOrLoadExpression(ExpressionKey.Relaxed.SubAssetKey, vrmExtension.Expressions?.Preset?.Relaxed);
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vrm.Expression.Surprised = GetOrLoadExpression(ExpressionKey.Surprised.SubAssetKey, vrmExtension.Expressions?.Preset?.Surprised);
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vrm.Expression.Aa = GetOrLoadExpression(ExpressionKey.Aa.SubAssetKey, vrmExtension.Expressions?.Preset?.Aa);
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vrm.Expression.Ih = GetOrLoadExpression(ExpressionKey.Ih.SubAssetKey, vrmExtension.Expressions?.Preset?.Ih);
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vrm.Expression.Ou = GetOrLoadExpression(ExpressionKey.Ou.SubAssetKey, vrmExtension.Expressions?.Preset?.Ou);
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vrm.Expression.Ee = GetOrLoadExpression(ExpressionKey.Ee.SubAssetKey, vrmExtension.Expressions?.Preset?.Ee);
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vrm.Expression.Oh = GetOrLoadExpression(ExpressionKey.Oh.SubAssetKey, vrmExtension.Expressions?.Preset?.Oh);
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vrm.Expression.Blink = GetOrLoadExpression(ExpressionKey.Blink.SubAssetKey, vrmExtension.Expressions?.Preset?.Blink);
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vrm.Expression.BlinkLeft = GetOrLoadExpression(ExpressionKey.BlinkLeft.SubAssetKey, vrmExtension.Expressions?.Preset?.BlinkLeft);
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vrm.Expression.BlinkRight = GetOrLoadExpression(ExpressionKey.BlinkRight.SubAssetKey, vrmExtension.Expressions?.Preset?.BlinkRight);
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vrm.Expression.LookUp = GetOrLoadExpression(ExpressionKey.LookUp.SubAssetKey, vrmExtension.Expressions?.Preset?.LookUp);
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vrm.Expression.LookDown = GetOrLoadExpression(ExpressionKey.LookDown.SubAssetKey, vrmExtension.Expressions?.Preset?.LookDown);
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vrm.Expression.LookLeft = GetOrLoadExpression(ExpressionKey.LookLeft.SubAssetKey, vrmExtension.Expressions?.Preset?.LookLeft);
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vrm.Expression.LookRight = GetOrLoadExpression(ExpressionKey.LookRight.SubAssetKey, vrmExtension.Expressions?.Preset?.LookRight);
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if (vrmExtension?.Expressions?.Custom != null)
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{
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foreach (var (name, expression) in vrmExtension.Expressions.Custom)
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{
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