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https://github.com/vrm-c/UniVRM.git
synced 2026-08-26 21:04:14 -05:00
ImporterContext.LoadAsync が UnityObjectManager を戻すようにインタフェースを変更
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@@ -97,16 +97,17 @@ namespace VRM.Samples
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Debug.LogFormat("meta: title:{0}", meta.Title);
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// ParseしたJSONをシーンオブジェクトに変換していく
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var loaded = default(UnityObjectManager);
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if (m_loadAsync)
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{
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await context.LoadAsync();
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loaded = await context.LoadAsync();
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}
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else
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{
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context.Load();
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loaded = context.Load();
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}
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OnLoaded(context);
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OnLoaded(loaded);
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}
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}
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@@ -135,15 +136,16 @@ namespace VRM.Samples
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parser.ParseGlb(bytes);
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var context = new VRMImporterContext(parser);
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var loaded = default(UnityObjectManager);
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if (m_loadAsync)
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{
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await context.LoadAsync();
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loaded = await context.LoadAsync();
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}
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else
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{
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context.Load();
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loaded = context.Load();
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}
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OnLoaded(context);
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OnLoaded(loaded);
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}
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void LoadBVHClicked()
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@@ -165,15 +167,14 @@ namespace VRM.Samples
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#endif
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}
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void OnLoaded(VRMImporterContext context)
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void OnLoaded(UnityObjectManager loaded)
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{
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var root = context.Root;
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var root = loaded.gameObject;
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root.transform.SetParent(transform, false);
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//メッシュを表示します
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context.ShowMeshes();
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context.DisposeOnGameObjectDestroyed();
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loaded.ShowMeshes();
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// add motion
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var humanPoseTransfer = root.AddComponent<UniHumanoid.HumanPoseTransfer>();
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