diff --git a/Packages/VRM/Editor/Format/VRMEditorExporter.cs b/Packages/VRM/Editor/Format/VRMEditorExporter.cs index 1409239fe..5a56f7e00 100644 --- a/Packages/VRM/Editor/Format/VRMEditorExporter.cs +++ b/Packages/VRM/Editor/Format/VRMEditorExporter.cs @@ -239,7 +239,9 @@ namespace VRM using (var exporter = new VRMExporter(data, gltfExportSettings, animationExporter: settings.KeepAnimation ? new EditorAnimationExporter() : null, materialExporter: materialExporter, - textureSerializer: settings.KeepTextureAssetConfiguration ? new RuntimeTextureSerializer() : new EditorTextureSerializer())) + textureSerializer: settings.UseRuntimeTextureSerializer + ? new RuntimeTextureSerializer() + : new EditorTextureSerializer())) { exporter.Prepare(target); exporter.Export(); diff --git a/Packages/VRM/Editor/Format/VRMExportOptions.cs b/Packages/VRM/Editor/Format/VRMExportOptions.cs index 4dead8a2a..e8e75353a 100644 --- a/Packages/VRM/Editor/Format/VRMExportOptions.cs +++ b/Packages/VRM/Editor/Format/VRMExportOptions.cs @@ -56,8 +56,8 @@ namespace VRM [LangMsg(Languages.en, "Export glTF animation.")] EXPORT_GLTF_ANIMATION, - [LangMsg(Languages.ja, "テクスチャーアセット設定を変更しない。")] - [LangMsg(Languages.en, "Keep texture asset configuration.")] - KEEP_TEXTURE_ASSET_CONFIGURATION, + [LangMsg(Languages.ja, "RuntimeTextureSerializerを使う。")] + [LangMsg(Languages.en, "Use RuntimeTextureSerializer.")] + USE_RUNTIME_TEXTURE_SERIALIZER, } } diff --git a/Packages/VRM/Editor/Format/VRMExportSettings.cs b/Packages/VRM/Editor/Format/VRMExportSettings.cs index 4d08e4ba9..9975a1bff 100644 --- a/Packages/VRM/Editor/Format/VRMExportSettings.cs +++ b/Packages/VRM/Editor/Format/VRMExportSettings.cs @@ -68,10 +68,10 @@ namespace VRM public bool KeepAnimation = false; /// - /// Export時にTexture設定を変更しない + /// Export時にRuntimeTextureSerializerを使う /// - [Tooltip("Keep texture configuration")] - public bool KeepTextureAssetConfiguration = false; + [Tooltip("Use RuntimeTextureSerializer")] + public bool UseRuntimeTextureSerializer = false; public GltfExportSettings GltfExportSettings => new GltfExportSettings { diff --git a/Packages/VRM/Editor/Format/VRMExportSettingsEditor.cs b/Packages/VRM/Editor/Format/VRMExportSettingsEditor.cs index 68c7113c6..f279f62b1 100644 --- a/Packages/VRM/Editor/Format/VRMExportSettingsEditor.cs +++ b/Packages/VRM/Editor/Format/VRMExportSettingsEditor.cs @@ -56,7 +56,7 @@ namespace VRM m_checkbox_list.Add(new CheckBoxProp(serializedObject.FindProperty(nameof(VRMExportSettings.DivideVertexBuffer)), VRMExportOptions.DIVIDE_VERTEX_BUFFER)); m_checkbox_list.Add(new CheckBoxProp(serializedObject.FindProperty(nameof(VRMExportSettings.KeepVertexColor)), VRMExportOptions.KEEP_VERTEX_COLOR)); m_checkbox_list.Add(new CheckBoxProp(serializedObject.FindProperty(nameof(VRMExportSettings.KeepAnimation)), VRMExportOptions.EXPORT_GLTF_ANIMATION)); - m_checkbox_list.Add(new CheckBoxProp(serializedObject.FindProperty(nameof(VRMExportSettings.KeepTextureAssetConfiguration)), VRMExportOptions.KEEP_TEXTURE_ASSET_CONFIGURATION)); + m_checkbox_list.Add(new CheckBoxProp(serializedObject.FindProperty(nameof(VRMExportSettings.UseRuntimeTextureSerializer)), VRMExportOptions.USE_RUNTIME_TEXTURE_SERIALIZER)); }