From 9e879e1825f2e99d469492803e61c3af89ef596b Mon Sep 17 00:00:00 2001 From: Masataka SUMI Date: Wed, 21 Sep 2022 18:36:18 +0900 Subject: [PATCH] change spec of mtoon10 matcapFactor default value --- .../VRM10/MToon10/Resources/VRM10/vrmc_materials_mtoon.shader | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Assets/VRMShaders/VRM10/MToon10/Resources/VRM10/vrmc_materials_mtoon.shader b/Assets/VRMShaders/VRM10/MToon10/Resources/VRM10/vrmc_materials_mtoon.shader index 0c3ade27c..76e3d25a9 100644 --- a/Assets/VRMShaders/VRM10/MToon10/Resources/VRM10/vrmc_materials_mtoon.shader +++ b/Assets/VRMShaders/VRM10/MToon10/Resources/VRM10/vrmc_materials_mtoon.shader @@ -29,7 +29,7 @@ Shader "VRM10/MToon10" _EmissionMap ("emissiveTexture", 2D) = "white" {} // Unity specified name // Rim Lighting - _MatcapColor ("mtoon.matcapFactor", Color) = (1, 1, 1, 1) + _MatcapColor ("mtoon.matcapFactor", Color) = (0, 0, 0, 1) _MatcapTex ("mtoon.matcapTexture", 2D) = "black" {} _RimColor ("mtoon.parametricRimColorFactor", Color) = (0, 0, 0, 1) _RimFresnelPower ("mtoon.parametricRimFresnelPowerFactor", Range(0, 100)) = 5.0