diff --git a/Assets/UniGLTF/Runtime/UniGLTF/IO/TextureLoader/GltfTextureLoader.cs b/Assets/UniGLTF/Runtime/UniGLTF/IO/TextureLoader/GltfTextureLoader.cs index 0ba1a2583..5f7dd8048 100644 --- a/Assets/UniGLTF/Runtime/UniGLTF/IO/TextureLoader/GltfTextureLoader.cs +++ b/Assets/UniGLTF/Runtime/UniGLTF/IO/TextureLoader/GltfTextureLoader.cs @@ -28,12 +28,9 @@ namespace UniGLTF { string m_textureName = default; - var imageBytes = await Task.Run(() => - { - var imageIndex = gltf.GetImageIndexFromTextureIndex(index); - var segments = gltf.GetImageBytes(storage, imageIndex, out m_textureName); - return ToArray(segments); - }); + var imageIndex = gltf.GetImageIndexFromTextureIndex(index); + var segments = gltf.GetImageBytes(storage, imageIndex, out m_textureName); + var imageBytes = ToArray(segments); // // texture from image(png etc) bytes