From 95dce5e27971bda83034f48a33dfddd4b1430a05 Mon Sep 17 00:00:00 2001 From: ousttrue Date: Fri, 18 Oct 2024 17:33:16 +0900 Subject: [PATCH] =?UTF-8?q?=E3=81=93=E3=81=93=E3=81=A7=E5=85=A8=E9=83=A8?= =?UTF-8?q?=E3=82=AF=E3=83=AA=E3=82=A2=E3=81=99=E3=82=8B=E3=81=A8=E5=9F=BA?= =?UTF-8?q?=E6=BA=96=E3=83=A1=E3=83=83=E3=82=B7=E3=83=A5=E3=81=8C=E3=81=99?= =?UTF-8?q?=E3=81=B9=E3=81=A6=E3=81=AEBlendShape=E3=82=920=E3=81=AB?= =?UTF-8?q?=E3=81=97=E3=81=9F=E3=82=82=E3=81=AE=E3=81=AB=E3=81=AA=E3=82=8A?= =?UTF-8?q?=E3=80=81=20BlendShape=E3=82=92=E4=B8=8A=E3=81=92=E3=81=9F?= =?UTF-8?q?=E7=8A=B6=E6=85=8B=E3=82=92=E5=9F=BA=E6=BA=96=E3=81=ABbake?= =?UTF-8?q?=E3=81=99=E3=82=8B=E3=81=93=E3=81=A8=E3=81=8C=E3=81=A7=E3=81=8D?= =?UTF-8?q?=E3=81=AA=E3=81=84=E3=80=82?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit blendshapeが一個進むごとに基準meshが変わる動きになりうる! --- Assets/UniGLTF/Runtime/MeshUtility/MeshFreezer.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/Assets/UniGLTF/Runtime/MeshUtility/MeshFreezer.cs b/Assets/UniGLTF/Runtime/MeshUtility/MeshFreezer.cs index 56b1a01fe..5f159a1d0 100644 --- a/Assets/UniGLTF/Runtime/MeshUtility/MeshFreezer.cs +++ b/Assets/UniGLTF/Runtime/MeshUtility/MeshFreezer.cs @@ -194,7 +194,6 @@ namespace UniGLTF.MeshUtility for (int i = 0; i < srcMesh.blendShapeCount; ++i) { backcup.Add(src.GetBlendShapeWeight(i)); - src.SetBlendShapeWeight(i, 0); } var meshVertices = mesh.vertices;