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Fix comment
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@ -16,8 +16,8 @@ namespace VRM.FastSpringBones.NativeWrappers
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private NativeArray<BlittableColliderGroup> _colliderGroupArray;
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private IReadOnlyList<FastSpringBoneColliderGroup> _colliderGroups;
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//FIXME: Disposeされた後にUpdateColliderGroupsが呼ばれるのをとりあえず防ぐためのフラグ
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private bool _isDisposed = false;
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//Disposeされた後にUpdateColliderGroupsが呼ばれるのを防ぐためのフラグ
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private bool _isDisposed;
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public BlittableColliderGroups* GetUnsafePtr() => _nativePointer.GetUnsafePtr();
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public void DrawGizmos() => _nativePointer.Value.DrawGizmos();
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