From 950d018ee8c0f4496071c22a5c4c656beb0cf63b Mon Sep 17 00:00:00 2001 From: ousttrue Date: Thu, 11 Oct 2018 08:58:44 +0900 Subject: [PATCH] Updated JsonSchema --- specification/0.0/schema/vrm.firstperson.schema.json | 6 +++--- specification/0.0/schema/vrm.schema.json | 2 +- .../vrm.secondaryanimation.collidergroup.schema.json | 6 +++--- .../0.0/schema/vrm.secondaryanimation.spring.schema.json | 8 ++++---- 4 files changed, 11 insertions(+), 11 deletions(-) diff --git a/specification/0.0/schema/vrm.firstperson.schema.json b/specification/0.0/schema/vrm.firstperson.schema.json index 07ad95d57..172f76558 100644 --- a/specification/0.0/schema/vrm.firstperson.schema.json +++ b/specification/0.0/schema/vrm.firstperson.schema.json @@ -3,15 +3,15 @@ "type": "object", "properties": { "firstPersonBone": { - "description": "Switch to Head bone when model is rendered in first-person view.", + "description": "Specify a bone whose rendering mode should be switched in first-person view. Usually Head is specified.", "type": "integer" }, "firstPersonBoneOffset": { - "description": "The target headset position in first-person view. Assuming the head bone is offset from the headset.", + "description": "The target position of the VR headset in first-person view. It is assumed that an offset from the head bone to the VR headset is added.", "type": "array" }, "meshAnnotations": { - "description": "Switch on \/ off mesh for display in first-person view, third-person view, or the others.", + "description": "Switch display \/ undisplay for each mesh in first-person view or the others.", "type": "array", "items": { "$ref": "vrm.firstperson.meshannotation.schema.json" diff --git a/specification/0.0/schema/vrm.schema.json b/specification/0.0/schema/vrm.schema.json index 63a44a7e8..04c130288 100644 --- a/specification/0.0/schema/vrm.schema.json +++ b/specification/0.0/schema/vrm.schema.json @@ -4,7 +4,7 @@ "type": "object", "properties": { "exporterVersion": { - "description": "Version of exporter that vrm created. UniVRM-0.42", + "description": "Version of exporter that vrm created. UniVRM-0.44", "type": "string" }, "meta": { diff --git a/specification/0.0/schema/vrm.secondaryanimation.collidergroup.schema.json b/specification/0.0/schema/vrm.secondaryanimation.collidergroup.schema.json index 0f7c8c12a..6116fc731 100644 --- a/specification/0.0/schema/vrm.secondaryanimation.collidergroup.schema.json +++ b/specification/0.0/schema/vrm.secondaryanimation.collidergroup.schema.json @@ -3,7 +3,7 @@ "type": "object", "properties": { "node": { - "description": "Where the collision detection is set up.", + "description": "The node of the collider group for setting up collision detections.", "type": "integer" }, "colliders": { @@ -12,11 +12,11 @@ "type": "object", "properties": { "offset": { - "description": "The local coordinate from the collision detection node.", + "description": "The local coordinate from the node of the collider group.", "type": "array" }, "radius": { - "description": "The radius of the sphere (specified body part) used for collision detection with swaying objects.", + "description": "The radius of the collider.", "type": "number" } } diff --git a/specification/0.0/schema/vrm.secondaryanimation.spring.schema.json b/specification/0.0/schema/vrm.secondaryanimation.spring.schema.json index 001ea3b7e..3f1489f2f 100644 --- a/specification/0.0/schema/vrm.secondaryanimation.spring.schema.json +++ b/specification/0.0/schema/vrm.secondaryanimation.spring.schema.json @@ -15,7 +15,7 @@ "type": "number" }, "gravityDir": { - "description": "The direction of gravity. Gravity can be enabled by (0, -1, 0) and setting (1, 0, 0) will act like wind.", + "description": "The direction of gravity. Set (0, -1, 0) for simulating the gravity. Set (1, 0, 0) for simulating the wind.", "type": "array" }, "dragForce": { @@ -23,11 +23,11 @@ "type": "number" }, "center": { - "description": "The reference point of a swaying object can be set at any location except the origin. When implementing UI moving with warp, the parent node to be moved with warp can be specified if you don’t want to make the object moving by warp movement.", + "description": "The reference point of a swaying object can be set at any location except the origin. When implementing UI moving with warp, the parent node to move with warp can be specified if you don't want to make the object swaying with warp movement.", "type": "integer" }, "hitRadius": { - "description": "The radius of the sphere (swaying object) used for collision detection with colliders (specified body parts).", + "description": "The radius of the sphere used for the collision detection with colliders.", "type": "number" }, "bones": { @@ -38,7 +38,7 @@ } }, "colliderGroups": { - "description": "Specify the index of the collision detection group for the swaying object.", + "description": "Specify the index of the collider group for collisions with swaying objects.", "type": "array", "items": { "type": "integer"