diff --git a/Assets/VRM/UniGLTF/Scripts/IO/MeshImporter.cs b/Assets/VRM/UniGLTF/Scripts/IO/MeshImporter.cs index b002072fd..2f7d245a0 100644 --- a/Assets/VRM/UniGLTF/Scripts/IO/MeshImporter.cs +++ b/Assets/VRM/UniGLTF/Scripts/IO/MeshImporter.cs @@ -450,7 +450,7 @@ namespace UniGLTF { mesh.AddBlendShapeFrame(blendShape.Name, FRAME_WEIGHT, blendShape.Positions.ToArray(), - (meshContext.normals != null && meshContext.normals.Length == mesh.vertexCount) ? blendShape.Normals.ToArray() : null, + (meshContext.normals != null && meshContext.normals.Length == mesh.vertexCount && blendShape.Normals.Count() == blendShape.Positions.Count()) ? blendShape.Normals.ToArray() : null, null ); }