diff --git a/Assets/UniGLTF/Editor/UniGLTF/Serialization/ObjectSerialization.cs b/Assets/UniGLTF/Editor/UniGLTF/Serialization/ObjectSerialization.cs index 2e3fe06ea..8870439d0 100644 --- a/Assets/UniGLTF/Editor/UniGLTF/Serialization/ObjectSerialization.cs +++ b/Assets/UniGLTF/Editor/UniGLTF/Serialization/ObjectSerialization.cs @@ -90,11 +90,11 @@ public static $0 $2(JsonNode parsed) /// /// シリアライザーのコード生成 - /// + /// /// ObjectのFieldのみ値によって、出力するか否かの判定が必用。 - /// + /// /// 例: 空文字列は出力しない - /// + /// /// /// /// @@ -118,7 +118,7 @@ public static void {callName}(JsonFormatter f, {ValueType.Name} value) } writer.Write($@" if({f.Serialization.CreateSerializationCondition(valueName, f.Attribute)}{condition}){{ - f.Key(""{f.Name}""); + f.Key(""{f.Name}""); {f.Serialization.GenerateSerializerCall(f.FunctionName, valueName)}; }} ");