diff --git a/Assets/UniGLTF/Editor/UniGLTF/Serialization/ObjectSerialization.cs b/Assets/UniGLTF/Editor/UniGLTF/Serialization/ObjectSerialization.cs
index 2e3fe06ea..8870439d0 100644
--- a/Assets/UniGLTF/Editor/UniGLTF/Serialization/ObjectSerialization.cs
+++ b/Assets/UniGLTF/Editor/UniGLTF/Serialization/ObjectSerialization.cs
@@ -90,11 +90,11 @@ public static $0 $2(JsonNode parsed)
///
/// シリアライザーのコード生成
- ///
+ ///
/// ObjectのFieldのみ値によって、出力するか否かの判定が必用。
- ///
+ ///
/// 例: 空文字列は出力しない
- ///
+ ///
///
///
///
@@ -118,7 +118,7 @@ public static void {callName}(JsonFormatter f, {ValueType.Name} value)
}
writer.Write($@"
if({f.Serialization.CreateSerializationCondition(valueName, f.Attribute)}{condition}){{
- f.Key(""{f.Name}"");
+ f.Key(""{f.Name}"");
{f.Serialization.GenerateSerializerCall(f.FunctionName, valueName)};
}}
");