diff --git a/Assets/VRM10/Runtime/IO/Material/Vrm10MToonMaterialExporter.cs b/Assets/VRM10/Runtime/IO/Material/Vrm10MToonMaterialExporter.cs index 482bb6154..7022c63cd 100644 --- a/Assets/VRM10/Runtime/IO/Material/Vrm10MToonMaterialExporter.cs +++ b/Assets/VRM10/Runtime/IO/Material/Vrm10MToonMaterialExporter.cs @@ -154,9 +154,7 @@ namespace UniVRM10 } // Speed unit Conversion const float rotationPerSecToRadianPerSec = Mathf.PI * 2f; - // Coords conversion - const float unityToGltfCoordsConversion = -1f; - mtoon.UvAnimationRotationSpeedFactor = context.UvAnimationRotationSpeedFactor * rotationPerSecToRadianPerSec * unityToGltfCoordsConversion; + mtoon.UvAnimationRotationSpeedFactor = context.UvAnimationRotationSpeedFactor * rotationPerSecToRadianPerSec; // Texture Transforms var scale = context.TextureScale; diff --git a/Assets/VRM10/Runtime/IO/Material/Vrm10MToonMaterialImporter.cs b/Assets/VRM10/Runtime/IO/Material/Vrm10MToonMaterialImporter.cs index aa2ccb4a8..83d4fa9f6 100644 --- a/Assets/VRM10/Runtime/IO/Material/Vrm10MToonMaterialImporter.cs +++ b/Assets/VRM10/Runtime/IO/Material/Vrm10MToonMaterialImporter.cs @@ -226,9 +226,7 @@ namespace UniVRM10 { // Speed unit Conversion const float radianPerSecToRotationPerSec = 1f / (Mathf.PI * 2f); - // Coords conversion - const float gltfToUnityCoordsConversion = -1f; - yield return (MToon10Prop.UvAnimationRotationSpeedFactor.ToUnityShaderLabName(), uvAnimSpeedRotation.Value * radianPerSecToRotationPerSec * gltfToUnityCoordsConversion); + yield return (MToon10Prop.UvAnimationRotationSpeedFactor.ToUnityShaderLabName(), uvAnimSpeedRotation.Value * radianPerSecToRotationPerSec); } // UI