diff --git a/docfx/articles/en/vrm0/0_82_runtime_import.md b/docfx/articles/en/vrm0/0_82_runtime_import.md index ad7940186..4241aca0d 100644 --- a/docfx/articles/en/vrm0/0_82_runtime_import.md +++ b/docfx/articles/en/vrm0/0_82_runtime_import.md @@ -75,5 +75,8 @@ instance.ShowMeshes(); When destroy, related assets(meshes, materials and textures etc...) is destroyed. ```cs -GameObject.Destroy(instance); +// GameObject.Destroy(instance); + +// Destroy GameObject not RuntimeGltfInstance +GameObject.Destroy(instance.gameObject); ``` diff --git a/docfx/articles/ja/vrm0/0_82_runtime_import.md b/docfx/articles/ja/vrm0/0_82_runtime_import.md index 538aeb615..fba95d61c 100644 --- a/docfx/articles/ja/vrm0/0_82_runtime_import.md +++ b/docfx/articles/ja/vrm0/0_82_runtime_import.md @@ -71,5 +71,8 @@ instance.ShowMeshes(); 使用後に以下のように破棄してください。関連する Asset(Texture, Material, Meshなど)も破棄されます。 ```cs -GameObject.Destroy(instance); +// GameObject.Destroy(instance); + +// RuntimeGltfInstance ではなくて、その GameObject を Destroy します。 +GameObject.Destroy(instance.gameObject); ```