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Vrm10Importer の引き数を整理
* controlRigGenerationOption を削除 * controlRigInitialRotations に一本化 * IReadOnlyDictionary<HumanBodyBones, Quaternion> を使う * XR_EXT_hand_tracking の親指のロールを修正
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@@ -40,7 +40,7 @@ namespace UniVRM10
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var materialGenerator = GetMaterialDescriptorGenerator(renderPipeline);
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using (var loader = new Vrm10Importer(result, extractedObjects, materialGenerator: materialGenerator))
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using (var loader = new Vrm10Importer(result, controlRigInitialRotations: null, externalObjectMap: extractedObjects, materialGenerator: materialGenerator))
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{
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// settings TextureImporters
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foreach (var textureInfo in loader.TextureDescriptorGenerator.Get().GetEnumerable())
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