Merge pull request #766 from PoChang007/moved_meshutility_doc

Removed meshutility docs
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# Changelog
All notable changes to this package will be documented in this file.
## [0.0.1] - 2020-07-01
### Added
- The first release of MeshUtility
- Add MeshSeparator: the mesh with BlendShape can be separated out

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# MeshUtility
A mesh processing package for mesh separation, etc.
## Documentation Link
[MeshSeparator](https://github.com/vrm-c/UniVRM/tree/master/Assets/MeshUtility/Documentation/notes/MeshSeparator.md)

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# MeshSeparator
MeshSeparator provides a functionality of separating meshes contained BlendShape. Simply select a GameObject with skinned Meshes and click processing. The mesh splitting results are generated in the Assets folder. The model with sparse BlendShape data distributed in a large-volume mesh can be benefited from size reduction and performance improvements after mesh separation.
## How to use
Select a GameObject contained skinned mesh and BlendShape (or drag and drop a GameObject to TargetObject field shown below):
<img src="../images/interface_1.jpg" width="200">
From menu go to `UniGLTF` -> `Mesh Utility` -> `MeshProcessing Wizard`, select `MeshSeparator` and click `process`:
<img src="../images/interface_2.jpg" width="300">
The separate meshes are saved in the Assets folder.
<img src="../images/interface_3.jpg" width="200">
In the Hierarchy Window, click the generated GameObject and export.
<img src="../images/interface_4.jpg" width="250">
In this example, the model's mesh are split into two parts: face and body:
Face: with BlendShape | Body: without BlendShape
:-------------------------:|:-------------------------:
<img title="result_1.jpg" src="../images/result_1.jpg" width="200"> | <img title="result_2.jpg" src="../images/result_2.jpg" width="200">
Note that if all the polygons of a mesh are used by BlendShape, MeshSeparator will not perform mesh separation.

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@ -52,11 +52,11 @@ namespace MeshUtility
[SerializeField]
BoneMeshEraser.EraseBone[] m_eraseBones;
[MenuItem(MeshUtility.MENU_PARENT + "BoneMeshEraser Wizard", priority = 31)]
static void CreateWizard()
{
ScriptableWizard.DisplayWizard<BoneMeshEraserWizard>("BoneMeshEraser", "Erase triangles by bone", "Erase");
}
// [MenuItem(MeshUtility.MENU_PARENT + "BoneMeshEraser Wizard", priority = 31)]
// static void CreateWizard()
// {
// ScriptableWizard.DisplayWizard<BoneMeshEraserWizard>("BoneMeshEraser", "Erase triangles by bone", "Erase");
// }
private void OnEnable()
{

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@ -57,9 +57,9 @@ namespace MeshUtility
[SerializeField]
private SkinnedMeshRenderer _cSkinnedMesh = null;
[SerializeField]
private Animator _cAnimator;
private Animator _cAnimator = null;
[SerializeField]
private Transform _cEraseRoot;
private Transform _cEraseRoot = null;
[SerializeField]
private BoneMeshEraser.EraseBone[] _eraseBones;

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@ -28,9 +28,9 @@ namespace MeshUtility
}
[MenuItem(MENU_PARENT + "MeshUtility Docs", priority = 32)]
public static void LinkToMeshSeparatorDocs()
public static void MeshUtilityDocs()
{
Application.OpenURL("https://github.com/vrm-c/UniVRM/blob/master/Assets/UniGLTF/MeshUtility/README.md");
Application.OpenURL("https://vrm.dev/en/docs/univrm/gltf/mesh_utility/");
}
public static void SeparationProcessing(GameObject go)

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@ -4,26 +4,7 @@ Mesh processing tool in Unity platform.
## Utilities
### MeshSeparator
Separate the target mesh into different categories based on given conditions.
Currently support BlendShape mesh separation. See [documentation](Documentation/notes/MeshSeparator.md) for more details.
<img src="Documentation/images/blendshape_separator.jpg" width="300">
### MeshIntegrator
Integrate all the meshes of a (prefab) GameObject.
### StaticMeshIntegrator
Integrate all the static meshes of a (prefab) GameObject (Root and its children).
### MeshNormalizer
Bake the Hierarchy. This is VRM normalization backend.
MeshNormalizer can do blendShape bake.
[Details can be found here](https://vrm.dev/en/docs/univrm/gltf/mesh_utility/)
## Import MeshUtility
@ -31,7 +12,7 @@ There are two ways to import MeshUtility into a Unity project.
### 1. Unity Package Manager (from Unity 2019)
You can add MeshUtility package via `UPM`. First click `Window` from menu on top, then select `Package Manager`.
You can add MeshUtility package via `UPM`. First click `Window` at the top of Unity Editor, then select `Package Manager`.
<img src="Documentation/images/installation_1.jpg" width="200">

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@ -1,2 +1,2 @@
[InternetShortcut]
URL=https://github.com/vrm-c/UniVRM/tree/master/Assets/MeshUtility
URL=https://github.com/vrm-c/UniVRM/tree/master/Assets/UniGLTF/MeshUtility