diff --git a/Assets/VRM10/Runtime/Components/Expression/MaterialValueBindingMerger.cs b/Assets/VRM10/Runtime/Components/Expression/MaterialValueBindingMerger.cs index 30983ea60..bdd6b20bd 100644 --- a/Assets/VRM10/Runtime/Components/Expression/MaterialValueBindingMerger.cs +++ b/Assets/VRM10/Runtime/Components/Expression/MaterialValueBindingMerger.cs @@ -22,10 +22,6 @@ namespace UniVRM10 { switch (bindType) { - // case MaterialBindType.UvOffset: - // case MaterialBindType.UvScale: - // return UV_PROPERTY; - case MaterialColorType.color: return COLOR_PROPERTY; diff --git a/Assets/VRM10/Runtime/Components/Expression/PreviewMaterialItem.cs b/Assets/VRM10/Runtime/Components/Expression/PreviewMaterialItem.cs index af3315c5d..707223bf4 100644 --- a/Assets/VRM10/Runtime/Components/Expression/PreviewMaterialItem.cs +++ b/Assets/VRM10/Runtime/Components/Expression/PreviewMaterialItem.cs @@ -56,7 +56,9 @@ namespace UniVRM10 Material = material; // uv default value - DefaultUVScaleOffset = material.GetVector(UV_PROPERTY); + var s = material.mainTextureScale; + var o = material.mainTextureOffset; + DefaultUVScaleOffset = new(s.x, s.y, o.x, o.y); } public Dictionary PropMap = new Dictionary(); @@ -77,7 +79,6 @@ namespace UniVRM10 } } - public static readonly string UV_PROPERTY = $"{MToon10Prop.BaseColorTexture.ToUnityShaderLabName()}_ST"; public static readonly string COLOR_PROPERTY = MToon10Prop.BaseColorFactor.ToUnityShaderLabName(); public static readonly string EMISSION_COLOR_PROPERTY = MToon10Prop.EmissiveFactor.ToUnityShaderLabName(); public static readonly string RIM_COLOR_PROPERTY = MToon10Prop.ParametricRimColorFactor.ToUnityShaderLabName(); @@ -132,7 +133,8 @@ namespace UniVRM10 } // clear UV - Material.SetVector(UV_PROPERTY, DefaultUVScaleOffset); + Material.mainTextureScale = new(DefaultUVScaleOffset.x, DefaultUVScaleOffset.y); + Material.mainTextureOffset = new(DefaultUVScaleOffset.z, DefaultUVScaleOffset.w); } /// @@ -142,9 +144,12 @@ namespace UniVRM10 /// public void AddScaleOffset(Vector4 scaleOffset, float weight) { - var value = Material.GetVector(UV_PROPERTY); + var s = Material.mainTextureScale; + var o = Material.mainTextureOffset; + var value = new Vector4(s.x, s.y, o.x, o.y); value += (scaleOffset - DefaultUVScaleOffset) * weight; - Material.SetColor(UV_PROPERTY, value); + Material.mainTextureOffset = new(value.z, value.w); + Material.mainTextureScale = new(value.x, value.y); } } } diff --git a/Assets/VRM10/Runtime/Components/VrmAnimationInstance/IVrm10Animation.cs b/Assets/VRM10/Runtime/Components/VrmAnimationInstance/IVrm10Animation.cs index 6936ab7a3..cf60b537d 100644 --- a/Assets/VRM10/Runtime/Components/VrmAnimationInstance/IVrm10Animation.cs +++ b/Assets/VRM10/Runtime/Components/VrmAnimationInstance/IVrm10Animation.cs @@ -9,6 +9,7 @@ namespace UniVRM10 (INormalizedPoseProvider, ITPoseProvider) ControlRig { get; } IReadOnlyDictionary> ExpressionMap { get; } public void ShowBoxMan(bool enable); + public void SetBoxManMaterial(Material material); LookAtInput? LookAt { get; } } } diff --git a/Assets/VRM10/Runtime/Components/VrmAnimationInstance/Vrm10AnimationInstance.cs b/Assets/VRM10/Runtime/Components/VrmAnimationInstance/Vrm10AnimationInstance.cs index b45d4fa7d..d18472483 100644 --- a/Assets/VRM10/Runtime/Components/VrmAnimationInstance/Vrm10AnimationInstance.cs +++ b/Assets/VRM10/Runtime/Components/VrmAnimationInstance/Vrm10AnimationInstance.cs @@ -15,6 +15,11 @@ namespace UniVRM10 BoxMan.enabled = enable; } + public void SetBoxManMaterial(Material material) + { + BoxMan.material = material; + } + public void Dispose() { if (Application.isPlaying) diff --git a/Assets/VRM10/Runtime/Components/VrmAnimationInstance/Vrm10TPose.cs b/Assets/VRM10/Runtime/Components/VrmAnimationInstance/Vrm10TPose.cs index b4f2eef5f..ae744dd11 100644 --- a/Assets/VRM10/Runtime/Components/VrmAnimationInstance/Vrm10TPose.cs +++ b/Assets/VRM10/Runtime/Components/VrmAnimationInstance/Vrm10TPose.cs @@ -65,5 +65,9 @@ namespace UniVRM10 public void ShowBoxMan(bool enable) { } + + public void SetBoxManMaterial(Material material) + { + } } } \ No newline at end of file diff --git a/Assets/VRM10_Samples/ClothSample/ClothViewer/Motions/BvhMotion.cs b/Assets/VRM10_Samples/ClothSample/ClothViewer/Motions/BvhMotion.cs index 441f83f41..e6c397046 100644 --- a/Assets/VRM10_Samples/ClothSample/ClothViewer/Motions/BvhMotion.cs +++ b/Assets/VRM10_Samples/ClothSample/ClothViewer/Motions/BvhMotion.cs @@ -55,6 +55,10 @@ namespace UniVRM10.Cloth.Viewer m_boxMan.enabled = enable; } + public void SetBoxManMaterial(Material material) + { + } + public void Dispose() { GameObject.Destroy(m_context.Root); diff --git a/Assets/VRM10_Samples/VRM10Viewer/Assets.meta b/Assets/VRM10_Samples/VRM10Viewer/Assets.meta new file mode 100644 index 000000000..5817b756e --- /dev/null +++ b/Assets/VRM10_Samples/VRM10Viewer/Assets.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 64ea0443b7eb3f74a8a0d8a88f61558f +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + 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+guid: ac58f8c11a130e04ba883a82ae4b78e4 +ScriptedImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 2 + userData: + assetBundleName: + assetBundleVariant: + script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3} diff --git a/Assets/VRM10_Samples/VRM10Viewer/Motions/BvhMotion.cs b/Assets/VRM10_Samples/VRM10Viewer/Motions/BvhMotion.cs index 0cdac4631..b55a433d3 100644 --- a/Assets/VRM10_Samples/VRM10Viewer/Motions/BvhMotion.cs +++ b/Assets/VRM10_Samples/VRM10Viewer/Motions/BvhMotion.cs @@ -54,6 +54,11 @@ namespace UniVRM10.VRM10Viewer m_boxMan.enabled = enable; } + public void SetBoxManMaterial(Material material) + { + m_boxMan.material = material; + } + public void Dispose() { GameObject.Destroy(m_context.Root); diff --git a/Assets/VRM10_Samples/VRM10Viewer/TinyPbrContext.cs b/Assets/VRM10_Samples/VRM10Viewer/TinyPbrContext.cs new file mode 100644 index 000000000..0a455330f --- /dev/null +++ b/Assets/VRM10_Samples/VRM10Viewer/TinyPbrContext.cs @@ -0,0 +1,33 @@ +using UnityEngine; + +namespace UniVRM10.VRM10Viewer +{ + public class TinyPbrContext + { + private static readonly int BaseMap = Shader.PropertyToID("_BaseMap"); + public readonly Material Material; + + public Texture BaseTexture + { + get => Material.GetTexture(BaseMap); + set => Material.SetTexture(BaseMap, value); + } + + public Vector2 BaseTextureOffset + { + get => Material.GetTextureOffset(BaseMap); + set => Material.SetTextureOffset(BaseMap, value); + } + + public Vector2 BaseTextureScale + { + get => Material.GetTextureScale(BaseMap); + set => Material.SetTextureScale(BaseMap, value); + } + + public TinyPbrContext(Material material) + { + Material = material; + } + } +} \ No newline at end of file diff --git a/Assets/VRM10_Samples/VRM10Viewer/TinyPbrContext.cs.meta b/Assets/VRM10_Samples/VRM10Viewer/TinyPbrContext.cs.meta new file mode 100644 index 000000000..776febaec --- /dev/null +++ b/Assets/VRM10_Samples/VRM10Viewer/TinyPbrContext.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 8084ef1a84a110241ac5d3350832a9d7 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/VRM10_Samples/VRM10Viewer/TinyPbrDescriptorGenerator.cs b/Assets/VRM10_Samples/VRM10Viewer/TinyPbrDescriptorGenerator.cs new file mode 100644 index 000000000..7ebc55bfe --- /dev/null +++ b/Assets/VRM10_Samples/VRM10Viewer/TinyPbrDescriptorGenerator.cs @@ -0,0 +1,84 @@ +using System; +using System.Collections.Generic; +using System.Threading.Tasks; +using UniGLTF; +using UnityEngine; + +namespace UniVRM10.VRM10Viewer +{ + /// + /// GLTF の MaterialImporter + /// + public sealed class TinyPbrDescriptorGenerator : IMaterialDescriptorGenerator + { + public UrpGltfPbrMaterialImporter PbrMaterialImporter { get; } = new(); + public UrpGltfDefaultMaterialImporter DefaultMaterialImporter { get; } = new(); + + public Material Material { get; set; } + + public TinyPbrDescriptorGenerator(Material material) + { + Material = material; + } + + public MaterialDescriptor Get(GltfData data, int i) + { + // TODO: VRM + + // UNLIT + MaterialDescriptor param; + // if (BuiltInGltfUnlitMaterialImporter.TryCreateParam(data, i, out param)) return param; + + if (TryCreateParam(data, i, out param)) return param; + + // NOTE: Fallback to default material + if (Symbols.VRM_DEVELOP) + { + Debug.LogWarning($"material: {i} out of range. fallback"); + } + return GetGltfDefault(GltfMaterialImportUtils.ImportMaterialName(i, null)); + } + + public MaterialDescriptor GetGltfDefault(string materialName = null) => DefaultMaterialImporter.CreateParam(materialName); + + public bool TryCreateParam(GltfData data, int i, out MaterialDescriptor matDesc) + { + if (i < 0 || i >= data.GLTF.materials.Count) + { + matDesc = default; + return false; + } + + var src = data.GLTF.materials[i]; + matDesc = new MaterialDescriptor( + GltfMaterialImportUtils.ImportMaterialName(i, src), + Material.shader, + null, + new Dictionary(), + new Dictionary(), + new Dictionary(), + new Dictionary(), + new List>(), + new[] { (MaterialDescriptor.MaterialGenerateAsyncFunc)AsyncAction } + ); + return true; + + Task AsyncAction(Material x, GetTextureAsyncFunc y, IAwaitCaller z) => GenerateMaterialAsync(data, src, x, y, z); + } + + public static async Task GenerateMaterialAsync(GltfData data, glTFMaterial src, Material dst, GetTextureAsyncFunc getTextureAsync, IAwaitCaller awaitCaller) + { + var context = new TinyPbrContext(dst); + + if (src is { pbrMetallicRoughness: { baseColorTexture: { index: >= 0 } } }) + { + if (GltfPbrTextureImporter.TryBaseColorTexture(data, src, out _, out var desc)) + { + context.BaseTexture = await getTextureAsync(desc, awaitCaller); + context.BaseTextureOffset = desc.Offset; + context.BaseTextureScale = desc.Scale; + } + } + } + } +} \ No 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m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 334307288} - m_RootOrder: 2 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0} m_AnchorMax: {x: 1, y: 1} @@ -36378,7 +36292,6 @@ RectTransform: m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 2140338386} - m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} @@ -36454,7 +36367,6 @@ RectTransform: m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1925934808} - m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0} m_AnchorMax: {x: 0, y: 0} @@ -36530,7 +36442,6 @@ RectTransform: m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 2075143977} - m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0.25} m_AnchorMax: {x: 1, y: 0.75} @@ -36606,7 +36517,6 @@ RectTransform: m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1320395457} - m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0} m_AnchorMax: {x: 0, y: 0} @@ -36684,7 +36594,6 @@ RectTransform: - {fileID: 1989303006} - {fileID: 1475917289} m_Father: {fileID: 339774397} - m_RootOrder: 22 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0} m_AnchorMax: {x: 0, y: 0} @@ -36767,7 +36676,6 @@ RectTransform: - {fileID: 534222989} - {fileID: 1231307570} m_Father: {fileID: 2085434814} - m_RootOrder: 2 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0} m_AnchorMax: {x: 1, y: 0} @@ -36873,7 +36781,6 @@ RectTransform: m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 840333289} - m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0} m_AnchorMax: {x: 1, y: 1} @@ -36955,7 +36862,6 @@ RectTransform: - {fileID: 1426424130} - {fileID: 1950023682} m_Father: {fileID: 1402401092} - m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0.5} m_AnchorMax: {x: 1, y: 0.5} @@ -37042,7 +36948,6 @@ RectTransform: m_Children: - {fileID: 2124505810} m_Father: {fileID: 154340882} - m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 1} m_AnchorMax: {x: 0, y: 1} @@ -37174,13 +37079,13 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 2141451816} + serializedVersion: 2 m_LocalRotation: {x: -0.109381616, y: -0.8754262, z: 0.40821788, w: -0.23456965} m_LocalPosition: {x: 0, y: 3, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} - m_RootOrder: 3 m_LocalEulerAnglesHint: {x: 50, y: -210, z: 0} --- !u!114 &2141451819 MonoBehaviour: @@ -37194,14 +37099,17 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 474bcb49853aa07438625e644c072ee6, type: 3} m_Name: m_EditorClassIdentifier: - m_Version: 1 + m_Version: 3 m_UsePipelineSettings: 1 m_AdditionalLightsShadowResolutionTier: 2 m_LightLayerMask: 1 + m_RenderingLayers: 1 m_CustomShadowLayers: 0 m_ShadowLayerMask: 1 + m_ShadowRenderingLayers: 1 m_LightCookieSize: {x: 1, y: 1} m_LightCookieOffset: {x: 0, y: 0} + m_SoftShadowQuality: 1 --- !u!1 &2141892094 GameObject: m_ObjectHideFlags: 0 @@ -37233,7 +37141,6 @@ RectTransform: m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 10636639} - m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0} m_AnchorMax: {x: 1, y: 1} @@ -37278,3 +37185,15 @@ CanvasRenderer: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 2141892094} m_CullTransparentMesh: 1 +--- !u!1660057539 &9223372036854775807 +SceneRoots: + m_ObjectHideFlags: 0 + m_Roots: + - {fileID: 241398689} + - {fileID: 322182885} + - {fileID: 802105004} + - {fileID: 2141451818} + - {fileID: 1787938566} + - {fileID: 204388504} + - {fileID: 1407428958} + - {fileID: 1150163685} diff --git a/Assets/VRM10_Samples/VRM10Viewer/VRM10ViewerUI.cs b/Assets/VRM10_Samples/VRM10Viewer/VRM10ViewerUI.cs index 827bfd6b3..0c9188d66 100644 --- a/Assets/VRM10_Samples/VRM10Viewer/VRM10ViewerUI.cs +++ b/Assets/VRM10_Samples/VRM10Viewer/VRM10ViewerUI.cs @@ -22,7 +22,14 @@ namespace UniVRM10.VRM10Viewer [SerializeField] Transform m_faceCamera = default; + [Header("Material")] + [SerializeField] + Material m_customMaterial = default; + [Header("UI")] + [SerializeField] + Toggle m_useCustomMaterial = default; + [SerializeField] Button m_openModel = default; @@ -365,6 +372,7 @@ namespace UniVRM10.VRM10Viewer { var map = new ObjectMap(gameObject); Root = map.Objects["Root"]; + m_useCustomMaterial = map.Get("CustomMaterial"); m_openModel = map.Get