diff --git a/Assets/VRM10/Runtime/IO/Vrm10Importer.cs b/Assets/VRM10/Runtime/IO/Vrm10Importer.cs index 640e3afc5..e3a608e8b 100644 --- a/Assets/VRM10/Runtime/IO/Vrm10Importer.cs +++ b/Assets/VRM10/Runtime/IO/Vrm10Importer.cs @@ -554,6 +554,7 @@ namespace UniVRM10 foreach (var g in gltfVrmSpringBone.ColliderGroups) { var colliderGroup = secondary.gameObject.AddComponent(); + colliderGroup.Name = g.Name; controller.SpringBone.ColliderGroups.Add(colliderGroup); if (g != null && g.Colliders != null)