diff --git a/Assets/VRM10/Runtime/Migration/Materials/MigrationPbrMaterial.cs b/Assets/VRM10/Runtime/Migration/Materials/MigrationPbrMaterial.cs index 5806adca8..ff0dfd7b9 100644 --- a/Assets/VRM10/Runtime/Migration/Materials/MigrationPbrMaterial.cs +++ b/Assets/VRM10/Runtime/Migration/Materials/MigrationPbrMaterial.cs @@ -56,6 +56,11 @@ namespace UniVRM10 if (MigrationMaterialUtil.GetShaderName(vrm0XMaterial) != UsingGltfMaterialKeywordInVrmExtension) return; if (glTF_KHR_materials_unlit.IsEnable(src)) return; + if (needMigrationRoughnessTextureValueSquared) + { + // NOTE: 非常に実装がめんどくさい、かつ刺さるシチュエーションがかなり少ないので放置. + } + if (needMigrationEmissiveFactorGamma && src.emissiveFactor != null && src.emissiveFactor.Length == 3) { var emissiveFactor = new Color(src.emissiveFactor[0], src.emissiveFactor[1], src.emissiveFactor[2]);