diff --git a/Assets/UniGLTF/Editor/UniGLTF/ScriptedImporter/TextureExtractor.cs b/Assets/UniGLTF/Editor/UniGLTF/ScriptedImporter/TextureExtractor.cs
index a71934868..bc19ccd19 100644
--- a/Assets/UniGLTF/Editor/UniGLTF/ScriptedImporter/TextureExtractor.cs
+++ b/Assets/UniGLTF/Editor/UniGLTF/ScriptedImporter/TextureExtractor.cs
@@ -42,7 +42,7 @@ namespace UniGLTF
return Path.GetExtension(uri).ToLower();
}
- public void Extract(SubAssetKey key, TextureImportParam param)
+ public void Extract(SubAssetKey key, TextureDescriptor texDesc)
{
if (Textures.ContainsKey(key))
{
diff --git a/Assets/UniGLTF/Runtime/UniGLTF/IO/MaterialIO/GltfPbrMaterialImporter.cs b/Assets/UniGLTF/Runtime/UniGLTF/IO/MaterialIO/GltfPbrMaterialImporter.cs
index 438bade49..749b05252 100644
--- a/Assets/UniGLTF/Runtime/UniGLTF/IO/MaterialIO/GltfPbrMaterialImporter.cs
+++ b/Assets/UniGLTF/Runtime/UniGLTF/IO/MaterialIO/GltfPbrMaterialImporter.cs
@@ -58,13 +58,13 @@ namespace UniGLTF
var src = parser.GLTF.materials[i];
param = new MaterialImportParam(GltfMaterialImporter.GetMaterialName(i, src), ShaderName);
- var standardParam = default(TextureImportParam);
+ var standardTexDesc = default(TextureDescriptor);
if (src.pbrMetallicRoughness != null || src.occlusionTexture != null)
{
if (src.pbrMetallicRoughness.metallicRoughnessTexture != null || src.occlusionTexture != null)
{
SubAssetKey key;
- (key, standardParam) = GltfPbrTextureImporter.StandardTexture(parser, src);
+ (key, standardTexDesc) = GltfPbrTextureImporter.StandardTexture(parser, src);
}
if (src.pbrMetallicRoughness.baseColorFactor != null && src.pbrMetallicRoughness.baseColorFactor.Length == 4)
@@ -83,7 +83,7 @@ namespace UniGLTF
if (src.pbrMetallicRoughness.metallicRoughnessTexture != null && src.pbrMetallicRoughness.metallicRoughnessTexture.index != -1)
{
param.Actions.Add(material => material.EnableKeyword("_METALLICGLOSSMAP"));
- param.TextureSlots.Add("_MetallicGlossMap", standardParam);
+ param.TextureSlots.Add("_MetallicGlossMap", standardTexDesc);
// Set 1.0f as hard-coded. See: https://github.com/dwango/UniVRM/issues/212.
param.FloatValues.Add("_Metallic", 1.0f);
param.FloatValues.Add("_GlossMapScale", 1.0f);
@@ -105,7 +105,7 @@ namespace UniGLTF
if (src.occlusionTexture != null && src.occlusionTexture.index != -1)
{
- param.TextureSlots.Add("_OcclusionMap", standardParam);
+ param.TextureSlots.Add("_OcclusionMap", standardTexDesc);
param.FloatValues.Add("_OcclusionStrength", src.occlusionTexture.strength);
}
diff --git a/Assets/UniGLTF/Runtime/UniGLTF/IO/MaterialIO/MaterialImporterParamExtensions.cs b/Assets/UniGLTF/Runtime/UniGLTF/IO/MaterialIO/MaterialImporterParamExtensions.cs
index 9f5994e6b..4a6ca5260 100644
--- a/Assets/UniGLTF/Runtime/UniGLTF/IO/MaterialIO/MaterialImporterParamExtensions.cs
+++ b/Assets/UniGLTF/Runtime/UniGLTF/IO/MaterialIO/MaterialImporterParamExtensions.cs
@@ -6,7 +6,7 @@ namespace UniGLTF
{
public static class MaterialImporterParamExtensions
{
- public static IEnumerable<(SubAssetKey, TextureImportParam)> EnumerateSubAssetKeyValue(this MaterialImportParam param)
+ public static IEnumerable<(SubAssetKey, TextureDescriptor)> EnumerateSubAssetKeyValue(this MaterialImportParam param)
{
foreach (var kv in param.TextureSlots)
{
diff --git a/Assets/UniGLTF/Runtime/UniGLTF/IO/TextureIO/GltfPbrTextureImporter.cs b/Assets/UniGLTF/Runtime/UniGLTF/IO/TextureIO/GltfPbrTextureImporter.cs
index e0aec5a87..8ae11c0bf 100644
--- a/Assets/UniGLTF/Runtime/UniGLTF/IO/TextureIO/GltfPbrTextureImporter.cs
+++ b/Assets/UniGLTF/Runtime/UniGLTF/IO/TextureIO/GltfPbrTextureImporter.cs
@@ -5,7 +5,7 @@ namespace UniGLTF
{
public sealed class GltfPbrTextureImporter
{
- public static IEnumerable<(SubAssetKey, TextureImportParam)> EnumerateAllTextures(GltfParser parser, int i)
+ public static IEnumerable<(SubAssetKey, TextureDescriptor)> EnumerateAllTextures(GltfParser parser, int i)
{
var m = parser.GLTF.materials[i];
@@ -51,13 +51,13 @@ namespace UniGLTF
}
}
- public static (SubAssetKey, TextureImportParam Param) BaseColorTexture(GltfParser parser, glTFMaterial src)
+ public static (SubAssetKey, TextureDescriptor) BaseColorTexture(GltfParser parser, glTFMaterial src)
{
var (offset, scale) = GltfTextureImporter.GetTextureOffsetAndScale(src.pbrMetallicRoughness.baseColorTexture);
return GltfTextureImporter.CreateSRGB(parser, src.pbrMetallicRoughness.baseColorTexture.index, offset, scale);
}
- public static (SubAssetKey, TextureImportParam) StandardTexture(GltfParser parser, glTFMaterial src)
+ public static (SubAssetKey, TextureDescriptor) StandardTexture(GltfParser parser, glTFMaterial src)
{
var metallicFactor = 1.0f;
var roughnessFactor = 1.0f;
@@ -75,13 +75,13 @@ namespace UniGLTF
roughnessFactor);
}
- public static (SubAssetKey, TextureImportParam Param) NormalTexture(GltfParser parser, glTFMaterial src)
+ public static (SubAssetKey, TextureDescriptor) NormalTexture(GltfParser parser, glTFMaterial src)
{
var (offset, scale) = GltfTextureImporter.GetTextureOffsetAndScale(src.normalTexture);
return GltfTextureImporter.CreateNormal(parser, src.normalTexture.index, offset, scale);
}
- public static (SubAssetKey, TextureImportParam Param) EmissiveTexture(GltfParser parser, glTFMaterial src)
+ public static (SubAssetKey, TextureDescriptor) EmissiveTexture(GltfParser parser, glTFMaterial src)
{
var (offset, scale) = GltfTextureImporter.GetTextureOffsetAndScale(src.emissiveTexture);
return GltfTextureImporter.CreateSRGB(parser, src.emissiveTexture.index, offset, scale);
diff --git a/Assets/UniGLTF/Runtime/UniGLTF/IO/TextureIO/GltfTextureDescriptorGenerator.cs b/Assets/UniGLTF/Runtime/UniGLTF/IO/TextureIO/GltfTextureDescriptorGenerator.cs
index 2bbcc621b..e4de690a4 100644
--- a/Assets/UniGLTF/Runtime/UniGLTF/IO/TextureIO/GltfTextureDescriptorGenerator.cs
+++ b/Assets/UniGLTF/Runtime/UniGLTF/IO/TextureIO/GltfTextureDescriptorGenerator.cs
@@ -51,7 +51,7 @@ namespace UniGLTF
///
/// glTF 全体で使うテクスチャーを列挙。
///
- private static IEnumerable<(SubAssetKey, TextureImportParam)> EnumerateAllTextures(GltfParser parser)
+ private static IEnumerable<(SubAssetKey, TextureDescriptor)> EnumerateAllTextures(GltfParser parser)
{
for (int i = 0; i < parser.GLTF.materials.Count; ++i)
{
diff --git a/Assets/UniGLTF/Runtime/UniGLTF/IO/TextureIO/GltfTextureImporter.cs b/Assets/UniGLTF/Runtime/UniGLTF/IO/TextureIO/GltfTextureImporter.cs
index 12521f27b..34df1d9d7 100644
--- a/Assets/UniGLTF/Runtime/UniGLTF/IO/TextureIO/GltfTextureImporter.cs
+++ b/Assets/UniGLTF/Runtime/UniGLTF/IO/TextureIO/GltfTextureImporter.cs
@@ -29,40 +29,40 @@ namespace UniGLTF
}
}
- public static (SubAssetKey, TextureImportParam Param) CreateSRGB(GltfParser parser, int textureIndex, Vector2 offset, Vector2 scale)
+ public static (SubAssetKey, TextureDescriptor) CreateSRGB(GltfParser parser, int textureIndex, Vector2 offset, Vector2 scale)
{
var gltfTexture = parser.GLTF.textures[textureIndex];
var gltfImage = parser.GLTF.images[gltfTexture.source];
var name = TextureImportName.GetUnityObjectName(TextureImportTypes.sRGB, gltfTexture.name, gltfImage.uri);
var sampler = TextureSamplerUtil.CreateSampler(parser.GLTF, textureIndex);
GetTextureBytesAsync getTextureBytesAsync = () => Task.FromResult(ToArray(parser.GLTF.GetImageBytesFromTextureIndex(parser.Storage, textureIndex)));
- var param = new TextureImportParam(name, gltfImage.GetExt(), gltfImage.uri, offset, scale, sampler, TextureImportTypes.sRGB, default, default, getTextureBytesAsync, default, default, default, default, default);
+ var param = new TextureDescriptor(name, gltfImage.GetExt(), gltfImage.uri, offset, scale, sampler, TextureImportTypes.sRGB, default, default, getTextureBytesAsync, default, default, default, default, default);
return (param.SubAssetKey, param);
}
- public static (SubAssetKey, TextureImportParam Param) CreateLinear(GltfParser parser, int textureIndex, Vector2 offset, Vector2 scale)
+ public static (SubAssetKey, TextureDescriptor) CreateLinear(GltfParser parser, int textureIndex, Vector2 offset, Vector2 scale)
{
var gltfTexture = parser.GLTF.textures[textureIndex];
var gltfImage = parser.GLTF.images[gltfTexture.source];
var name = TextureImportName.GetUnityObjectName(TextureImportTypes.Linear, gltfTexture.name, gltfImage.uri);
var sampler = TextureSamplerUtil.CreateSampler(parser.GLTF, textureIndex);
GetTextureBytesAsync getTextureBytesAsync = () => Task.FromResult(ToArray(parser.GLTF.GetImageBytesFromTextureIndex(parser.Storage, textureIndex)));
- var param = new TextureImportParam(name, gltfImage.GetExt(), gltfImage.uri, offset, scale, sampler, TextureImportTypes.Linear, default, default, getTextureBytesAsync, default, default, default, default, default);
+ var param = new TextureDescriptor(name, gltfImage.GetExt(), gltfImage.uri, offset, scale, sampler, TextureImportTypes.Linear, default, default, getTextureBytesAsync, default, default, default, default, default);
return (param.SubAssetKey, param);
}
- public static (SubAssetKey, TextureImportParam Param) CreateNormal(GltfParser parser, int textureIndex, Vector2 offset, Vector2 scale)
+ public static (SubAssetKey, TextureDescriptor) CreateNormal(GltfParser parser, int textureIndex, Vector2 offset, Vector2 scale)
{
var gltfTexture = parser.GLTF.textures[textureIndex];
var gltfImage = parser.GLTF.images[gltfTexture.source];
var name = TextureImportName.GetUnityObjectName(TextureImportTypes.NormalMap, gltfTexture.name, gltfImage.uri);
var sampler = TextureSamplerUtil.CreateSampler(parser.GLTF, textureIndex);
GetTextureBytesAsync getTextureBytesAsync = () => Task.FromResult(ToArray(parser.GLTF.GetImageBytesFromTextureIndex(parser.Storage, textureIndex)));
- var param = new TextureImportParam(name, gltfImage.GetExt(), gltfImage.uri, offset, scale, sampler, TextureImportTypes.NormalMap, default, default, getTextureBytesAsync, default, default, default, default, default);
+ var param = new TextureDescriptor(name, gltfImage.GetExt(), gltfImage.uri, offset, scale, sampler, TextureImportTypes.NormalMap, default, default, getTextureBytesAsync, default, default, default, default, default);
return (param.SubAssetKey, param);
}
- public static (SubAssetKey, TextureImportParam Param) CreateStandard(GltfParser parser, int? metallicRoughnessTextureIndex, int? occlusionTextureIndex, Vector2 offset, Vector2 scale, float metallicFactor, float roughnessFactor)
+ public static (SubAssetKey, TextureDescriptor) CreateStandard(GltfParser parser, int? metallicRoughnessTextureIndex, int? occlusionTextureIndex, Vector2 offset, Vector2 scale, float metallicFactor, float roughnessFactor)
{
string name = default;
@@ -88,8 +88,8 @@ namespace UniGLTF
getOcclusionAsync = () => Task.FromResult(ToArray(parser.GLTF.GetImageBytesFromTextureIndex(parser.Storage, occlusionTextureIndex.Value)));
}
- var param = new TextureImportParam(name, ".png", null, offset, scale, sampler, TextureImportTypes.StandardMap, metallicFactor, roughnessFactor, getMetallicRoughnessAsync, getOcclusionAsync, default, default, default, default);
- return (param.SubAssetKey, param);
+ var texDesc = new TextureDescriptor(name, ".png", null, offset, scale, sampler, TextureImportTypes.StandardMap, metallicFactor, roughnessFactor, getMetallicRoughnessAsync, getOcclusionAsync, default, default, default, default);
+ return (texDesc.SubAssetKey, texDesc);
}
public static (Vector2, Vector2) GetTextureOffsetAndScale(glTFTextureInfo textureInfo)
diff --git a/Assets/VRM/Runtime/IO/VRMMToonTextureImporter.cs b/Assets/VRM/Runtime/IO/VRMMToonTextureImporter.cs
index 37d84cc75..c051745c2 100644
--- a/Assets/VRM/Runtime/IO/VRMMToonTextureImporter.cs
+++ b/Assets/VRM/Runtime/IO/VRMMToonTextureImporter.cs
@@ -7,7 +7,7 @@ namespace VRM
{
public static class VRMMToonTextureImporter
{
- public static IEnumerable<(SubAssetKey, TextureImportParam)> EnumerateAllTextures(GltfParser parser, glTF_VRM_extensions vrm, int materialIdx)
+ public static IEnumerable<(SubAssetKey, TextureDescriptor)> EnumerateAllTextures(GltfParser parser, glTF_VRM_extensions vrm, int materialIdx)
{
var vrmMaterial = vrm.materialProperties[materialIdx];
foreach (var kv in vrmMaterial.textureProperties)
@@ -19,7 +19,7 @@ namespace VRM
}
}
- public static bool TryGetTextureFromMaterialProperty(GltfParser parser, glTF_VRM_extensions vrm, int materialIdx, string textureKey, out (SubAssetKey, TextureImportParam) texture)
+ public static bool TryGetTextureFromMaterialProperty(GltfParser parser, glTF_VRM_extensions vrm, int materialIdx, string textureKey, out (SubAssetKey, TextureDescriptor) texture)
{
var vrmMaterial = vrm.materialProperties[materialIdx];
if (vrmMaterial.shader == MToon.Utils.ShaderName && vrmMaterial.textureProperties.TryGetValue(textureKey, out var textureIdx))
diff --git a/Assets/VRM/Runtime/IO/VrmTextureDescriptorGenerator.cs b/Assets/VRM/Runtime/IO/VrmTextureDescriptorGenerator.cs
index 18f40a630..babf987cd 100644
--- a/Assets/VRM/Runtime/IO/VrmTextureDescriptorGenerator.cs
+++ b/Assets/VRM/Runtime/IO/VrmTextureDescriptorGenerator.cs
@@ -32,7 +32,7 @@ namespace VRM
}
- private static IEnumerable<(SubAssetKey, TextureImportParam)> EnumerateAllTextures(GltfParser parser, glTF_VRM_extensions vrm)
+ private static IEnumerable<(SubAssetKey, TextureDescriptor)> EnumerateAllTextures(GltfParser parser, glTF_VRM_extensions vrm)
{
// Materials
for (var materialIdx = 0; materialIdx < parser.GLTF.materials.Count; ++materialIdx)
@@ -65,7 +65,7 @@ namespace VRM
}
}
- private static bool TryGetThumbnailTexture(GltfParser parser, glTF_VRM_extensions vrm, out (SubAssetKey, TextureImportParam) texture)
+ private static bool TryGetThumbnailTexture(GltfParser parser, glTF_VRM_extensions vrm, out (SubAssetKey, TextureDescriptor) texture)
{
if (vrm.meta.texture > -1)
{
diff --git a/Assets/VRM10/Runtime/IO/Texture/Vrm10MToonTextureImporter.cs b/Assets/VRM10/Runtime/IO/Texture/Vrm10MToonTextureImporter.cs
index 30f482a27..bbdeb3531 100644
--- a/Assets/VRM10/Runtime/IO/Texture/Vrm10MToonTextureImporter.cs
+++ b/Assets/VRM10/Runtime/IO/Texture/Vrm10MToonTextureImporter.cs
@@ -9,7 +9,7 @@ namespace UniVRM10
{
public static class Vrm10MToonTextureImporter
{
- public static IEnumerable<(string key, (SubAssetKey, TextureImportParam))> EnumerateAllTextures(GltfParser parser, glTFMaterial material, VRMC_materials_mtoon mToon)
+ public static IEnumerable<(string key, (SubAssetKey, TextureDescriptor))> EnumerateAllTextures(GltfParser parser, glTFMaterial material, VRMC_materials_mtoon mToon)
{
if (TryGetBaseColorTexture(parser, material, out var litTex))
{
@@ -58,7 +58,7 @@ namespace UniVRM10
}
}
- private static bool TryGetBaseColorTexture(GltfParser parser, glTFMaterial src, out (SubAssetKey, TextureImportParam) pair)
+ private static bool TryGetBaseColorTexture(GltfParser parser, glTFMaterial src, out (SubAssetKey, TextureDescriptor) pair)
{
try
{
@@ -77,7 +77,7 @@ namespace UniVRM10
}
}
- private static bool TryGetEmissiveTexture(GltfParser parser, glTFMaterial src, out (SubAssetKey, TextureImportParam) pair)
+ private static bool TryGetEmissiveTexture(GltfParser parser, glTFMaterial src, out (SubAssetKey, TextureDescriptor) pair)
{
try
{
@@ -97,7 +97,7 @@ namespace UniVRM10
}
- private static bool TryGetNormalTexture(GltfParser parser, glTFMaterial src, out (SubAssetKey, TextureImportParam) pair)
+ private static bool TryGetNormalTexture(GltfParser parser, glTFMaterial src, out (SubAssetKey, TextureDescriptor) pair)
{
try
{
@@ -116,37 +116,37 @@ namespace UniVRM10
}
}
- private static bool TryGetShadeMultiplyTexture(GltfParser parser, VRMC_materials_mtoon mToon, out (SubAssetKey, TextureImportParam) pair)
+ private static bool TryGetShadeMultiplyTexture(GltfParser parser, VRMC_materials_mtoon mToon, out (SubAssetKey, TextureDescriptor) pair)
{
return TryGetSRGBTexture(parser, new Vrm10TextureInfo(mToon.ShadeMultiplyTexture), out pair);
}
- private static bool TryGetShadingShiftTexture(GltfParser parser, VRMC_materials_mtoon mToon, out (SubAssetKey, TextureImportParam) pair)
+ private static bool TryGetShadingShiftTexture(GltfParser parser, VRMC_materials_mtoon mToon, out (SubAssetKey, TextureDescriptor) pair)
{
return TryGetLinearTexture(parser, new Vrm10TextureInfo(mToon.ShadingShiftTexture), out pair);
}
- private static bool TryGetMatcapTexture(GltfParser parser, VRMC_materials_mtoon mToon, out (SubAssetKey, TextureImportParam) pair)
+ private static bool TryGetMatcapTexture(GltfParser parser, VRMC_materials_mtoon mToon, out (SubAssetKey, TextureDescriptor) pair)
{
return TryGetSRGBTexture(parser, new Vrm10TextureInfo(mToon.ShadingShiftTexture), out pair);
}
- private static bool TryGetRimMultiplyTexture(GltfParser parser, VRMC_materials_mtoon mToon, out (SubAssetKey, TextureImportParam) pair)
+ private static bool TryGetRimMultiplyTexture(GltfParser parser, VRMC_materials_mtoon mToon, out (SubAssetKey, TextureDescriptor) pair)
{
return TryGetSRGBTexture(parser, new Vrm10TextureInfo(mToon.RimMultiplyTexture), out pair);
}
- private static bool TryGetOutlineWidthMultiplyTexture(GltfParser parser, VRMC_materials_mtoon mToon, out (SubAssetKey, TextureImportParam) pair)
+ private static bool TryGetOutlineWidthMultiplyTexture(GltfParser parser, VRMC_materials_mtoon mToon, out (SubAssetKey, TextureDescriptor) pair)
{
return TryGetLinearTexture(parser, new Vrm10TextureInfo(mToon.OutlineWidthMultiplyTexture), out pair);
}
- private static bool TryGetUvAnimationMaskTexture(GltfParser parser, VRMC_materials_mtoon mToon, out (SubAssetKey, TextureImportParam) pair)
+ private static bool TryGetUvAnimationMaskTexture(GltfParser parser, VRMC_materials_mtoon mToon, out (SubAssetKey, TextureDescriptor) pair)
{
return TryGetLinearTexture(parser, new Vrm10TextureInfo(mToon.UvAnimationMaskTexture), out pair);
}
- private static bool TryGetSRGBTexture(GltfParser parser, Vrm10TextureInfo info, out (SubAssetKey, TextureImportParam) pair)
+ private static bool TryGetSRGBTexture(GltfParser parser, Vrm10TextureInfo info, out (SubAssetKey, TextureDescriptor) pair)
{
try
{
@@ -165,7 +165,7 @@ namespace UniVRM10
return false;
}
}
- private static bool TryGetLinearTexture(GltfParser parser, Vrm10TextureInfo info, out (SubAssetKey, TextureImportParam) pair)
+ private static bool TryGetLinearTexture(GltfParser parser, Vrm10TextureInfo info, out (SubAssetKey, TextureDescriptor) pair)
{
try
{
diff --git a/Assets/VRM10/Runtime/IO/Texture/Vrm10TextureDescriptorGenerator.cs b/Assets/VRM10/Runtime/IO/Texture/Vrm10TextureDescriptorGenerator.cs
index f8980890d..95718dad2 100644
--- a/Assets/VRM10/Runtime/IO/Texture/Vrm10TextureDescriptorGenerator.cs
+++ b/Assets/VRM10/Runtime/IO/Texture/Vrm10TextureDescriptorGenerator.cs
@@ -33,7 +33,7 @@ namespace UniVRM10
///
/// glTF 全体で使うテクスチャーを列挙する
///
- private static IEnumerable<(SubAssetKey, TextureImportParam)> EnumerateAllTextures(GltfParser parser)
+ private static IEnumerable<(SubAssetKey, TextureDescriptor)> EnumerateAllTextures(GltfParser parser)
{
if (!UniGLTF.Extensions.VRMC_vrm.GltfDeserializer.TryGet(parser.GLTF.extensions, out UniGLTF.Extensions.VRMC_vrm.VRMC_vrm vrm))
{
@@ -62,7 +62,7 @@ namespace UniVRM10
}
// Thumbnail Texture referenced by VRM Meta.
- if (TryGetMetaThumbnailTextureImportParam(parser, vrm, out (SubAssetKey key, TextureImportParam) thumbnail))
+ if (TryGetMetaThumbnailTextureImportParam(parser, vrm, out (SubAssetKey key, TextureDescriptor) thumbnail))
{
yield return thumbnail;
}
@@ -71,7 +71,7 @@ namespace UniVRM10
///
/// VRM-1 の thumbnail テクスチャー。gltf.textures ではなく gltf.images の参照であることに注意(sampler等の設定が無い)
///
- public static bool TryGetMetaThumbnailTextureImportParam(GltfParser parser, UniGLTF.Extensions.VRMC_vrm.VRMC_vrm vrm, out (SubAssetKey, TextureImportParam) value)
+ public static bool TryGetMetaThumbnailTextureImportParam(GltfParser parser, UniGLTF.Extensions.VRMC_vrm.VRMC_vrm vrm, out (SubAssetKey, TextureDescriptor) value)
{
if (vrm?.Meta?.ThumbnailImage == null)
{
@@ -88,11 +88,11 @@ namespace UniVRM10
var bytes = parser.GLTF.GetImageBytes(parser.Storage, imageIndex);
return Task.FromResult(GltfTextureImporter.ToArray(bytes));
};
- var param = new TextureImportParam(name, gltfImage.GetExt(), gltfImage.uri, Vector2.zero, Vector2.one, default, TextureImportTypes.sRGB, default, default,
+ var texDesc = new TextureDescriptor(name, gltfImage.GetExt(), gltfImage.uri, Vector2.zero, Vector2.one, default, TextureImportTypes.sRGB, default, default,
getThumbnailImageBytesAsync, default, default,
default, default, default
);
- value = (param.SubAssetKey, param);
+ value = (texDesc.SubAssetKey, texDesc);
return true;
}
}
diff --git a/Assets/VRM10/Runtime/IO/Vrm10Importer.cs b/Assets/VRM10/Runtime/IO/Vrm10Importer.cs
index c961ab03f..5ff75415c 100644
--- a/Assets/VRM10/Runtime/IO/Vrm10Importer.cs
+++ b/Assets/VRM10/Runtime/IO/Vrm10Importer.cs
@@ -281,7 +281,7 @@ namespace UniVRM10
{
m_meta.Authors.AddRange(src.Authors);
}
- if (Vrm10TextureDescriptorGenerator.TryGetMetaThumbnailTextureImportParam(Parser, vrm, out (SubAssetKey, VRMShaders.TextureImportParam Param) kv))
+ if (Vrm10TextureDescriptorGenerator.TryGetMetaThumbnailTextureImportParam(Parser, vrm, out (SubAssetKey, VRMShaders.TextureDescriptor Param) kv))
{
var texture = await TextureFactory.GetTextureAsync(kv.Param);
if (texture is Texture2D tex2D)
diff --git a/Assets/VRMShaders/GLTF/IO/Editor/TextureImporterConfigurator.cs b/Assets/VRMShaders/GLTF/IO/Editor/TextureImporterConfigurator.cs
index 494a597d1..3ec6ad6cf 100644
--- a/Assets/VRMShaders/GLTF/IO/Editor/TextureImporterConfigurator.cs
+++ b/Assets/VRMShaders/GLTF/IO/Editor/TextureImporterConfigurator.cs
@@ -38,12 +38,12 @@ namespace VRMShaders
textureImporter.SaveAndReimport();
}
- public static void ConfigureSampler(TextureImportParam param, TextureImporter textureImporter)
+ public static void ConfigureSampler(TextureDescriptor texDesc, TextureImporter textureImporter)
{
- textureImporter.mipmapEnabled = param.Sampler.EnableMipMap;
- textureImporter.filterMode = param.Sampler.FilterMode;
- textureImporter.wrapModeU = param.Sampler.WrapModesU;
- textureImporter.wrapModeV = param.Sampler.WrapModesV;
+ textureImporter.mipmapEnabled = texDesc.Sampler.EnableMipMap;
+ textureImporter.filterMode = texDesc.Sampler.FilterMode;
+ textureImporter.wrapModeU = texDesc.Sampler.WrapModesU;
+ textureImporter.wrapModeV = texDesc.Sampler.WrapModesV;
}
class ImporterGetter : IDisposable
@@ -84,9 +84,9 @@ namespace VRMShaders
}
}
- static void Configure(TextureImportParam textureInfo, Texture external, TextureImporter importer)
+ static void Configure(TextureDescriptor texDesc, Texture external, TextureImporter importer)
{
- switch (textureInfo.TextureType)
+ switch (texDesc.TextureType)
{
case TextureImportTypes.NormalMap:
{
@@ -119,18 +119,18 @@ namespace VRMShaders
throw new NotImplementedException();
}
- ConfigureSampler(textureInfo, importer);
+ ConfigureSampler(texDesc, importer);
}
- public static void Configure(TextureImportParam textureInfo, IReadOnlyDictionary ExternalMap)
+ public static void Configure(TextureDescriptor texDesc, IReadOnlyDictionary ExternalMap)
{
- if (ExternalMap.TryGetValue(textureInfo.SubAssetKey, out Texture external))
+ if (ExternalMap.TryGetValue(texDesc.SubAssetKey, out Texture external))
{
if (ImporterGetter.TryGetImporter(external, out ImporterGetter getter))
{
using (getter)
{
- Configure(textureInfo, external, getter.Importer);
+ Configure(texDesc, external, getter.Importer);
}
}
}
diff --git a/Assets/VRMShaders/GLTF/IO/Runtime/MaterialFactory.cs b/Assets/VRMShaders/GLTF/IO/Runtime/MaterialFactory.cs
index 821f063b2..de0bc9ecb 100644
--- a/Assets/VRMShaders/GLTF/IO/Runtime/MaterialFactory.cs
+++ b/Assets/VRMShaders/GLTF/IO/Runtime/MaterialFactory.cs
@@ -7,7 +7,7 @@ using UnityEngine;
namespace VRMShaders
{
- public delegate Task GetTextureAsyncFunc(TextureImportParam param);
+ public delegate Task GetTextureAsyncFunc(TextureDescriptor texDesc);
public class MaterialFactory : IDisposable
{
diff --git a/Assets/VRMShaders/GLTF/IO/Runtime/MaterialImportParam.cs b/Assets/VRMShaders/GLTF/IO/Runtime/MaterialImportParam.cs
index 29e75ae37..447c09f2f 100644
--- a/Assets/VRMShaders/GLTF/IO/Runtime/MaterialImportParam.cs
+++ b/Assets/VRMShaders/GLTF/IO/Runtime/MaterialImportParam.cs
@@ -9,7 +9,7 @@ namespace VRMShaders
{
public readonly string Name;
public readonly string ShaderName;
- public readonly Dictionary TextureSlots = new Dictionary();
+ public readonly Dictionary TextureSlots = new Dictionary();
public readonly Dictionary FloatValues = new Dictionary();
public readonly Dictionary Colors = new Dictionary();
public readonly Dictionary Vectors = new Dictionary();
diff --git a/Assets/VRMShaders/GLTF/IO/Runtime/TextureImportParam.cs b/Assets/VRMShaders/GLTF/IO/Runtime/TextureDescriptor.cs
similarity index 90%
rename from Assets/VRMShaders/GLTF/IO/Runtime/TextureImportParam.cs
rename to Assets/VRMShaders/GLTF/IO/Runtime/TextureDescriptor.cs
index 0f99d4e0c..218ebcad6 100644
--- a/Assets/VRMShaders/GLTF/IO/Runtime/TextureImportParam.cs
+++ b/Assets/VRMShaders/GLTF/IO/Runtime/TextureDescriptor.cs
@@ -18,7 +18,7 @@ namespace VRMShaders
///
/// 入力 glTF ファイルを Import した結果生成される、UnityEngine.Texture のアセット 1 つを確定させる Import 情報。
///
- public readonly struct TextureImportParam
+ public readonly struct TextureDescriptor
{
public readonly string UnityObjectName;
public readonly string Ext;
@@ -46,7 +46,7 @@ namespace VRMShaders
///
public SubAssetKey SubAssetKey => new SubAssetKey(SubAssetKey.TextureType, UnityObjectName);
- public TextureImportParam(string name, string ext, string uri, Vector2 offset, Vector2 scale, SamplerParam sampler, TextureImportTypes textureType, float metallicFactor, float roughnessFactor,
+ public TextureDescriptor(string name, string ext, string uri, Vector2 offset, Vector2 scale, SamplerParam sampler, TextureImportTypes textureType, float metallicFactor, float roughnessFactor,
GetTextureBytesAsync i0,
GetTextureBytesAsync i1,
GetTextureBytesAsync i2,
diff --git a/Assets/VRMShaders/GLTF/IO/Runtime/TextureImportParam.cs.meta b/Assets/VRMShaders/GLTF/IO/Runtime/TextureDescriptor.cs.meta
similarity index 100%
rename from Assets/VRMShaders/GLTF/IO/Runtime/TextureImportParam.cs.meta
rename to Assets/VRMShaders/GLTF/IO/Runtime/TextureDescriptor.cs.meta
diff --git a/Assets/VRMShaders/GLTF/IO/Runtime/TextureDescriptorSet.cs b/Assets/VRMShaders/GLTF/IO/Runtime/TextureDescriptorSet.cs
index 2ec347576..a06ebd2c4 100644
--- a/Assets/VRMShaders/GLTF/IO/Runtime/TextureDescriptorSet.cs
+++ b/Assets/VRMShaders/GLTF/IO/Runtime/TextureDescriptorSet.cs
@@ -7,18 +7,18 @@ namespace VRMShaders
///
public sealed class TextureDescriptorSet
{
- private readonly Dictionary _params = new Dictionary();
+ private readonly Dictionary _texDescDict = new Dictionary();
- public void Add(TextureImportParam param)
+ public void Add(TextureDescriptor texDesc)
{
- if (_params.ContainsKey(param.SubAssetKey)) return;
+ if (_texDescDict.ContainsKey(texDesc.SubAssetKey)) return;
- _params.Add(param.SubAssetKey, param);
+ _texDescDict.Add(texDesc.SubAssetKey, texDesc);
}
- public IEnumerable GetEnumerable()
+ public IEnumerable GetEnumerable()
{
- foreach (var kv in _params)
+ foreach (var kv in _texDescDict)
{
yield return kv.Value;
}
diff --git a/Assets/VRMShaders/GLTF/IO/Runtime/TextureFactory.cs b/Assets/VRMShaders/GLTF/IO/Runtime/TextureFactory.cs
index a9c1e28a9..ac1258a00 100644
--- a/Assets/VRMShaders/GLTF/IO/Runtime/TextureFactory.cs
+++ b/Assets/VRMShaders/GLTF/IO/Runtime/TextureFactory.cs
@@ -81,9 +81,9 @@ namespace VRMShaders
/// METALLIC_GLOSS_PROPの追加パラメーター
/// gltf の texture index
///
- public async Task GetTextureAsync(TextureImportParam param)
+ public async Task GetTextureAsync(TextureDescriptor texDesc)
{
- var subAssetKey = param.SubAssetKey;
+ var subAssetKey = texDesc.SubAssetKey;
if (m_externalMap != null && m_externalMap.TryGetValue(subAssetKey, out var externalTexture))
{
@@ -95,15 +95,15 @@ namespace VRMShaders
return cachedTexture;
}
- switch (param.TextureType)
+ switch (texDesc.TextureType)
{
case TextureImportTypes.NormalMap:
{
// Runtime/SubAsset 用に変換する
- var rawTexture = await LoadTextureAsync(param.Index0, param.Sampler.EnableMipMap, ColorSpace.Linear);
+ var rawTexture = await LoadTextureAsync(texDesc.Index0, texDesc.Sampler.EnableMipMap, ColorSpace.Linear);
var convertedTexture = NormalConverter.Import(rawTexture);
convertedTexture.name = subAssetKey.Name;
- convertedTexture.SetSampler(param.Sampler);
+ convertedTexture.SetSampler(texDesc.Sampler);
m_textureCache.Add(subAssetKey, convertedTexture);
DestroyResource(rawTexture);
return convertedTexture;
@@ -114,19 +114,19 @@ namespace VRMShaders
Texture2D metallicRoughnessTexture = default;
Texture2D occlusionTexture = default;
- if (param.Index0 != null)
+ if (texDesc.Index0 != null)
{
- metallicRoughnessTexture = await LoadTextureAsync(param.Index0, param.Sampler.EnableMipMap, ColorSpace.Linear);
+ metallicRoughnessTexture = await LoadTextureAsync(texDesc.Index0, texDesc.Sampler.EnableMipMap, ColorSpace.Linear);
}
- if (param.Index1 != null)
+ if (texDesc.Index1 != null)
{
- occlusionTexture = await LoadTextureAsync(param.Index1, param.Sampler.EnableMipMap, ColorSpace.Linear);
+ occlusionTexture = await LoadTextureAsync(texDesc.Index1, texDesc.Sampler.EnableMipMap, ColorSpace.Linear);
}
var combinedTexture = OcclusionMetallicRoughnessConverter.Import(metallicRoughnessTexture,
- param.MetallicFactor, param.RoughnessFactor, occlusionTexture);
+ texDesc.MetallicFactor, texDesc.RoughnessFactor, occlusionTexture);
combinedTexture.name = subAssetKey.Name;
- combinedTexture.SetSampler(param.Sampler);
+ combinedTexture.SetSampler(texDesc.Sampler);
m_textureCache.Add(subAssetKey, combinedTexture);
DestroyResource(metallicRoughnessTexture);
DestroyResource(occlusionTexture);
@@ -135,17 +135,17 @@ namespace VRMShaders
case TextureImportTypes.sRGB:
{
- var rawTexture = await LoadTextureAsync(param.Index0, param.Sampler.EnableMipMap, ColorSpace.sRGB);
+ var rawTexture = await LoadTextureAsync(texDesc.Index0, texDesc.Sampler.EnableMipMap, ColorSpace.sRGB);
rawTexture.name = subAssetKey.Name;
- rawTexture.SetSampler(param.Sampler);
+ rawTexture.SetSampler(texDesc.Sampler);
m_textureCache.Add(subAssetKey, rawTexture);
return rawTexture;
}
case TextureImportTypes.Linear:
{
- var rawTexture = await LoadTextureAsync(param.Index0, param.Sampler.EnableMipMap, ColorSpace.Linear);
+ var rawTexture = await LoadTextureAsync(texDesc.Index0, texDesc.Sampler.EnableMipMap, ColorSpace.Linear);
rawTexture.name = subAssetKey.Name;
- rawTexture.SetSampler(param.Sampler);
+ rawTexture.SetSampler(texDesc.Sampler);
m_textureCache.Add(subAssetKey, rawTexture);
return rawTexture;
}