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rename namespace MeshUtility to UniGLTF.MeshUtility
* MeshUtility と UniGLTF に重複していたクラスを削除
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@@ -2,6 +2,7 @@
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using UnityEngine;
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using UniGLTF;
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using System.IO;
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using UniGLTF.MeshUtility;
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#if UNITY_2020_2_OR_NEWER
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using UnityEditor.AssetImporters;
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#else
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@@ -57,7 +58,7 @@ namespace UniVRM10
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EditorGUILayout.HelpBox(m_message, MessageType.Error);
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}
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s_currentTab = MeshUtility.TabBar.OnGUI(s_currentTab);
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s_currentTab = TabBar.OnGUI(s_currentTab);
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GUILayout.Space(10);
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switch (s_currentTab)
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