diff --git a/Assets/VRM/Runtime/IO/MaterialIO/BuiltInRP/Import/BuiltInVrmMaterialDescriptorGenerator.cs b/Assets/VRM/Runtime/IO/MaterialIO/BuiltInRP/Import/BuiltInVrmMaterialDescriptorGenerator.cs index b156b2df9..7321f8f02 100644 --- a/Assets/VRM/Runtime/IO/MaterialIO/BuiltInRP/Import/BuiltInVrmMaterialDescriptorGenerator.cs +++ b/Assets/VRM/Runtime/IO/MaterialIO/BuiltInRP/Import/BuiltInVrmMaterialDescriptorGenerator.cs @@ -5,6 +5,9 @@ using UnityEngine; namespace VRM { + /// + /// A class that generates MaterialDescriptor by considering the VRM 0.X extension included in the glTF data to be imported. + /// public sealed class BuiltInVrmMaterialDescriptorGenerator : IMaterialDescriptorGenerator { private readonly glTF_VRM_extensions _vrm; diff --git a/Assets/VRM/Runtime/IO/MaterialIO/URP/Import/UrpVrmMaterialDescriptorGenerator.cs b/Assets/VRM/Runtime/IO/MaterialIO/URP/Import/UrpVrmMaterialDescriptorGenerator.cs index fc141e10e..8e2f818c8 100644 --- a/Assets/VRM/Runtime/IO/MaterialIO/URP/Import/UrpVrmMaterialDescriptorGenerator.cs +++ b/Assets/VRM/Runtime/IO/MaterialIO/URP/Import/UrpVrmMaterialDescriptorGenerator.cs @@ -5,6 +5,9 @@ using UnityEngine; namespace VRM { + /// + /// A class that generates MaterialDescriptor by considering the VRM 0.X extension included in the glTF data to be imported. + /// public sealed class UrpVrmMaterialDescriptorGenerator : IMaterialDescriptorGenerator { private readonly glTF_VRM_extensions _vrm; diff --git a/Assets/VRM10/Runtime/IO/Material/BuiltInRP/Import/BuiltInVrm10MaterialDescriptorGenerator.cs b/Assets/VRM10/Runtime/IO/Material/BuiltInRP/Import/BuiltInVrm10MaterialDescriptorGenerator.cs index e4d7c082b..afae34869 100644 --- a/Assets/VRM10/Runtime/IO/Material/BuiltInRP/Import/BuiltInVrm10MaterialDescriptorGenerator.cs +++ b/Assets/VRM10/Runtime/IO/Material/BuiltInRP/Import/BuiltInVrm10MaterialDescriptorGenerator.cs @@ -5,6 +5,9 @@ using UnityEngine; namespace UniVRM10 { + /// + /// A class that generates MaterialDescriptor by considering the VRM 1.0 extension included in the glTF data to be imported. + /// public sealed class BuiltInVrm10MaterialDescriptorGenerator : IMaterialDescriptorGenerator { public BuiltInGltfPbrMaterialImporter PbrMaterialImporter { get; } = new(); diff --git a/Assets/VRM10/Runtime/IO/Material/URP/Import/UrpVrm10MaterialDescriptorGenerator.cs b/Assets/VRM10/Runtime/IO/Material/URP/Import/UrpVrm10MaterialDescriptorGenerator.cs index 63b747d77..900e95075 100644 --- a/Assets/VRM10/Runtime/IO/Material/URP/Import/UrpVrm10MaterialDescriptorGenerator.cs +++ b/Assets/VRM10/Runtime/IO/Material/URP/Import/UrpVrm10MaterialDescriptorGenerator.cs @@ -5,6 +5,9 @@ using UnityEngine; namespace UniVRM10 { + /// + /// A class that generates MaterialDescriptor by considering the VRM 1.0 extension included in the glTF data to be imported. + /// public sealed class UrpVrm10MaterialDescriptorGenerator : IMaterialDescriptorGenerator { public UrpGltfPbrMaterialImporter PbrMaterialImporter { get; } = new();