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IMaterialValidator
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@ -1,12 +1,39 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UniGLTF.M17N;
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using UnityEngine;
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namespace UniGLTF
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{
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public interface IMaterialValidator
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{
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/// <summary>
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/// shaderName から glTF マテリアルタイプ を得る
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///
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/// shaderName が エクスポートできるものでないときは null を返す(gltfデフォルトの pbr として処理される)
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/// </summary>
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/// <param name="shaderName"></param>
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/// <returns></returns>
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string GetGltfMaterialTypeFromUnityShaderName(string shaderName);
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}
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public class DefaultMaterialValidator : IMaterialValidator
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{
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public virtual string GetGltfMaterialTypeFromUnityShaderName(string shaderName)
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{
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if (shaderName == "Standard")
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{
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return "pbr";
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}
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if (MaterialExporter.IsUnlit(shaderName))
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{
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return "unlit";
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}
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return null;
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}
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}
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[Serializable]
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public class MeshExportValidator : ScriptableObject
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{
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@ -33,31 +60,18 @@ namespace UniGLTF
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public void SetRoot(GameObject ExportRoot, GltfExportSettings settings, IBlendShapeExportFilter blendShapeFilter)
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{
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if(ExportRoot==null)
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if (ExportRoot == null)
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{
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return;
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}
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MeshExportInfo.GetInfo(ExportRoot.transform.Traverse().Skip(1), Meshes, settings);
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foreach(var info in Meshes)
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foreach (var info in Meshes)
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{
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info.CalcMeshSize(ExportRoot, info.Renderers[0].Item1, settings, blendShapeFilter);
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}
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}
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public Func<string, string> GltfMaterialFromUnityShaderName = DefaultGltfMaterialType;
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public static string DefaultGltfMaterialType(string shaderName)
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{
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if (shaderName == "Standard")
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{
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return "pbr";
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}
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if (MaterialExporter.IsUnlit(shaderName))
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{
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return "unlit";
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}
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return null;
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}
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public IMaterialValidator MaterialValidator = new DefaultMaterialValidator();
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public enum Messages
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{
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@ -99,7 +113,7 @@ namespace UniGLTF
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{
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continue;
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}
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var gltfMaterial = GltfMaterialFromUnityShaderName(m.shader.name);
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var gltfMaterial = MaterialValidator.GetGltfMaterialTypeFromUnityShaderName(m.shader.name);
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if (string.IsNullOrEmpty(gltfMaterial))
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{
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yield return Validation.Warning($"{m}: unknown shader: {m.shader.name} => export as gltf default");
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@ -124,14 +124,17 @@ namespace VRM
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m_meshes = null;
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}
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static string GltfMaterialFromUnityShaderName(string shaderName)
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class VRMMaterialValidator : DefaultMaterialValidator
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{
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var name = VRMMaterialExporter.VrmMaterialName(shaderName);
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if (!string.IsNullOrEmpty(name))
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public override string GetGltfMaterialTypeFromUnityShaderName(string shaderName)
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{
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return name;
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var name = VRMMaterialExporter.VrmMaterialName(shaderName);
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if (!string.IsNullOrEmpty(name))
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{
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return name;
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}
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return base.GetGltfMaterialTypeFromUnityShaderName(shaderName);
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}
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return MeshExportValidator.DefaultGltfMaterialType(shaderName);
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}
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protected override IEnumerable<Validator> ValidatorFactory()
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@ -145,7 +148,7 @@ namespace VRM
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}
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// Mesh/Renderer のチェック
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m_meshes.GltfMaterialFromUnityShaderName = GltfMaterialFromUnityShaderName;
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m_meshes.MaterialValidator = new VRMMaterialValidator();
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yield return m_meshes.Validate;
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// Humanoid のチェック
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