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https://github.com/vrm-c/UniVRM.git
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Vrm10Data.TryParseOrMigrate の API 変更
* 関連する unittest で Dispose
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@@ -43,43 +43,46 @@ namespace UniVRM10
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Debug.Log("OnImportAsset to " + scriptedImporter.assetPath);
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#endif
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if (!Vrm10Data.TryParseOrMigrate(scriptedImporter.assetPath, migrateToVrm1, out Vrm10Data result))
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using (var data = Vrm10Data.ParseOrMigrate(scriptedImporter.assetPath, migrateToVrm1, out Vrm10Data result, out MigrationData migration))
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{
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// fail to parse vrm1
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return;
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}
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//
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// Import(create unity objects)
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//
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var extractedObjects = scriptedImporter.GetExternalObjectMap()
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.Where(kv => kv.Value != null)
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.ToDictionary(kv => new SubAssetKey(kv.Value.GetType(), kv.Key.name), kv => kv.Value);
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var materialGenerator = GetMaterialDescriptorGenerator(renderPipeline);
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using (var loader = new Vrm10Importer(result, extractedObjects,
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materialGenerator: materialGenerator,
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doNormalize: doNormalize))
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{
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// settings TextureImporters
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foreach (var textureInfo in loader.TextureDescriptorGenerator.Get().GetEnumerable())
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if (result == null)
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{
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VRMShaders.TextureImporterConfigurator.Configure(textureInfo, loader.TextureFactory.ExternalTextures);
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// fail to parse vrm1
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return;
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}
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var loaded = loader.Load();
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loaded.ShowMeshes();
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//
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// Import(create unity objects)
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//
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var extractedObjects = scriptedImporter.GetExternalObjectMap()
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.Where(kv => kv.Value != null)
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.ToDictionary(kv => new SubAssetKey(kv.Value.GetType(), kv.Key.name), kv => kv.Value);
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loaded.TransferOwnership((key, o) =>
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var materialGenerator = GetMaterialDescriptorGenerator(renderPipeline);
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using (var loader = new Vrm10Importer(result, extractedObjects,
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materialGenerator: materialGenerator,
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doNormalize: doNormalize))
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{
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context.AddObjectToAsset(key.Name, o);
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});
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var root = loaded.Root;
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GameObject.DestroyImmediate(loaded);
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// settings TextureImporters
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foreach (var textureInfo in loader.TextureDescriptorGenerator.Get().GetEnumerable())
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{
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VRMShaders.TextureImporterConfigurator.Configure(textureInfo, loader.TextureFactory.ExternalTextures);
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}
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context.AddObjectToAsset(root.name, root);
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context.SetMainObject(root);
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var loaded = loader.Load();
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loaded.ShowMeshes();
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loaded.TransferOwnership((key, o) =>
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{
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context.AddObjectToAsset(key.Name, o);
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});
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var root = loaded.Root;
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GameObject.DestroyImmediate(loaded);
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context.AddObjectToAsset(root.name, root);
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context.SetMainObject(root);
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}
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}
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}
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}
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