Vrm10Data.TryParseOrMigrate の API 変更

* 関連する unittest で Dispose
This commit is contained in:
ousttrue
2022-01-26 18:53:09 +09:00
parent 00a046a06c
commit 511aa89dcc
13 changed files with 234 additions and 243 deletions

View File

@@ -24,6 +24,7 @@ namespace UniVRM10
RemapEditorVrm m_vrmEditor;
Vrm10Data m_result;
MigrationData m_migration;
IEnumerable<SubAssetKey> EnumerateExpressinKeys(UniGLTF.Extensions.VRMC_vrm.Expressions expressions)
{
@@ -65,20 +66,23 @@ namespace UniVRM10
var importer = target as VrmScriptedImporter;
m_importer = importer;
if (!Vrm10Data.TryParseOrMigrate(m_importer.assetPath, importer.MigrateToVrm1, out m_result))
using (Vrm10Data.ParseOrMigrate(m_importer.assetPath, importer.MigrateToVrm1, out m_result, out m_migration))
{
// error
return;
if (m_result == null)
{
// error
return;
}
m_model = ModelReader.Read(m_result.Data);
var tmp = m_importer.GetExternalObjectMap();
var generator = new Vrm10MaterialDescriptorGenerator();
var materialKeys = m_result.Data.GLTF.materials.Select((x, i) => generator.Get(m_result.Data, i).SubAssetKey);
var textureKeys = new Vrm10TextureDescriptorGenerator(m_result.Data).Get().GetEnumerable().Select(x => x.SubAssetKey);
m_materialEditor = new RemapEditorMaterial(materialKeys.Concat(textureKeys), GetEditorMap, SetEditorMap);
m_vrmEditor = new RemapEditorVrm(new[] { VRM10Object.SubAssetKey }.Concat(EnumerateExpressinKeys(m_result.VrmExtension.Expressions)), GetEditorMap, SetEditorMap);
}
m_model = ModelReader.Read(m_result.Data);
var tmp = m_importer.GetExternalObjectMap();
var generator = new Vrm10MaterialDescriptorGenerator();
var materialKeys = m_result.Data.GLTF.materials.Select((x, i) => generator.Get(m_result.Data, i).SubAssetKey);
var textureKeys = new Vrm10TextureDescriptorGenerator(m_result.Data).Get().GetEnumerable().Select(x => x.SubAssetKey);
m_materialEditor = new RemapEditorMaterial(materialKeys.Concat(textureKeys), GetEditorMap, SetEditorMap);
m_vrmEditor = new RemapEditorVrm(new[] { VRM10Object.SubAssetKey }.Concat(EnumerateExpressinKeys(m_result.VrmExtension.Expressions)), GetEditorMap, SetEditorMap);
}
enum Tabs
@@ -98,51 +102,44 @@ namespace UniVRM10
{
case Tabs.Model:
{
switch (m_result.FileType)
if (m_migration == null)
{
case Vrm10FileType.Vrm1:
EditorGUILayout.HelpBox(m_migration.Message, MessageType.Info);
EditorGUILayout.HelpBox(m_result.Message, MessageType.Info);
{
serializedObject.Update();
// normalize
EditorGUILayout.Space();
EditorGUILayout.HelpBox("Create normalized prefab", MessageType.Info);
EditorGUILayout.PropertyField(serializedObject.FindProperty(nameof(VrmScriptedImporter.Normalize)));
serializedObject.ApplyModifiedProperties();
}
{
serializedObject.Update();
// normalize
EditorGUILayout.Space();
EditorGUILayout.HelpBox("Create normalized prefab", MessageType.Info);
EditorGUILayout.PropertyField(serializedObject.FindProperty(nameof(VrmScriptedImporter.Normalize)));
serializedObject.ApplyModifiedProperties();
}
ApplyRevertGUI();
break;
case Vrm10FileType.Vrm0:
EditorGUILayout.HelpBox(m_result.Message, m_model != null ? MessageType.Info : MessageType.Warning);
if (VRMShaders.Symbols.VRM_DEVELOP)
{
if (GUILayout.Button("debug export"))
{
File.WriteAllBytes("tmp.vrm", m_result.MigratedBytes);
}
}
{
serializedObject.Update();
// migration
EditorGUILayout.PropertyField(serializedObject.FindProperty(nameof(VrmScriptedImporter.MigrateToVrm1)));
serializedObject.ApplyModifiedProperties();
}
ApplyRevertGUI();
break;
default:
ApplyRevertGUI();
break;
ApplyRevertGUI();
}
else
{
EditorGUILayout.HelpBox(m_migration.Message, m_model != null ? MessageType.Info : MessageType.Warning);
if (VRMShaders.Symbols.VRM_DEVELOP)
{
if (GUILayout.Button("debug export"))
{
File.WriteAllBytes("tmp.vrm", m_migration.MigratedBytes);
}
}
{
serializedObject.Update();
// migration
EditorGUILayout.PropertyField(serializedObject.FindProperty(nameof(VrmScriptedImporter.MigrateToVrm1)));
serializedObject.ApplyModifiedProperties();
}
ApplyRevertGUI();
}
break;
}
break;
case Tabs.Materials:
if (m_result.Data != null && m_result.VrmExtension != null)

View File

@@ -43,43 +43,46 @@ namespace UniVRM10
Debug.Log("OnImportAsset to " + scriptedImporter.assetPath);
#endif
if (!Vrm10Data.TryParseOrMigrate(scriptedImporter.assetPath, migrateToVrm1, out Vrm10Data result))
using (var data = Vrm10Data.ParseOrMigrate(scriptedImporter.assetPath, migrateToVrm1, out Vrm10Data result, out MigrationData migration))
{
// fail to parse vrm1
return;
}
//
// Import(create unity objects)
//
var extractedObjects = scriptedImporter.GetExternalObjectMap()
.Where(kv => kv.Value != null)
.ToDictionary(kv => new SubAssetKey(kv.Value.GetType(), kv.Key.name), kv => kv.Value);
var materialGenerator = GetMaterialDescriptorGenerator(renderPipeline);
using (var loader = new Vrm10Importer(result, extractedObjects,
materialGenerator: materialGenerator,
doNormalize: doNormalize))
{
// settings TextureImporters
foreach (var textureInfo in loader.TextureDescriptorGenerator.Get().GetEnumerable())
if (result == null)
{
VRMShaders.TextureImporterConfigurator.Configure(textureInfo, loader.TextureFactory.ExternalTextures);
// fail to parse vrm1
return;
}
var loaded = loader.Load();
loaded.ShowMeshes();
//
// Import(create unity objects)
//
var extractedObjects = scriptedImporter.GetExternalObjectMap()
.Where(kv => kv.Value != null)
.ToDictionary(kv => new SubAssetKey(kv.Value.GetType(), kv.Key.name), kv => kv.Value);
loaded.TransferOwnership((key, o) =>
var materialGenerator = GetMaterialDescriptorGenerator(renderPipeline);
using (var loader = new Vrm10Importer(result, extractedObjects,
materialGenerator: materialGenerator,
doNormalize: doNormalize))
{
context.AddObjectToAsset(key.Name, o);
});
var root = loaded.Root;
GameObject.DestroyImmediate(loaded);
// settings TextureImporters
foreach (var textureInfo in loader.TextureDescriptorGenerator.Get().GetEnumerable())
{
VRMShaders.TextureImporterConfigurator.Configure(textureInfo, loader.TextureFactory.ExternalTextures);
}
context.AddObjectToAsset(root.name, root);
context.SetMainObject(root);
var loaded = loader.Load();
loaded.ShowMeshes();
loaded.TransferOwnership((key, o) =>
{
context.AddObjectToAsset(key.Name, o);
});
var root = loaded.Root;
GameObject.DestroyImmediate(loaded);
context.AddObjectToAsset(root.name, root);
context.SetMainObject(root);
}
}
}
}