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ParticleSettings
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@@ -138,7 +138,7 @@ namespace UniVRM10.Cloth.Viewer
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var warp = childchild.gameObject.AddComponent<ClothWarpRoot>();
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// Name = name,
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// CollisionMask = mask,
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warp.BaseSettings.radius = 0.02f;
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warp.BaseSettings.Radius = 0.02f;
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// Connection = type
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transforms.Add(warp);
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break;
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@@ -179,7 +179,7 @@ namespace UniVRM10.Cloth.Viewer
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if (warp != null)
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{
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// CollisionMask = mask,
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warp.BaseSettings.radius = 0.02f;
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warp.BaseSettings.Radius = 0.02f;
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// Connection = type
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transforms.Add(warp);
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}
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