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diff --git a/en/_images/mesh.png b/en/_images/mesh.png
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diff --git a/en/_sources/index.md.txt b/en/_sources/index.md.txt
index d3f52a83c..3c2358c84 100644
--- a/en/_sources/index.md.txt
+++ b/en/_sources/index.md.txt
@@ -9,6 +9,7 @@ UnityでVRMをエクスポートする方法などについては [manual](https
build
implementation/index
gltf/index
+unihumanoid/index
vrm0/index
vrm1/index
release/index
diff --git a/en/_sources/unihumanoid/index.md.txt b/en/_sources/unihumanoid/index.md.txt
new file mode 100644
index 000000000..a7137e73d
--- /dev/null
+++ b/en/_sources/unihumanoid/index.md.txt
@@ -0,0 +1,72 @@
+# UniHumanoid
+
+Unity humanoid utility with bvh importer.
+
+## BVH runtime loader
+
+```cs
+var context = new BvhImporterContext();
+context.Parse(path);
+context.Load(); // create Skeleton hierarchy and mesh for visualize
+GameObject root = context.Root;
+```
+
+### RuntimeLoader
+* Scenes/RuntimeBvhLoader.unity
+
+### RuntimeLoader and PoseTransfer
+Load BVH and transfer pose to any model with humanoid avatar.
+
+* Scenes/PoseTransfer.unity
+
+
+
+
+
+## Load bvh and create prefab with AnimationClip
+
+Drop bvh file to Assets folder.
+Then, AssetPostprocessor import bvh file.
+
+* create a hierarchy prefab
+* create a humanoid Avatar
+* create a legacy mode AnimationClip
+* create a skinned mesh for preview
+
+
+
+Instanciate prefab to scene.
+
+
+
+That object can play.
+
+## BoneMapping
+
+This script help create human avatar from exist GameObject hierarchy.
+First, attach this script to root GameObject that has Animator.
+
+Next, setup below.
+
+* model position is origin
+* model look at +z orientation
+* model root node rotation is Quatenion.identity
+* Set hips bone.
+
+press Guess bone mapping.
+If fail to guess bone mapping, you can set bones manually.
+
+Optional, press Ensure T-Pose.
+Create avatar.
+
+
+
+These humanoids imported by [UniGLTF](https://github.com/ousttrue/UniGLTF) and created human avatar by BoneMapping.
+
+
+
+## Download BVH files
+
+* https://sites.google.com/a/cgspeed.com/cgspeed/motion-capture
+* http://mocapdata.com/
+* http://www.thetrailerspark.com/download/Mocap/Packed/EYES-JAPAN/BVH/
diff --git a/en/build.html b/en/build.html
index 8c6ff9327..3f1c16e22 100644
--- a/en/build.html
+++ b/en/build.html
@@ -52,6 +52,7 @@
Implementation note
glTF
+UniHumanoid
VRM
VRM-1.0(β)
Release
diff --git a/en/genindex.html b/en/genindex.html
index d7578baff..0d35d4f40 100644
--- a/en/genindex.html
+++ b/en/genindex.html
@@ -41,6 +41,7 @@
Build Application
Implementation note
glTF
+UniHumanoid
VRM
VRM-1.0(β)
Release
diff --git a/en/gltf/0_36_update.html b/en/gltf/0_36_update.html
index de4f00a25..fd3d3eadc 100644
--- a/en/gltf/0_36_update.html
+++ b/en/gltf/0_36_update.html
@@ -55,6 +55,7 @@
The implementation of glTF extensions(0.63.2)
+UniHumanoid
VRM
VRM-1.0(β)
Release
diff --git a/en/gltf/0_82_glb_import.html b/en/gltf/0_82_glb_import.html
index 14166cf16..c7c26db09 100644
--- a/en/gltf/0_82_glb_import.html
+++ b/en/gltf/0_82_glb_import.html
@@ -68,6 +68,7 @@
The implementation of glTF extensions(0.63.2)
+UniHumanoid
VRM
VRM-1.0(β)
Release
diff --git a/en/gltf/format.html b/en/gltf/format.html
index 57d2361f5..f3102a80a 100644
--- a/en/gltf/format.html
+++ b/en/gltf/format.html
@@ -57,6 +57,7 @@
The implementation of glTF extensions(0.63.2)
+UniHumanoid
VRM
VRM-1.0(β)
Release
diff --git a/en/gltf/how_to_customize_material_import.html b/en/gltf/how_to_customize_material_import.html
index 6d248165a..13f3a8ac4 100644
--- a/en/gltf/how_to_customize_material_import.html
+++ b/en/gltf/how_to_customize_material_import.html
@@ -54,6 +54,7 @@
The implementation of glTF extensions(0.63.2)
+UniHumanoid
VRM
VRM-1.0(β)
Release
diff --git a/en/gltf/how_to_impl_extension.html b/en/gltf/how_to_impl_extension.html
index b11d01db8..aebb60ee4 100644
--- a/en/gltf/how_to_impl_extension.html
+++ b/en/gltf/how_to_impl_extension.html
@@ -18,7 +18,7 @@
-
+
@@ -75,6 +75,7 @@
+UniHumanoid
VRM
VRM-1.0(β)
Release
@@ -568,7 +569,7 @@ enumの場合はデフォルト値が無いので必須です。