diff --git a/Assets/VRMShaders/GLTF/IO/Runtime/OcclusionMetallicRoughnessConverter.cs b/Assets/VRMShaders/GLTF/IO/Runtime/OcclusionMetallicRoughnessConverter.cs index b4770ceac..90acc6b95 100644 --- a/Assets/VRMShaders/GLTF/IO/Runtime/OcclusionMetallicRoughnessConverter.cs +++ b/Assets/VRMShaders/GLTF/IO/Runtime/OcclusionMetallicRoughnessConverter.cs @@ -93,7 +93,7 @@ namespace VRMShaders var occlusionPixels = linearOcclusion.GetPixels32(); if (metallicSmoothPixels.Length != occlusionPixels.Length) { - throw new NotImplementedException(); + throw new NotImplementedException("Resizing not implemented, please ensure Metallic and Occlusion textures are the same size!"); } for (int i = 0; i < metallicSmoothPixels.Length; ++i) {