Merge pull request #222 from dwango/feature/bake_smoothness_and_roughness_factor_into_textures

動作確認も問題ありませんでしたのでマージします
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hiroj 2019-03-15 18:19:51 +09:00 committed by GitHub
commit 3bc57e9b70
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5 changed files with 156 additions and 17 deletions

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@ -31,4 +31,99 @@ namespace UniGLTF
Assert.AreEqual(glFilter.LINEAR_MIPMAP_LINEAR, sampler.magFilter);
}
}
public class MetallicRoughnessConverterTests
{
[Test]
public void ExportingColorTest()
{
{
var smoothness = 1.0f;
var conv = new MetallicRoughnessConverter(smoothness);
Assert.That(
conv.Export(new Color32(255, 255, 255, 255)),
// r <- 0 : (Unused)
// g <- 0 : ((1 - s.a(as float) * smoothness) ^ 2)(as int8)
// b <- 255 : Same metallic (src.r)
// a <- 255 : (Unused)
Is.EqualTo(new Color32(0, 0, 255, 255)));
}
{
var smoothness = 0.5f;
var conv = new MetallicRoughnessConverter(smoothness);
Assert.That(
conv.Export(new Color32(255, 255, 255, 255)),
// r <- 0 : (Unused)
// g <- 63 : ((1 - s.a(as float) * smoothness) ^ 2)(as int8)
// b <- 255 : Same metallic (src.r)
// a <- 255 : (Unused)
Is.EqualTo(new Color32(0, 63, 255, 255)));
}
{
var smoothness = 0.0f;
var conv = new MetallicRoughnessConverter(smoothness);
Assert.That(
conv.Export(new Color32(255, 255, 255, 255)),
// r <- 0 : (Unused)
// g <- 255 : ((1 - s.a(as float) * smoothness) ^ 2)(as int8)
// b <- 255 : Same metallic (src.r)
// a <- 255 : (Unused)
Is.EqualTo(new Color32(0, 255, 255, 255)));
}
}
[Test]
public void ImportingColorTest()
{
{
var roughnessFactor = 1.0f;
var conv = new MetallicRoughnessConverter(roughnessFactor);
Assert.That(
conv.Import(new Color32(255, 255, 255, 255)),
// r <- 255 : Same metallic (src.r)
// g <- 0 : (Unused)
// b <- 0 : (Unused)
// a <- 255 : ((1 - sqrt(s.g(as float) * roughnessFactor)))(as int8)
Is.EqualTo(new Color32(255, 0, 0, 0)));
}
{
var roughnessFactor = 1.0f;
var conv = new MetallicRoughnessConverter(roughnessFactor);
Assert.That(
conv.Import(new Color32(255, 63, 255, 255)),
// r <- 255 : Same metallic (src.r)
// g <- 0 : (Unused)
// b <- 0 : (Unused)
// a <- 255 : ((1 - sqrt(s.g(as float) * roughnessFactor)))(as int8)
Is.EqualTo(new Color32(255, 0, 0, 128))); // smoothness 0.5 * src.a 1.0
}
{
var roughnessFactor = 0.5f;
var conv = new MetallicRoughnessConverter(roughnessFactor);
Assert.That(
conv.Import(new Color32(255, 255, 255, 255)),
// r <- 255 : Same metallic (src.r)
// g <- 0 : (Unused)
// b <- 0 : (Unused)
// a <- 255 : ((1 - sqrt(s.g(as float) * roughnessFactor)))(as int8)
Is.EqualTo(new Color32(255, 0, 0, 74)));
}
{
var roughnessFactor = 0.0f;
var conv = new MetallicRoughnessConverter(roughnessFactor);
Assert.That(
conv.Import(new Color32(255, 255, 255, 255)),
// r <- 255 : Same metallic (src.r)
// g <- 0 : (Unused)
// b <- 0 : (Unused)
// a <- 255 : ((1 - sqrt(s.g(as float) * roughnessFactor)))(as int8)
Is.EqualTo(new Color32(255, 0, 0, 255)));
}
}
}
}

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@ -61,20 +61,30 @@ namespace UniGLTF
int index = -1;
if (m.HasProperty("_MetallicGlossMap"))
{
index = textureManager.ConvertAndGetIndex(m.GetTexture("_MetallicGlossMap"), new MetallicRoughnessConverter());
float smoothness = 0.0f;
if (m.HasProperty("_GlossMapScale"))
{
smoothness = m.GetFloat("_GlossMapScale");
}
// Bake smoothness values into a texture.
var converter = new MetallicRoughnessConverter(smoothness);
index = textureManager.ConvertAndGetIndex(m.GetTexture("_MetallicGlossMap"), converter);
if (index != -1)
{
material.pbrMetallicRoughness.metallicRoughnessTexture = new glTFMaterialMetallicRoughnessTextureInfo()
{
index = index,
};
material.pbrMetallicRoughness.metallicRoughnessTexture =
new glTFMaterialMetallicRoughnessTextureInfo()
{
index = index,
};
}
}
if (index != -1 && m.HasProperty("_GlossMapScale"))
if (index != -1)
{
material.pbrMetallicRoughness.metallicFactor = 1.0f;
material.pbrMetallicRoughness.roughnessFactor = 1.0f - m.GetFloat("_GlossMapScale");
// Set 1.0f as hard-coded. See: https://github.com/dwango/UniVRM/issues/212.
material.pbrMetallicRoughness.roughnessFactor = 1.0f;
}
else
{
@ -82,11 +92,11 @@ namespace UniGLTF
{
material.pbrMetallicRoughness.metallicFactor = m.GetFloat("_Metallic");
}
if (m.HasProperty("_Glossiness"))
{
material.pbrMetallicRoughness.roughnessFactor = 1.0f - m.GetFloat("_Glossiness");
}
}
}

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@ -164,11 +164,13 @@ namespace UniGLTF
if (texture != null)
{
var prop = "_MetallicGlossMap";
material.SetTexture(prop, texture.ConvertTexture(prop));
// Bake roughnessFactor values into a texture.
material.SetTexture(prop, texture.ConvertTexture(prop, x.pbrMetallicRoughness.roughnessFactor));
}
material.SetFloat("_Metallic", 1.0f);
material.SetFloat("_GlossMapScale", 1.0f - x.pbrMetallicRoughness.roughnessFactor);
// Set 1.0f as hard-coded. See: https://github.com/dwango/UniVRM/issues/212.
material.SetFloat("_GlossMapScale", 1.0f);
}
else
{

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@ -1,3 +1,4 @@
using System;
using System.Linq;
using UnityEngine;
#if UNITY_EDITOR
@ -46,10 +47,17 @@ namespace UniGLTF
}
}
class MetallicRoughnessConverter : ITextureConverter
public class MetallicRoughnessConverter : ITextureConverter
{
private const string m_extension = ".metallicRoughness";
private float _smoothnessOrRoughness;
public MetallicRoughnessConverter(float smoothnessOrRoughness)
{
_smoothnessOrRoughness = smoothnessOrRoughness;
}
public Texture2D GetImportTexture(Texture2D texture)
{
var converted = TextureConverter.Convert(texture, glTFTextureTypes.Metallic, Import, null);
@ -66,28 +74,46 @@ namespace UniGLTF
public Color32 Import(Color32 src)
{
// Roughness(glTF): dst.g -> Smoothness(Unity): src.a (with conversion)
// Metallic(glTF) : dst.b -> Metallic(Unity) : src.r
var pixelRoughnessFactor = (src.g * _smoothnessOrRoughness) / 255.0f; // roughness
var pixelSmoothness = 1.0f - Mathf.Sqrt(pixelRoughnessFactor);
return new Color32
{
r = src.b,
g = 0,
b = 0,
a = (byte)(255 - src.g),
// Bake roughness values into a texture.
// See: https://github.com/dwango/UniVRM/issues/212.
a = (byte)Mathf.Clamp(pixelSmoothness * 255, 0, 255),
};
}
public Color32 Export(Color32 src)
{
// Smoothness(Unity): src.a -> Roughness(glTF): dst.g (with conversion)
// Metallic(Unity) : src.r -> Metallic(glTF) : dst.b
var pixelSmoothness = (src.a * _smoothnessOrRoughness) / 255.0f; // smoothness
// https://blogs.unity3d.com/jp/2016/01/25/ggx-in-unity-5-3/
var pixelRoughnessFactorSqrt = (1.0f - pixelSmoothness);
var pixelRoughnessFactor = pixelRoughnessFactorSqrt * pixelRoughnessFactorSqrt;
return new Color32
{
r = 0,
g = (byte)(255 - src.a),
// Bake smoothness values into a texture.
// See: https://github.com/dwango/UniVRM/issues/212.
g = (byte)Mathf.Clamp(pixelRoughnessFactor * 255, 0, 255),
b = src.r,
a = 255,
};
}
}
class NormalConverter : ITextureConverter
public class NormalConverter : ITextureConverter
{
private const string m_extension = ".normal";
@ -132,7 +158,7 @@ namespace UniGLTF
}
}
class OcclusionConverter : ITextureConverter
public class OcclusionConverter : ITextureConverter
{
private const string m_extension = ".occlusion";

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@ -30,7 +30,13 @@ namespace UniGLTF
get { return m_converts; }
}
public Texture2D ConvertTexture(string prop)
/// <summary>
///
/// </summary>
/// <param name="prop"></param>
/// <param name="smoothness">used only when converting MetallicRoughness maps</param>
/// <returns></returns>
public Texture2D ConvertTexture(string prop, float smoothnessOrRoughness = 1.0f)
{
var convertedTexture = Converts.FirstOrDefault(x => x.Key == prop);
if (convertedTexture.Value != null)
@ -63,7 +69,7 @@ namespace UniGLTF
if (prop == "_MetallicGlossMap")
{
var converted = new MetallicRoughnessConverter().GetImportTexture(Texture);
var converted = new MetallicRoughnessConverter(smoothnessOrRoughness).GetImportTexture(Texture);
m_converts.Add(prop, converted);
return converted;
}