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ClothViewer
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93
Assets/VRM10_Samples/ClothSample/ClothViewer/ClothLoaded.cs
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93
Assets/VRM10_Samples/ClothSample/ClothViewer/ClothLoaded.cs
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using System;
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using UniGLTF;
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using UnityEngine;
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namespace UniVRM10.Cloth.Viewer
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{
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class Loaded : IDisposable
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{
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RuntimeGltfInstance m_instance;
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public RuntimeGltfInstance Instance => m_instance;
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Vrm10Instance m_controller;
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public Vrm10RuntimeControlRig ControlRig => m_controller.Runtime.ControlRig;
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public Vrm10Runtime Runtime => m_controller.Runtime;
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ClothAIUEO m_lipSync;
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bool m_enableLipSyncValue;
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public bool EnableLipSyncValue
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{
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set
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{
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if (m_enableLipSyncValue == value) return;
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m_enableLipSyncValue = value;
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if (m_lipSync != null)
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{
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m_lipSync.enabled = m_enableLipSyncValue;
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}
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}
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}
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ClothAutoExpression m_autoExpression;
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bool m_enableAutoExpressionValue;
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public bool EnableAutoExpressionValue
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{
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set
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{
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if (m_enableAutoExpressionValue == value) return;
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m_enableAutoExpressionValue = value;
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if (m_autoExpression != null)
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{
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m_autoExpression.enabled = m_enableAutoExpressionValue;
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}
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}
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}
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ClothBlinker m_blink;
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bool m_enableBlinkValue;
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public bool EnableBlinkValue
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{
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set
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{
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if (m_blink == value) return;
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m_enableBlinkValue = value;
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if (m_blink != null)
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{
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m_blink.enabled = m_enableBlinkValue;
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}
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}
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}
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public Loaded(RuntimeGltfInstance instance, Transform lookAtTarget)
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{
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m_instance = instance;
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m_controller = instance.GetComponent<Vrm10Instance>();
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if (m_controller != null)
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{
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// VRM
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m_controller.UpdateType = Vrm10Instance.UpdateTypes.LateUpdate; // after HumanPoseTransfer's setPose
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{
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m_lipSync = instance.gameObject.AddComponent<ClothAIUEO>();
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m_blink = instance.gameObject.AddComponent<ClothBlinker>();
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m_autoExpression = instance.gameObject.AddComponent<ClothAutoExpression>();
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m_controller.LookAtTargetType = VRM10ObjectLookAt.LookAtTargetTypes.SpecifiedTransform;
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m_controller.LookAtTarget = lookAtTarget;
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}
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}
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var animation = instance.GetComponent<Animation>();
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if (animation && animation.clip != null)
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{
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// GLTF animation
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animation.Play(animation.clip.name);
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}
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}
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public void Dispose()
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{
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// destroy GameObject
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GameObject.Destroy(m_instance.gameObject);
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}
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}
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}
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