diff --git a/Assets/UniGLTF/Runtime/UniGLTF/IO/gltfExporter.cs b/Assets/UniGLTF/Runtime/UniGLTF/IO/gltfExporter.cs index a70078a8e..f9979db39 100644 --- a/Assets/UniGLTF/Runtime/UniGLTF/IO/gltfExporter.cs +++ b/Assets/UniGLTF/Runtime/UniGLTF/IO/gltfExporter.cs @@ -216,7 +216,7 @@ namespace UniGLTF #endregion #region Meshes - var unityMeshes = MeshWithRenderer.FromNodes(Nodes).ToList(); + var unityMeshes = MeshWithRenderer.FromNodes(Nodes).Where(x=> x.Mesh.vertices.Any()).ToList(); MeshBlendShapeIndexMap = new Dictionary>(); foreach (var (mesh, gltfMesh, blendShapeIndexMap) in MeshExporter.ExportMeshes(