diff --git a/Assets/VRM/UniVRM/Editor/Format/VRMExporterWizard.cs b/Assets/VRM/UniVRM/Editor/Format/VRMExporterWizard.cs index c43eaa85f..eaa9cf1db 100644 --- a/Assets/VRM/UniVRM/Editor/Format/VRMExporterWizard.cs +++ b/Assets/VRM/UniVRM/Editor/Format/VRMExporterWizard.cs @@ -21,6 +21,23 @@ namespace VRM VRMExporterWizard.CreateWizard(); } + enum Tabs + { + Meta, + Mesh, + ExportSettings, + } + Tabs _tab; + + GUIStyle TabButtonStyle => "LargeButton"; + + // GUI.ToolbarButtonSize.FitToContentsも設定できる + GUI.ToolbarButtonSize TabButtonSize => GUI.ToolbarButtonSize.Fixed; + const string EXTENSION = ".vrm"; + + private static string m_lastExportDir; + + GameObject ExportRoot; VRMExportSettings m_settings; @@ -249,19 +266,6 @@ namespace VRM } } - enum Tabs - { - Meta, - Mesh, - ExportSettings, - } - Tabs _tab; - - GUIStyle TabButtonStyle => "LargeButton"; - - // GUI.ToolbarButtonSize.FitToContentsも設定できる - GUI.ToolbarButtonSize TabButtonSize => GUI.ToolbarButtonSize.Fixed; - bool DrawWizardGUI() { if (m_tmpMeta == null) @@ -312,10 +316,6 @@ namespace VRM return wizard; } - const string EXTENSION = ".vrm"; - - private static string m_lastExportDir; - public static void CreateWizard() { var wiz = VRMExporterWizard.DisplayWizard();