From 379c0de9b6a0f5ea4b7b13fec6ad8f9aaca0ccfa Mon Sep 17 00:00:00 2001 From: ousttrue Date: Mon, 14 Feb 2022 14:23:06 +0900 Subject: [PATCH] =?UTF-8?q?Dispose=20=E5=BF=98=E3=82=8C?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../UniGLTF/ScriptedImporter/GltfScriptedImporterBase.cs | 7 +------ 1 file changed, 1 insertion(+), 6 deletions(-) diff --git a/Assets/UniGLTF/Editor/UniGLTF/ScriptedImporter/GltfScriptedImporterBase.cs b/Assets/UniGLTF/Editor/UniGLTF/ScriptedImporter/GltfScriptedImporterBase.cs index c8721ac24..12bb984ce 100644 --- a/Assets/UniGLTF/Editor/UniGLTF/ScriptedImporter/GltfScriptedImporterBase.cs +++ b/Assets/UniGLTF/Editor/UniGLTF/ScriptedImporter/GltfScriptedImporterBase.cs @@ -61,12 +61,6 @@ namespace UniGLTF Debug.Log("OnImportAsset to " + scriptedImporter.assetPath); #endif - // - // Parse(parse glb, parser gltf json) - // - var data = new AutoGltfFileParser(scriptedImporter.assetPath).Parse(); - - // // Import(create unity objects) // @@ -78,6 +72,7 @@ namespace UniGLTF IMaterialDescriptorGenerator materialGenerator = GetMaterialGenerator(renderPipeline); + using (var data = new AutoGltfFileParser(scriptedImporter.assetPath).Parse()) using (var loader = new ImporterContext(data, extractedObjects, materialGenerator: materialGenerator)) { // Configure TextureImporter to Extracted Textures.