diff --git a/Assets/VRM/Runtime/IO/VRMMaterialDescriptorGenerator.cs b/Assets/VRM/Runtime/IO/VRMMaterialDescriptorGenerator.cs index 69c293e9e..3a88732a7 100644 --- a/Assets/VRM/Runtime/IO/VRMMaterialDescriptorGenerator.cs +++ b/Assets/VRM/Runtime/IO/VRMMaterialDescriptorGenerator.cs @@ -17,7 +17,7 @@ namespace VRM MaterialDescriptor matDesc; // legacy "VRM/UnlitTransparentZWrite" - if (VRMZWriteMaterialImporter.TryCreateParam(data, m_vrm, i, out matDesc)) + if (VRMUnlitTransparentZWriteMaterialImporter.TryCreateParam(data, m_vrm, i, out matDesc)) { return matDesc; } diff --git a/Assets/VRM/Runtime/IO/VRMZWriteMaterialImporter.cs b/Assets/VRM/Runtime/IO/VRMUnlitTransparentZWriteMaterialImporter.cs similarity index 97% rename from Assets/VRM/Runtime/IO/VRMZWriteMaterialImporter.cs rename to Assets/VRM/Runtime/IO/VRMUnlitTransparentZWriteMaterialImporter.cs index 50f958982..f66806ec2 100644 --- a/Assets/VRM/Runtime/IO/VRMZWriteMaterialImporter.cs +++ b/Assets/VRM/Runtime/IO/VRMUnlitTransparentZWriteMaterialImporter.cs @@ -4,7 +4,7 @@ using VRMShaders; namespace VRM { - public static class VRMZWriteMaterialImporter + public static class VRMUnlitTransparentZWriteMaterialImporter { public const string ShaderName = "VRM/UnlitTransparentZWrite"; @@ -32,7 +32,7 @@ namespace VRM // use material.name, because material name may renamed in GltfParser. var name = data.GLTF.materials[materialIdx].name; - // + // // import as MToon // matDesc = new MaterialDescriptor(name, MToon.Utils.ShaderName); diff --git a/Assets/VRM/Runtime/IO/VRMZWriteMaterialImporter.cs.meta b/Assets/VRM/Runtime/IO/VRMUnlitTransparentZWriteMaterialImporter.cs.meta similarity index 100% rename from Assets/VRM/Runtime/IO/VRMZWriteMaterialImporter.cs.meta rename to Assets/VRM/Runtime/IO/VRMUnlitTransparentZWriteMaterialImporter.cs.meta