diff --git a/Assets/UniGLTF/Runtime/UniGLTF/Resources/Shaders/StandardVColor.shader b/Assets/UniGLTF/Runtime/UniGLTF/Resources/Shaders/StandardVColor.shader deleted file mode 100644 index 2cf04f963..000000000 --- a/Assets/UniGLTF/Runtime/UniGLTF/Resources/Shaders/StandardVColor.shader +++ /dev/null @@ -1,56 +0,0 @@ -// Upgrade NOTE: upgraded instancing buffer 'Props' to new syntax. - -Shader "UniGLTF/StandardVColor" { - Properties { - _Color ("Color", Color) = (1,1,1,1) - _MainTex ("Albedo (RGB)", 2D) = "white" {} - _Glossiness ("Smoothness", Range(0,1)) = 0.5 - _Metallic ("Metallic", Range(0,1)) = 0.0 - } - SubShader { - Tags { "RenderType"="Opaque" } - LOD 200 - - CGPROGRAM - // Physically based Standard lighting model, and enable shadows on all light types - #pragma surface surf Standard fullforwardshadows vertex:vert - - // Use shader model 3.0 target, to get nicer looking lighting - #pragma target 3.0 - - sampler2D _MainTex; - - struct Input { - float2 uv_MainTex; - float4 v_Color; - }; - - half _Glossiness; - half _Metallic; - fixed4 _Color; - - // Add instancing support for this shader. You need to check 'Enable Instancing' on materials that use the shader. - // See https://docs.unity3d.com/Manual/GPUInstancing.html for more information about instancing. - // #pragma instancing_options assumeuniformscaling - UNITY_INSTANCING_BUFFER_START(Props) - // put more per-instance properties here - UNITY_INSTANCING_BUFFER_END(Props) - - void vert(inout appdata_full v, out Input o){ - UNITY_INITIALIZE_OUTPUT(Input, o); - o.v_Color = v.color; - } - - void surf (Input IN, inout SurfaceOutputStandard o) { - // Albedo comes from a texture tinted by color - fixed4 c = tex2D (_MainTex, IN.uv_MainTex) * _Color; - o.Albedo = c.rgb * IN.v_Color.rgb; - // Metallic and smoothness come from slider variables - o.Metallic = _Metallic; - o.Smoothness = _Glossiness; - o.Alpha = c.a; - } - ENDCG - } - FallBack "Diffuse" -} diff --git a/Assets/UniGLTF/Runtime/UniGLTF/Resources/Shaders/StandardVColor.shader.meta b/Assets/UniGLTF/Runtime/UniGLTF/Resources/Shaders/StandardVColor.shader.meta deleted file mode 100644 index 2efb7376e..000000000 --- a/Assets/UniGLTF/Runtime/UniGLTF/Resources/Shaders/StandardVColor.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 5ef7bdb14a8f23043805e41692d10787 -timeCreated: 1528269709 -licenseType: Pro -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: