From 21dad1497ec539eb1cd128fd06ec035fabc8cbf6 Mon Sep 17 00:00:00 2001 From: yutopp Date: Wed, 23 Jan 2019 23:51:25 +0900 Subject: [PATCH] Remove conditions for WEBGL when exporting normal map textures --- Assets/VRM/UniGLTF/Scripts/IO/TextureConverter.cs | 4 ---- 1 file changed, 4 deletions(-) diff --git a/Assets/VRM/UniGLTF/Scripts/IO/TextureConverter.cs b/Assets/VRM/UniGLTF/Scripts/IO/TextureConverter.cs index 74041ef28..eedf9ca9d 100644 --- a/Assets/VRM/UniGLTF/Scripts/IO/TextureConverter.cs +++ b/Assets/VRM/UniGLTF/Scripts/IO/TextureConverter.cs @@ -121,10 +121,6 @@ namespace UniGLTF public Texture2D GetExportTexture(Texture2D texture) { - -#if UNITY_WEBGL && !UNITY_EDITOR - return texture; -#endif var mat = GetDecoder(); var converted = TextureConverter.Convert(texture, glTFTextureTypes.Normal, null, mat); TextureConverter.RemoveTextureExtension(converted, m_extension);