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https://github.com/vrm-c/UniVRM.git
synced 2026-08-22 02:24:57 -05:00
RemapEditorBase に externalObjectMap を保持しない
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@@ -17,8 +17,7 @@ namespace UniVRM10
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public class RemapEditorVrm : RemapEditorBase
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{
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public RemapEditorVrm(
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IEnumerable<SubAssetKey> keys,
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Dictionary<ScriptedImporter.SourceAssetIdentifier, UnityEngine.Object> externalObjectMap) : base(keys, externalObjectMap)
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IEnumerable<SubAssetKey> keys) : base(keys)
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{ }
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public void OnGUI(ScriptedImporter importer, GltfParser parser, UniGLTF.Extensions.VRMC_vrm.VRMC_vrm vrm)
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@@ -33,10 +32,10 @@ namespace UniVRM10
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}
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// meta
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DrawRemapGUI<VRM10Object>();
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DrawRemapGUI<VRM10Object>(importer.GetExternalObjectMap());
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// expressions
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DrawRemapGUI<VRM10Expression>();
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DrawRemapGUI<VRM10Expression>(importer.GetExternalObjectMap());
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if (GUILayout.Button("Clear"))
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{
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@@ -43,16 +43,14 @@ namespace UniVRM10
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m_parser = result.Parser;
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m_model = ModelReader.Read(result.Parser);
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var externalObjectMap = m_importer.GetExternalObjectMap();
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var tmp = m_importer.GetExternalObjectMap();
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var generator = new Vrm10MaterialDescriptorGenerator();
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var materialKeys = m_parser.GLTF.materials.Select((x, i) => generator.Get(m_parser, i).SubAssetKey);
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var textureKeys = new GltfTextureDescriptorGenerator(m_parser).Get().GetEnumerable().Select(x => x.SubAssetKey);
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m_materialEditor = new RemapEditorMaterial(materialKeys.Concat(textureKeys), externalObjectMap);
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m_materialEditor = new RemapEditorMaterial(materialKeys.Concat(textureKeys));
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var expressionSubAssetKeys = m_vrm.Expressions.Select(x => ExpressionKey.CreateFromVrm10(x).SubAssetKey);
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m_vrmEditor = new RemapEditorVrm(new[] { VRM10Object.SubAssetKey }.Concat(expressionSubAssetKeys), externalObjectMap);
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m_vrmEditor = new RemapEditorVrm(new[] { VRM10Object.SubAssetKey }.Concat(expressionSubAssetKeys));
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}
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enum Tabs
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