diff --git a/Assets/UniGLTF/Editor/MeshUtility/MaterialKey.cs b/Assets/UniGLTF/Editor/MeshUtility/MaterialKey.cs deleted file mode 100644 index f7f2832d3..000000000 --- a/Assets/UniGLTF/Editor/MeshUtility/MaterialKey.cs +++ /dev/null @@ -1,82 +0,0 @@ -// namespace UniGLTF.MeshUtility -// { -// [Serializable] -// struct MaterialKey -// { -// public string Shader; -// public KeyValuePair[] Properties; - -// public override bool Equals(object obj) -// { -// if (!(obj is MaterialKey)) -// { -// return base.Equals(obj); -// } - -// var key = (MaterialKey)obj; - -// return Shader == key.Shader -// && Properties.SequenceEqual(key.Properties) -// ; -// } - -// public override int GetHashCode() -// { -// return base.GetHashCode(); -// } -// } - -// [Serializable] -// struct MaterialList -// { -// public Material[] Materials; - -// public MaterialList(Material[] list) -// { -// Materials = list; -// } -// } - -// static object GetPropertyValue(Shader shader, int i, Material m) -// { -// var propType = ShaderUtil.GetPropertyType(shader, i); -// switch (propType) -// { -// case ShaderUtil.ShaderPropertyType.Color: -// return m.GetColor(ShaderUtil.GetPropertyName(shader, i)); - -// case ShaderUtil.ShaderPropertyType.Range: -// case ShaderUtil.ShaderPropertyType.Float: -// return m.GetFloat(ShaderUtil.GetPropertyName(shader, i)); - -// case ShaderUtil.ShaderPropertyType.Vector: -// return m.GetVector(ShaderUtil.GetPropertyName(shader, i)); - -// case ShaderUtil.ShaderPropertyType.TexEnv: -// return m.GetTexture(ShaderUtil.GetPropertyName(shader, i)); - -// default: -// throw new NotImplementedException(propType.ToString()); -// } -// } - -// static MaterialKey GetMaterialKey(Material m) -// { -// var key = new MaterialKey -// { -// Shader = m.shader.name, -// }; - -// key.Properties = Enumerable.Range(0, ShaderUtil.GetPropertyCount(m.shader)) -// .Select(x => new KeyValuePair( -// ShaderUtil.GetPropertyName(m.shader, x), -// GetPropertyValue(m.shader, x, m)) -// ) -// .OrderBy(x => x.Key) -// .ToArray() -// ; - -// return key; -// } - -// } \ No newline at end of file