MeshImporterからMeshContextを分離

This commit is contained in:
notargs 2021-11-10 12:26:58 +09:00
parent b7ea66c06d
commit 0a87b949d3
4 changed files with 515 additions and 506 deletions

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@ -285,7 +285,7 @@ namespace UniGLTF
return Task.FromResult<object>(null);
}
async Task<MeshWithMaterials> BuildMeshAsync(IAwaitCaller awaitCaller, Func<string, IDisposable> MeasureTime, MeshImporter.MeshContext x, int i)
async Task<MeshWithMaterials> BuildMeshAsync(IAwaitCaller awaitCaller, Func<string, IDisposable> MeasureTime, MeshContext x, int i)
{
using (MeasureTime("BuildMesh"))
{

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@ -0,0 +1,509 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using UnityEngine;
namespace UniGLTF
{
public class MeshContext
{
[Serializable, StructLayout(LayoutKind.Sequential, Pack = 1)]
struct Float4
{
public float x;
public float y;
public float z;
public float w;
public Float4 One()
{
var sum = x + y + z + w;
var f = 1.0f / sum;
return new Float4
{
x = x * f,
y = y * f,
z = z * f,
w = w * f,
};
}
}
string m_name;
public string name => m_name;
readonly List<Vector3> m_positions = new List<Vector3>();
public List<Vector3> Positions => m_positions;
readonly List<Vector3> m_normals = new List<Vector3>();
public List<Vector3> Normals => m_normals;
[Obsolete]
readonly List<Vector4> m_tangents = new List<Vector4>();
[Obsolete]
public List<Vector4> Tangetns => m_tangents;
readonly List<Vector2> m_uv = new List<Vector2>();
public List<Vector2> UV => m_uv;
readonly List<Vector2> m_uv2 = new List<Vector2>();
public List<Vector2> UV2 => m_uv2;
readonly List<Color> m_colors = new List<Color>();
public List<Color> Colors => m_colors;
readonly List<BoneWeight> m_boneWeights = new List<BoneWeight>();
public List<BoneWeight> BoneWeights => m_boneWeights;
readonly List<int[]> m_subMeshes = new List<int[]>();
public List<int[]> SubMeshes => m_subMeshes;
readonly List<int> m_materialIndices = new List<int>();
public List<int> MaterialIndices => m_materialIndices;
readonly List<BlendShape> m_blendShapes = new List<BlendShape>();
public List<BlendShape> BlendShapes => m_blendShapes;
BlendShape GetOrCreateBlendShape(int i)
{
if (i < m_blendShapes.Count && m_blendShapes[i] != null)
{
return m_blendShapes[i];
}
while (m_blendShapes.Count <= i)
{
m_blendShapes.Add(null);
}
var blendShape = new BlendShape(i.ToString());
m_blendShapes[i] = blendShape;
return blendShape;
}
public MeshContext(string name, int meshIndex)
{
if (string.IsNullOrEmpty(name))
{
name = string.Format("UniGLTF import#{0}", meshIndex);
}
m_name = name;
}
/// <summary>
/// Fill list with 0s with the specified length
/// </summary>
/// <param name="list"></param>
/// <param name="fillLength"></param>
/// <typeparam name="T"></typeparam>
static void FillZero<T>(IList<T> list, int fillLength)
{
if (list.Count > fillLength)
{
throw new Exception("Impossible");
}
while (list.Count < fillLength)
{
list.Add(default);
}
}
public static BoneWeight NormalizeBoneWeight(BoneWeight src)
{
var sum = src.weight0 + src.weight1 + src.weight2 + src.weight3;
if (sum == 0)
{
return src;
}
var f = 1.0f / sum;
src.weight0 *= f;
src.weight1 *= f;
src.weight2 *= f;
src.weight3 *= f;
return src;
}
/// <summary>
/// 各 primitive の attribute の要素が同じでない。=> uv が有るものと無いものが混在するなど
/// glTF 的にはありうる。
///
/// primitive を独立した(Independent) Mesh として扱いこれを連結する。
/// </summary>
/// <param name="ctx"></param>
/// <param name="gltfMesh"></param>
/// <returns></returns>
public void ImportMeshIndependentVertexBuffer(GltfData data, glTFMesh gltfMesh, IAxisInverter inverter)
{
foreach (var prim in gltfMesh.primitives)
{
var indexOffset = m_positions.Count;
var indexBuffer = prim.indices;
// position は必ずある
var positions = data.GetArrayFromAccessor<Vector3>(prim.attributes.POSITION);
m_positions.AddRange(positions.Select(inverter.InvertVector3));
var fillLength = m_positions.Count;
// normal
if (prim.attributes.NORMAL != -1)
{
var normals = data.GetArrayFromAccessor<Vector3>(prim.attributes.NORMAL);
if (normals.Length != positions.Length)
{
throw new Exception("different length");
}
m_normals.AddRange(normals.Select(inverter.InvertVector3));
FillZero(m_normals, fillLength);
}
// uv
if (prim.attributes.TEXCOORD_0 != -1)
{
var uvs = data.GetArrayFromAccessor<Vector2>(prim.attributes.TEXCOORD_0);
if (uvs.Length != positions.Length)
{
throw new Exception("different length");
}
if (data.GLTF.IsGeneratedUniGLTFAndOlder(1, 16))
{
#pragma warning disable 0612
// backward compatibility
m_uv.AddRange(uvs.Select(x => x.ReverseY()));
FillZero(m_uv, fillLength);
#pragma warning restore 0612
}
else
{
m_uv.AddRange(uvs.Select(x => x.ReverseUV()));
FillZero(m_uv, fillLength);
}
}
// uv2
if (prim.attributes.TEXCOORD_1 != -1)
{
var uvs = data.GetArrayFromAccessor<Vector2>(prim.attributes.TEXCOORD_1);
if (uvs.Length != positions.Length)
{
throw new Exception("different length");
}
m_uv2.AddRange(uvs.Select(x => x.ReverseUV()));
FillZero(m_uv2, fillLength);
}
// color
if (prim.attributes.COLOR_0 != -1)
{
var colors = data.GetArrayFromAccessor<Color>(prim.attributes.COLOR_0);
if (colors.Length != positions.Length)
{
throw new Exception("different length");
}
m_colors.AddRange(colors);
FillZero(m_colors, fillLength);
}
// skin
if (prim.attributes.JOINTS_0 != -1 && prim.attributes.WEIGHTS_0 != -1)
{
var (joints0, jointsLength) = JointsAccessor.GetAccessor(data, prim.attributes.JOINTS_0);
var (weights0, weightsLength) = WeightsAccessor.GetAccessor(data, prim.attributes.WEIGHTS_0);
if (jointsLength != positions.Length)
{
throw new Exception("different length");
}
if (weightsLength != positions.Length)
{
throw new Exception("different length");
}
for (int j = 0; j < jointsLength; ++j)
{
var bw = new BoneWeight();
var joints = joints0(j);
var weights = weights0(j);
bw.boneIndex0 = joints.x;
bw.weight0 = weights.x;
bw.boneIndex1 = joints.y;
bw.weight1 = weights.y;
bw.boneIndex2 = joints.z;
bw.weight2 = weights.z;
bw.boneIndex3 = joints.w;
bw.weight3 = weights.w;
bw = NormalizeBoneWeight(bw);
m_boneWeights.Add(bw);
}
FillZero(m_boneWeights, fillLength);
}
// blendshape
if (prim.targets != null && prim.targets.Count > 0)
{
for (int i = 0; i < prim.targets.Count; ++i)
{
var primTarget = prim.targets[i];
var blendShape = GetOrCreateBlendShape(i);
if (primTarget.POSITION != -1)
{
var array = data.GetArrayFromAccessor<Vector3>(primTarget.POSITION);
if (array.Length != positions.Length)
{
throw new Exception("different length");
}
blendShape.Positions.AddRange(array.Select(inverter.InvertVector3).ToArray());
FillZero(blendShape.Positions, fillLength);
}
if (primTarget.NORMAL != -1)
{
var array = data.GetArrayFromAccessor<Vector3>(primTarget.NORMAL);
if (array.Length != positions.Length)
{
throw new Exception("different length");
}
blendShape.Normals.AddRange(array.Select(inverter.InvertVector3).ToArray());
FillZero(blendShape.Normals, fillLength);
}
if (primTarget.TANGENT != -1)
{
var array = data.GetArrayFromAccessor<Vector3>(primTarget.TANGENT);
if (array.Length != positions.Length)
{
throw new Exception("different length");
}
blendShape.Tangents.AddRange(array.Select(inverter.InvertVector3).ToArray());
FillZero(blendShape.Tangents, fillLength);
}
}
}
var indices =
(indexBuffer >= 0)
? data.GetIndices(indexBuffer)
: TriangleUtil.FlipTriangle(Enumerable.Range(0, m_positions.Count)).ToArray() // without index array
;
for (int i = 0; i < indices.Length; ++i)
{
indices[i] += indexOffset;
}
m_subMeshes.Add(indices);
// material
m_materialIndices.Add(prim.material);
}
}
/// <summary>
///
/// 各primitiveが同じ attribute を共有している場合専用のローダー。
///
/// </summary>
/// <param name="ctx"></param>
/// <param name="gltfMesh"></param>
/// <returns></returns>
public void ImportMeshSharingVertexBuffer(GltfData data, glTFMesh gltfMesh, IAxisInverter inverter)
{
{
// 同じVertexBufferを共有しているので先頭のモを使う
var prim = gltfMesh.primitives.First();
m_positions.AddRange(data.GetArrayFromAccessor<Vector3>(prim.attributes.POSITION).SelectInplace(inverter.InvertVector3));
// normal
if (prim.attributes.NORMAL != -1)
{
m_normals.AddRange(data.GetArrayFromAccessor<Vector3>(prim.attributes.NORMAL).SelectInplace(inverter.InvertVector3));
}
#if false
// tangent
if (prim.attributes.TANGENT != -1)
{
tangents.AddRange(gltf.GetArrayFromAccessor<Vector4>(prim.attributes.TANGENT).SelectInplace(inverter.InvertVector4));
}
#endif
// uv
if (prim.attributes.TEXCOORD_0 != -1)
{
if (data.GLTF.IsGeneratedUniGLTFAndOlder(1, 16))
{
#pragma warning disable 0612
// backward compatibility
m_uv.AddRange(data.GetArrayFromAccessor<Vector2>(prim.attributes.TEXCOORD_0).SelectInplace(x => x.ReverseY()));
#pragma warning restore 0612
}
else
{
m_uv.AddRange(data.GetArrayFromAccessor<Vector2>(prim.attributes.TEXCOORD_0).SelectInplace(x => x.ReverseUV()));
}
}
// uv2
if (prim.attributes.TEXCOORD_1 != -1)
{
m_uv2.AddRange(data.GetArrayFromAccessor<Vector2>(prim.attributes.TEXCOORD_1).SelectInplace(x => x.ReverseUV()));
}
// color
if (prim.attributes.COLOR_0 != -1)
{
if (data.GLTF.accessors[prim.attributes.COLOR_0].TypeCount == 3)
{
var vec3Color = data.GetArrayFromAccessor<Vector3>(prim.attributes.COLOR_0);
m_colors.AddRange(new Color[vec3Color.Length]);
for (int i = 0; i < vec3Color.Length; i++)
{
Vector3 color = vec3Color[i];
m_colors[i] = new Color(color.x, color.y, color.z);
}
}
else if (data.GLTF.accessors[prim.attributes.COLOR_0].TypeCount == 4)
{
m_colors.AddRange(data.GetArrayFromAccessor<Color>(prim.attributes.COLOR_0));
}
else
{
throw new NotImplementedException(string.Format("unknown color type {0}", data.GLTF.accessors[prim.attributes.COLOR_0].type));
}
}
// skin
if (prim.attributes.JOINTS_0 != -1 && prim.attributes.WEIGHTS_0 != -1)
{
var (joints0, jointsLength) = JointsAccessor.GetAccessor(data, prim.attributes.JOINTS_0);
var (weights0, weightsLength) = WeightsAccessor.GetAccessor(data, prim.attributes.WEIGHTS_0);
for (int j = 0; j < jointsLength; ++j)
{
var bw = new BoneWeight();
var joints = joints0(j);
var weights = weights0(j);
bw.boneIndex0 = joints.x;
bw.weight0 = weights.x;
bw.boneIndex1 = joints.y;
bw.weight1 = weights.y;
bw.boneIndex2 = joints.z;
bw.weight2 = weights.z;
bw.boneIndex3 = joints.w;
bw.weight3 = weights.w;
bw = NormalizeBoneWeight(bw);
m_boneWeights.Add(bw);
}
}
// blendshape
if (prim.targets != null && prim.targets.Count > 0)
{
m_blendShapes.AddRange(prim.targets.Select((x, i) => new BlendShape(i.ToString())));
for (int i = 0; i < prim.targets.Count; ++i)
{
//var name = string.Format("target{0}", i++);
var primTarget = prim.targets[i];
var blendShape = m_blendShapes[i];
if (primTarget.POSITION != -1)
{
blendShape.Positions.Assign(
data.GetArrayFromAccessor<Vector3>(primTarget.POSITION), inverter.InvertVector3);
}
if (primTarget.NORMAL != -1)
{
blendShape.Normals.Assign(
data.GetArrayFromAccessor<Vector3>(primTarget.NORMAL), inverter.InvertVector3);
}
if (primTarget.TANGENT != -1)
{
blendShape.Tangents.Assign(
data.GetArrayFromAccessor<Vector3>(primTarget.TANGENT), inverter.InvertVector3);
}
}
}
}
foreach (var prim in gltfMesh.primitives)
{
if (prim.indices == -1)
{
m_subMeshes.Add(TriangleUtil.FlipTriangle(Enumerable.Range(0, m_positions.Count)).ToArray());
}
else
{
var indices = data.GetIndices(prim.indices);
m_subMeshes.Add(indices);
}
// material
m_materialIndices.Add(prim.material);
}
}
public void RenameBlendShape(glTFMesh gltfMesh)
{
if (gltf_mesh_extras_targetNames.TryGet(gltfMesh, out List<string> targetNames))
{
for (var i = 0; i < BlendShapes.Count; i++)
{
if (i >= targetNames.Count)
{
Debug.LogWarning($"invalid primitive.extras.targetNames length");
break;
}
BlendShapes[i].Name = targetNames[i];
}
}
}
static void Truncate<T>(List<T> list, int maxIndex)
{
if (list == null)
{
return;
}
var count = maxIndex + 1;
if (list.Count > count)
{
// Debug.LogWarning($"remove {count} to {list.Count}");
list.RemoveRange(count, list.Count - count);
}
}
//
// https://github.com/vrm-c/UniVRM/issues/610
//
// VertexBuffer の後ろに未使用頂点がある場合に削除する
//
public void DropUnusedVertices()
{
var maxIndex = m_subMeshes.SelectMany(x => x).Max();
Truncate(m_positions, maxIndex);
Truncate(m_normals, maxIndex);
Truncate(m_uv, maxIndex);
Truncate(m_uv2, maxIndex);
Truncate(m_colors, maxIndex);
Truncate(m_boneWeights, maxIndex);
#if false
Truncate(m_tangents, maxIndex);
#endif
foreach (var blendshape in m_blendShapes)
{
Truncate(blendshape.Positions, maxIndex);
Truncate(blendshape.Normals, maxIndex);
Truncate(blendshape.Tangents, maxIndex);
}
}
}
}

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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 385cc2546f5d4a908f679caab659529b
timeCreated: 1636514656

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@ -1,7 +1,5 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.Profiling;
@ -13,507 +11,6 @@ namespace UniGLTF
{
const float FRAME_WEIGHT = 100.0f;
public class MeshContext
{
[Serializable, StructLayout(LayoutKind.Sequential, Pack = 1)]
struct Float4
{
public float x;
public float y;
public float z;
public float w;
public Float4 One()
{
var sum = x + y + z + w;
var f = 1.0f / sum;
return new Float4
{
x = x * f,
y = y * f,
z = z * f,
w = w * f,
};
}
}
string m_name;
public string name => m_name;
readonly List<Vector3> m_positions = new List<Vector3>();
public List<Vector3> Positions => m_positions;
readonly List<Vector3> m_normals = new List<Vector3>();
public List<Vector3> Normals => m_normals;
[Obsolete]
readonly List<Vector4> m_tangents = new List<Vector4>();
[Obsolete]
public List<Vector4> Tangetns => m_tangents;
readonly List<Vector2> m_uv = new List<Vector2>();
public List<Vector2> UV => m_uv;
readonly List<Vector2> m_uv2 = new List<Vector2>();
public List<Vector2> UV2 => m_uv2;
readonly List<Color> m_colors = new List<Color>();
public List<Color> Colors => m_colors;
readonly List<BoneWeight> m_boneWeights = new List<BoneWeight>();
public List<BoneWeight> BoneWeights => m_boneWeights;
readonly List<int[]> m_subMeshes = new List<int[]>();
public List<int[]> SubMeshes => m_subMeshes;
readonly List<int> m_materialIndices = new List<int>();
public List<int> MaterialIndices => m_materialIndices;
readonly List<BlendShape> m_blendShapes = new List<BlendShape>();
public List<BlendShape> BlendShapes => m_blendShapes;
BlendShape GetOrCreateBlendShape(int i)
{
if (i < m_blendShapes.Count && m_blendShapes[i] != null)
{
return m_blendShapes[i];
}
while (m_blendShapes.Count <= i)
{
m_blendShapes.Add(null);
}
var blendShape = new BlendShape(i.ToString());
m_blendShapes[i] = blendShape;
return blendShape;
}
public MeshContext(string name, int meshIndex)
{
if (string.IsNullOrEmpty(name))
{
name = string.Format("UniGLTF import#{0}", meshIndex);
}
m_name = name;
}
/// <summary>
/// Fill list with 0s with the specified length
/// </summary>
/// <param name="list"></param>
/// <param name="fillLength"></param>
/// <typeparam name="T"></typeparam>
static void FillZero<T>(IList<T> list, int fillLength)
{
if (list.Count > fillLength)
{
throw new Exception("Impossible");
}
while (list.Count < fillLength)
{
list.Add(default);
}
}
public static BoneWeight NormalizeBoneWeight(BoneWeight src)
{
var sum = src.weight0 + src.weight1 + src.weight2 + src.weight3;
if (sum == 0)
{
return src;
}
var f = 1.0f / sum;
src.weight0 *= f;
src.weight1 *= f;
src.weight2 *= f;
src.weight3 *= f;
return src;
}
/// <summary>
/// 各 primitive の attribute の要素が同じでない。=> uv が有るものと無いものが混在するなど
/// glTF 的にはありうる。
///
/// primitive を独立した(Independent) Mesh として扱いこれを連結する。
/// </summary>
/// <param name="ctx"></param>
/// <param name="gltfMesh"></param>
/// <returns></returns>
public void ImportMeshIndependentVertexBuffer(GltfData data, glTFMesh gltfMesh, IAxisInverter inverter)
{
foreach (var prim in gltfMesh.primitives)
{
var indexOffset = m_positions.Count;
var indexBuffer = prim.indices;
// position は必ずある
var positions = data.GetArrayFromAccessor<Vector3>(prim.attributes.POSITION);
m_positions.AddRange(positions.Select(inverter.InvertVector3));
var fillLength = m_positions.Count;
// normal
if (prim.attributes.NORMAL != -1)
{
var normals = data.GetArrayFromAccessor<Vector3>(prim.attributes.NORMAL);
if (normals.Length != positions.Length)
{
throw new Exception("different length");
}
m_normals.AddRange(normals.Select(inverter.InvertVector3));
FillZero(m_normals, fillLength);
}
// uv
if (prim.attributes.TEXCOORD_0 != -1)
{
var uvs = data.GetArrayFromAccessor<Vector2>(prim.attributes.TEXCOORD_0);
if (uvs.Length != positions.Length)
{
throw new Exception("different length");
}
if (data.GLTF.IsGeneratedUniGLTFAndOlder(1, 16))
{
#pragma warning disable 0612
// backward compatibility
m_uv.AddRange(uvs.Select(x => x.ReverseY()));
FillZero(m_uv, fillLength);
#pragma warning restore 0612
}
else
{
m_uv.AddRange(uvs.Select(x => x.ReverseUV()));
FillZero(m_uv, fillLength);
}
}
// uv2
if (prim.attributes.TEXCOORD_1 != -1)
{
var uvs = data.GetArrayFromAccessor<Vector2>(prim.attributes.TEXCOORD_1);
if (uvs.Length != positions.Length)
{
throw new Exception("different length");
}
m_uv2.AddRange(uvs.Select(x => x.ReverseUV()));
FillZero(m_uv2, fillLength);
}
// color
if (prim.attributes.COLOR_0 != -1)
{
var colors = data.GetArrayFromAccessor<Color>(prim.attributes.COLOR_0);
if (colors.Length != positions.Length)
{
throw new Exception("different length");
}
m_colors.AddRange(colors);
FillZero(m_colors, fillLength);
}
// skin
if (prim.attributes.JOINTS_0 != -1 && prim.attributes.WEIGHTS_0 != -1)
{
var (joints0, jointsLength) = JointsAccessor.GetAccessor(data, prim.attributes.JOINTS_0);
var (weights0, weightsLength) = WeightsAccessor.GetAccessor(data, prim.attributes.WEIGHTS_0);
if (jointsLength != positions.Length)
{
throw new Exception("different length");
}
if (weightsLength != positions.Length)
{
throw new Exception("different length");
}
for (int j = 0; j < jointsLength; ++j)
{
var bw = new BoneWeight();
var joints = joints0(j);
var weights = weights0(j);
bw.boneIndex0 = joints.x;
bw.weight0 = weights.x;
bw.boneIndex1 = joints.y;
bw.weight1 = weights.y;
bw.boneIndex2 = joints.z;
bw.weight2 = weights.z;
bw.boneIndex3 = joints.w;
bw.weight3 = weights.w;
bw = NormalizeBoneWeight(bw);
m_boneWeights.Add(bw);
}
FillZero(m_boneWeights, fillLength);
}
// blendshape
if (prim.targets != null && prim.targets.Count > 0)
{
for (int i = 0; i < prim.targets.Count; ++i)
{
var primTarget = prim.targets[i];
var blendShape = GetOrCreateBlendShape(i);
if (primTarget.POSITION != -1)
{
var array = data.GetArrayFromAccessor<Vector3>(primTarget.POSITION);
if (array.Length != positions.Length)
{
throw new Exception("different length");
}
blendShape.Positions.AddRange(array.Select(inverter.InvertVector3).ToArray());
FillZero(blendShape.Positions, fillLength);
}
if (primTarget.NORMAL != -1)
{
var array = data.GetArrayFromAccessor<Vector3>(primTarget.NORMAL);
if (array.Length != positions.Length)
{
throw new Exception("different length");
}
blendShape.Normals.AddRange(array.Select(inverter.InvertVector3).ToArray());
FillZero(blendShape.Normals, fillLength);
}
if (primTarget.TANGENT != -1)
{
var array = data.GetArrayFromAccessor<Vector3>(primTarget.TANGENT);
if (array.Length != positions.Length)
{
throw new Exception("different length");
}
blendShape.Tangents.AddRange(array.Select(inverter.InvertVector3).ToArray());
FillZero(blendShape.Tangents, fillLength);
}
}
}
var indices =
(indexBuffer >= 0)
? data.GetIndices(indexBuffer)
: TriangleUtil.FlipTriangle(Enumerable.Range(0, m_positions.Count)).ToArray() // without index array
;
for (int i = 0; i < indices.Length; ++i)
{
indices[i] += indexOffset;
}
m_subMeshes.Add(indices);
// material
m_materialIndices.Add(prim.material);
}
}
/// <summary>
///
/// 各primitiveが同じ attribute を共有している場合専用のローダー。
///
/// </summary>
/// <param name="ctx"></param>
/// <param name="gltfMesh"></param>
/// <returns></returns>
public void ImportMeshSharingVertexBuffer(GltfData data, glTFMesh gltfMesh, IAxisInverter inverter)
{
{
// 同じVertexBufferを共有しているので先頭のモを使う
var prim = gltfMesh.primitives.First();
m_positions.AddRange(data.GetArrayFromAccessor<Vector3>(prim.attributes.POSITION).SelectInplace(inverter.InvertVector3));
// normal
if (prim.attributes.NORMAL != -1)
{
m_normals.AddRange(data.GetArrayFromAccessor<Vector3>(prim.attributes.NORMAL).SelectInplace(inverter.InvertVector3));
}
#if false
// tangent
if (prim.attributes.TANGENT != -1)
{
tangents.AddRange(gltf.GetArrayFromAccessor<Vector4>(prim.attributes.TANGENT).SelectInplace(inverter.InvertVector4));
}
#endif
// uv
if (prim.attributes.TEXCOORD_0 != -1)
{
if (data.GLTF.IsGeneratedUniGLTFAndOlder(1, 16))
{
#pragma warning disable 0612
// backward compatibility
m_uv.AddRange(data.GetArrayFromAccessor<Vector2>(prim.attributes.TEXCOORD_0).SelectInplace(x => x.ReverseY()));
#pragma warning restore 0612
}
else
{
m_uv.AddRange(data.GetArrayFromAccessor<Vector2>(prim.attributes.TEXCOORD_0).SelectInplace(x => x.ReverseUV()));
}
}
// uv2
if (prim.attributes.TEXCOORD_1 != -1)
{
m_uv2.AddRange(data.GetArrayFromAccessor<Vector2>(prim.attributes.TEXCOORD_1).SelectInplace(x => x.ReverseUV()));
}
// color
if (prim.attributes.COLOR_0 != -1)
{
if (data.GLTF.accessors[prim.attributes.COLOR_0].TypeCount == 3)
{
var vec3Color = data.GetArrayFromAccessor<Vector3>(prim.attributes.COLOR_0);
m_colors.AddRange(new Color[vec3Color.Length]);
for (int i = 0; i < vec3Color.Length; i++)
{
Vector3 color = vec3Color[i];
m_colors[i] = new Color(color.x, color.y, color.z);
}
}
else if (data.GLTF.accessors[prim.attributes.COLOR_0].TypeCount == 4)
{
m_colors.AddRange(data.GetArrayFromAccessor<Color>(prim.attributes.COLOR_0));
}
else
{
throw new NotImplementedException(string.Format("unknown color type {0}", data.GLTF.accessors[prim.attributes.COLOR_0].type));
}
}
// skin
if (prim.attributes.JOINTS_0 != -1 && prim.attributes.WEIGHTS_0 != -1)
{
var (joints0, jointsLength) = JointsAccessor.GetAccessor(data, prim.attributes.JOINTS_0);
var (weights0, weightsLength) = WeightsAccessor.GetAccessor(data, prim.attributes.WEIGHTS_0);
for (int j = 0; j < jointsLength; ++j)
{
var bw = new BoneWeight();
var joints = joints0(j);
var weights = weights0(j);
bw.boneIndex0 = joints.x;
bw.weight0 = weights.x;
bw.boneIndex1 = joints.y;
bw.weight1 = weights.y;
bw.boneIndex2 = joints.z;
bw.weight2 = weights.z;
bw.boneIndex3 = joints.w;
bw.weight3 = weights.w;
bw = NormalizeBoneWeight(bw);
m_boneWeights.Add(bw);
}
}
// blendshape
if (prim.targets != null && prim.targets.Count > 0)
{
m_blendShapes.AddRange(prim.targets.Select((x, i) => new BlendShape(i.ToString())));
for (int i = 0; i < prim.targets.Count; ++i)
{
//var name = string.Format("target{0}", i++);
var primTarget = prim.targets[i];
var blendShape = m_blendShapes[i];
if (primTarget.POSITION != -1)
{
blendShape.Positions.Assign(
data.GetArrayFromAccessor<Vector3>(primTarget.POSITION), inverter.InvertVector3);
}
if (primTarget.NORMAL != -1)
{
blendShape.Normals.Assign(
data.GetArrayFromAccessor<Vector3>(primTarget.NORMAL), inverter.InvertVector3);
}
if (primTarget.TANGENT != -1)
{
blendShape.Tangents.Assign(
data.GetArrayFromAccessor<Vector3>(primTarget.TANGENT), inverter.InvertVector3);
}
}
}
}
foreach (var prim in gltfMesh.primitives)
{
if (prim.indices == -1)
{
m_subMeshes.Add(TriangleUtil.FlipTriangle(Enumerable.Range(0, m_positions.Count)).ToArray());
}
else
{
var indices = data.GetIndices(prim.indices);
m_subMeshes.Add(indices);
}
// material
m_materialIndices.Add(prim.material);
}
}
public void RenameBlendShape(glTFMesh gltfMesh)
{
if (gltf_mesh_extras_targetNames.TryGet(gltfMesh, out List<string> targetNames))
{
for (var i = 0; i < BlendShapes.Count; i++)
{
if (i >= targetNames.Count)
{
Debug.LogWarning($"invalid primitive.extras.targetNames length");
break;
}
BlendShapes[i].Name = targetNames[i];
}
}
}
static void Truncate<T>(List<T> list, int maxIndex)
{
if (list == null)
{
return;
}
var count = maxIndex + 1;
if (list.Count > count)
{
// Debug.LogWarning($"remove {count} to {list.Count}");
list.RemoveRange(count, list.Count - count);
}
}
//
// https://github.com/vrm-c/UniVRM/issues/610
//
// VertexBuffer の後ろに未使用頂点がある場合に削除する
//
public void DropUnusedVertices()
{
var maxIndex = m_subMeshes.SelectMany(x => x).Max();
Truncate(m_positions, maxIndex);
Truncate(m_normals, maxIndex);
Truncate(m_uv, maxIndex);
Truncate(m_uv2, maxIndex);
Truncate(m_colors, maxIndex);
Truncate(m_boneWeights, maxIndex);
#if false
Truncate(m_tangents, maxIndex);
#endif
foreach (var blendshape in m_blendShapes)
{
Truncate(blendshape.Positions, maxIndex);
Truncate(blendshape.Normals, maxIndex);
Truncate(blendshape.Tangents, maxIndex);
}
}
}
static bool HasSharedVertexBuffer(glTFMesh gltfMesh)
{
glTFAttributes lastAttributes = null;
@ -552,7 +49,7 @@ namespace UniGLTF
return meshContext;
}
static (Mesh, bool) _BuildMesh(MeshImporter.MeshContext meshContext)
static (Mesh, bool) _BuildMesh(MeshContext meshContext)
{
if (!meshContext.MaterialIndices.Any())
{
@ -659,7 +156,7 @@ namespace UniGLTF
Profiler.EndSample();
}
public static async Task<MeshWithMaterials> BuildMeshAsync(IAwaitCaller awaitCaller, Func<int, Material> ctx, MeshImporter.MeshContext meshContext)
public static async Task<MeshWithMaterials> BuildMeshAsync(IAwaitCaller awaitCaller, Func<int, Material> ctx, MeshContext meshContext)
{
Profiler.BeginSample("MeshImporter._BuildMesh");
var (mesh, recalculateTangents) = _BuildMesh(meshContext);