Vrm10Data.ParseOrMigrate を Parse と Migrate の別関数に分割

* Migrateの返り値は呼び出し側にDisposeの責務がある
* Vrm10Utility を Vrm10Data.ParseOrMigrate の代わりに使う
This commit is contained in:
ousttrue
2022-02-03 22:06:06 +09:00
parent d492118f25
commit 02c320f374
12 changed files with 239 additions and 180 deletions

View File

@@ -29,60 +29,87 @@ namespace UniVRM10
}
}
static void Process(Vrm10Data result, ScriptedImporter scriptedImporter, AssetImportContext context, RenderPipelineTypes renderPipeline, bool doNormalize)
{
//
// Import(create unity objects)
//
var extractedObjects = scriptedImporter.GetExternalObjectMap()
.Where(kv => kv.Value != null)
.ToDictionary(kv => new SubAssetKey(kv.Value.GetType(), kv.Key.name), kv => kv.Value);
var materialGenerator = GetMaterialDescriptorGenerator(renderPipeline);
using (var loader = new Vrm10Importer(result, extractedObjects,
materialGenerator: materialGenerator,
doNormalize: doNormalize))
{
// settings TextureImporters
foreach (var textureInfo in loader.TextureDescriptorGenerator.Get().GetEnumerable())
{
VRMShaders.TextureImporterConfigurator.Configure(textureInfo, loader.TextureFactory.ExternalTextures);
}
var loaded = loader.Load();
loaded.ShowMeshes();
loaded.TransferOwnership((key, o) =>
{
context.AddObjectToAsset(key.Name, o);
});
var root = loaded.Root;
GameObject.DestroyImmediate(loaded);
context.AddObjectToAsset(root.name, root);
context.SetMainObject(root);
}
}
/// <summary>
///
/// </summary>
/// <param name="scriptedImporter"></param>
/// <param name="context"></param>
/// <param name="migrateToVrm1">vrm0 だった場合に vrm1 化する</param>
/// <param name="doMigrate">vrm0 だった場合に vrm1 化する</param>
/// <param name="renderPipeline"></param>
/// <param name="doNormalize">normalize する</param>
public static void Import(ScriptedImporter scriptedImporter, AssetImportContext context, bool migrateToVrm1, RenderPipelineTypes renderPipeline, bool doNormalize)
public static void Import(ScriptedImporter scriptedImporter, AssetImportContext context, bool doMigrate, RenderPipelineTypes renderPipeline, bool doNormalize)
{
#if VRM_DEVELOP
Debug.Log("OnImportAsset to " + scriptedImporter.assetPath);
#endif
using (var data = Vrm10Data.ParseOrMigrate(scriptedImporter.assetPath, migrateToVrm1, out Vrm10Data result, out MigrationData migration))
// 1st parse as vrm1
using (var data = new GlbFileParser(scriptedImporter.assetPath).Parse())
{
if (result == null)
var vrm1Data = Vrm10Data.Parse(data);
if (vrm1Data != null)
{
// successfully parsed vrm-1.0
Process(vrm1Data, scriptedImporter, context, renderPipeline, doNormalize);
}
if (!doMigrate)
{
// fail to parse vrm1
return;
}
//
// Import(create unity objects)
//
var extractedObjects = scriptedImporter.GetExternalObjectMap()
.Where(kv => kv.Value != null)
.ToDictionary(kv => new SubAssetKey(kv.Value.GetType(), kv.Key.name), kv => kv.Value);
var materialGenerator = GetMaterialDescriptorGenerator(renderPipeline);
using (var loader = new Vrm10Importer(result, extractedObjects,
materialGenerator: materialGenerator,
doNormalize: doNormalize))
// try migration...
MigrationData migration;
using (var migrated = Vrm10Data.Migrate(data, out vrm1Data, out migration))
{
// settings TextureImporters
foreach (var textureInfo in loader.TextureDescriptorGenerator.Get().GetEnumerable())
if (vrm1Data != null)
{
VRMShaders.TextureImporterConfigurator.Configure(textureInfo, loader.TextureFactory.ExternalTextures);
Process(vrm1Data, scriptedImporter, context, renderPipeline, doNormalize);
}
var loaded = loader.Load();
loaded.ShowMeshes();
loaded.TransferOwnership((key, o) =>
{
context.AddObjectToAsset(key.Name, o);
});
var root = loaded.Root;
GameObject.DestroyImmediate(loaded);
context.AddObjectToAsset(root.name, root);
context.SetMainObject(root);
}
// fail to migrate...
if (migration != null)
{
Debug.LogWarning(migration.Message);
}
return;
}
}
}