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https://github.com/vrm-c/UniVRM.git
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TextureDeserializer can await.
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@@ -6,6 +6,7 @@ using UniGLTF;
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using UniHumanoid;
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using UnityEngine;
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using UnityEngine.UI;
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using VRMShaders;
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namespace VRM.Samples
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@@ -89,7 +90,7 @@ namespace VRM.Samples
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public async Task UpdateMetaAsync(VRMImporterContext context)
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{
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var meta = await context.ReadMetaAsync(default(TaskCaller), true);
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var meta = await context.ReadMetaAsync(new TaskCaller(), true);
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m_textModelTitle.text = meta.Title;
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m_textModelVersion.text = meta.Version;
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