From 00cad8b5b0c80eff3350cbb4c3bc56a5f1e0d30c Mon Sep 17 00:00:00 2001 From: ousttrue Date: Tue, 12 Apr 2022 17:07:21 +0900 Subject: [PATCH] =?UTF-8?q?=E3=82=B7=E3=83=BC=E3=83=B3=E6=A7=8B=E6=88=90?= =?UTF-8?q?=E3=81=AB=E3=82=88=E3=81=A3=E3=81=A6=E3=81=AF=E3=80=81=E7=A8=80?= =?UTF-8?q?=E3=81=AB=E3=82=A8=E3=83=A9=E3=83=BC=E3=81=AB=E3=81=AA=E3=82=8B?= =?UTF-8?q?=E3=81=A3=E3=81=BD=E3=81=84=EF=BC=9F=E3=80=80#1592?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 例えば、エクスポート対象ヒエラルキーの外部の GameObject が rootBone セットされている --- Assets/UniGLTF/Runtime/MeshUtility/BoneNormalizer.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/Assets/UniGLTF/Runtime/MeshUtility/BoneNormalizer.cs b/Assets/UniGLTF/Runtime/MeshUtility/BoneNormalizer.cs index 830037fe7..3fe17d482 100644 --- a/Assets/UniGLTF/Runtime/MeshUtility/BoneNormalizer.cs +++ b/Assets/UniGLTF/Runtime/MeshUtility/BoneNormalizer.cs @@ -424,7 +424,10 @@ namespace UniGLTF.MeshUtility dstRenderer.sharedMaterials = srcRenderer.sharedMaterials; if (srcRenderer.rootBone != null) { - dstRenderer.rootBone = boneMap[srcRenderer.rootBone]; + if (boneMap.TryGetValue(srcRenderer.rootBone, out Transform found)) + { + dstRenderer.rootBone = found; + } } dstRenderer.bones = dstBones; dstRenderer.sharedMesh = mesh;