# v0.84.0: 1.0準備, glTF import menu 復活

## [v0.84.0](https://github.com/vrm-c/UniVRM/tree/v0.84.0) (2021-09-22)

* [Release](https://github.com/vrm-c/UniVRM/releases/tag/v0.84.0)
* [Milestone](https://github.com/vrm-c/UniVRM/milestone/46?closed=1)

[Full Changelog](https://github.com/vrm-c/UniVRM/compare/v0.83.0...v0.84.0)


- ScriptedImporterのExtract挙動を FbxImporter の挙動に合わせる [\#1048](https://github.com/vrm-c/UniVRM/issues/1048)

## glTF
- no import menu [\#1162](https://github.com/vrm-c/UniVRM/issues/1162)
- restore UniGLTF/import menu [\#1233](https://github.com/vrm-c/UniVRM/pull/1233) ([ousttrue](https://github.com/ousttrue))
- URP 未インストール時に、URPを選択できないように修正 [\#1232](https://github.com/vrm-c/UniVRM/pull/1232) ([ousttrue](https://github.com/ousttrue))

## 1.0
- CreateErasedMeshAsync [\#1221](https://github.com/vrm-c/UniVRM/issues/1221)
- Shader error in 'VRM10/MToon10': undeclared identifier 'i' [\#1211](https://github.com/vrm-c/UniVRM/issues/1211)
- Make MToon10's fog work. [\#1237](https://github.com/vrm-c/UniVRM/pull/1237) ([Santarh](https://github.com/Santarh))
- \[1.0\] TextureTransformBind の Scale/Offset 変換 [\#1234](https://github.com/vrm-c/UniVRM/pull/1234) ([ousttrue](https://github.com/ousttrue))
- \[1.0\] DefaultExecutionOrder [\#1230](https://github.com/vrm-c/UniVRM/pull/1230) ([ousttrue](https://github.com/ousttrue))
- \[1.0\] bone selector\(experimental\) 【squash merge】 [\#1228](https://github.com/vrm-c/UniVRM/pull/1228) ([ousttrue](https://github.com/ousttrue))
- \[1.0\] meta の仕様準拠 [\#1227](https://github.com/vrm-c/UniVRM/pull/1227) ([ousttrue](https://github.com/ousttrue))
- \[1.0\] preview の MaterialUVBindings 動作を修正 [\#1226](https://github.com/vrm-c/UniVRM/pull/1226) ([ousttrue](https://github.com/ousttrue))
- Can not access Mesh on thread [\#1223](https://github.com/vrm-c/UniVRM/pull/1223) ([ousttrue](https://github.com/ousttrue))

## その他のChangelog

- UniVRM-0.84.0 [\#1231](https://github.com/vrm-c/UniVRM/pull/1231) ([ousttrue](https://github.com/ousttrue))
- docfx を sphinx に変更 [\#1224](https://github.com/vrm-c/UniVRM/pull/1224) ([ousttrue](https://github.com/ousttrue))
- (Optimize) Profiler.Begin\(\)/End\(\)をMeshImporterに仕込んだ [\#1222](https://github.com/vrm-c/UniVRM/pull/1222) ([notargs](https://github.com/notargs))
- (Optimize) ImporterContextのうち、BuildHierarchyまわりのフレームを分散 [\#1220](https://github.com/vrm-c/UniVRM/pull/1220) ([notargs](https://github.com/notargs))
- (Optimize) BuildBlendShape・LoadGeometryAsyncをワーカースレッドでの読み込みに対応 [\#1219](https://github.com/vrm-c/UniVRM/pull/1219) ([notargs](https://github.com/notargs))
- LoadTexturesAsync・LoadMaterialsAsyncへのAwaitCallerの受け渡しが漏れていた問題を修正 [\#1215](https://github.com/vrm-c/UniVRM/pull/1215) ([notargs](https://github.com/notargs))
