# v0.52.0

* commit: 1b36 https://github.com/dwango/UniVRM/releases/tag/v0.52.0
* milestone: https://github.com/dwango/UniVRM/milestone/11?closed=1

## v0.52.0 (04/06/2019)

### 更新内容
- [**closed**] Update MToon to v3.0 [#255](https://github.com/vrm-c/UniVRM/pull/255)
- [**material**] update MToon v2.0 [#249](https://github.com/vrm-c/UniVRM/pull/249)
  * MToonの更新
  * Unity2019.1で正常に動作するように修正
- [**closed**] Move UnityEditorScripts items to the bottom of menu. [#252](https://github.com/vrm-c/UniVRM/pull/252)
  * UnityEditorScriptsの場所を移動
- [**closed**] Add utility menu for VRMSpringBoneColliderGroup. [#253](https://github.com/vrm-c/UniVRM/pull/253)
  * VRMSpringBoneのEditor Utility Menuを追加 
- [**closed**] Copy m_center and m_hitRadius in VRMSpringBone when exporting (Fix #215) [#220](https://github.com/vrm-c/UniVRM/pull/220)
  * Export VRMにて、VRMSprngBoneのHit Radiusなど一部のプロパティが既定値になる問題を修正
- [**closed**] If Emission keyword is false, do not output a value [#227](https://github.com/vrm-c/UniVRM/pull/227)
  * Standerdシェーダを使用してエクスポートした時に、EmissionEnable = falseの状態でもEmissionColorが書き込まれてしまい、インポート時にEmissionColorが(0,0,0)でなかった場合はEmissionEnable = trueになってしまうバグの修正
- [**closed**] Bake smoothness and roughnessFactor into textures.  [#222](https://github.com/vrm-c/UniVRM/pull/222)
  * StanderdShaderでエクスポートする場合に、smoothness の値をMetallicTextureにベイクするように変更
- [**closed**] Update minimum support Unity version to 5.6.7f1 [#210](https://github.com/vrm-c/UniVRM/pull/210)
  * Unityの最小サポートバージョンを5.6.7f1に変更
- [**closed**] Save FirstPerson values on GUI correctly [#217](https://github.com/vrm-c/UniVRM/pull/217)
  * EditorにてFirst Person Offset の変更が保存されていないバグの修正
- [**closed**] Propagate texture properties when exporting. [#218](https://github.com/vrm-c/UniVRM/pull/218)
  * TextureWrapModeなどのテクスチャプロパティ値が失われるバグの修正
- [**closed**] Fix alpha issue when UniUnlit material is opaque. [#204](https://github.com/vrm-c/UniVRM/pull/204)
- [**closed**] Fix UniUnlit inspector's bug, cull mode was empty. [#203](https://github.com/vrm-c/UniVRM/pull/203)
  * UniUnlitのバグ修正

### その他のバグ修正
- [**closed**] Update version number  [#250](https://github.com/vrm-c/UniVRM/pull/250)
- [**bug**] added DepthFirstScheduler reference to VRM.Sample [#241](https://github.com/vrm-c/UniVRM/pull/241)
- [**common**] Fix typo [#243](https://github.com/vrm-c/UniVRM/pull/243)
- [**common**][**importer**] unityのwww対応 [#239](https://github.com/vrm-c/UniVRM/pull/239)
- [**closed**] バージョンチェックのエラー表記を修正 [#254](https://github.com/vrm-c/UniVRM/pull/254)
- [**closed**] Fix material test to pass [#228](https://github.com/vrm-c/UniVRM/pull/228)
- [**closed**] Fix comments [#224](https://github.com/vrm-c/UniVRM/pull/224)
- [**closed**] Add extensions.VRM.specVersion to the json schema [#197](https://github.com/vrm-c/UniVRM/pull/197)
- [**closed**] Remove unused meta files [#221](https://github.com/vrm-c/UniVRM/pull/221)
- [**closed**] Set _Cutoff parameters when alphaMode is MASK [#219](https://github.com/vrm-c/UniVRM/pull/219)
- [**closed**] optimize ListTreeNode Children for large JSON [#187](https://github.com/vrm-c/UniVRM/pull/187)
- [**closed**] Fix dictionary deserializer [#189](https://github.com/vrm-c/UniVRM/pull/189)
- [**closed**] Separate shaderproperty [#206](https://github.com/vrm-c/UniVRM/pull/206)
- [**closed**] fix AOT [#205](https://github.com/vrm-c/UniVRM/pull/205)
- [**closed**] Normalize blendshape preview light's intensity. [#201](https://github.com/vrm-c/UniVRM/pull/201)
- [**closed**] glTF.extensions.VRM default value to null [#200](https://github.com/vrm-c/UniVRM/pull/200)
- [**closed**] Fix typo in obsolete attribute. [#199](https://github.com/vrm-c/UniVRM/pull/199)
- [**closed**] Use unijson parser [#184](https://github.com/vrm-c/UniVRM/pull/184)
- [**closed**] Hox fix/fix tests for v0 51 0 [#195](https://github.com/vrm-c/UniVRM/pull/195)
