# v0.91.0: 1.0準備

## export option 追加
* [[\#1415](https://github.com/vrm-c/UniVRM/pull/1415)] Feature/keep vertex color

## texture importer 設定関連
* [[\#1410](https://github.com/vrm-c/UniVRM/pull/1410)] Add the capability of importing texture extension.
* [[\#1402](https://github.com/vrm-c/UniVRM/pull/1402)] While importing in Unity Editor, `Max Size` property is invalid if a texture size was larger than 2048.
* [[\#1403](https://github.com/vrm-c/UniVRM/pull/1403)] Ignore texture compression settings while exporting glTF / VRM.

## 1.0
* [[\#1409](https://github.com/vrm-c/UniVRM/pull/1409)] 同一のバイト列を参照するBufferAccessor が複数回、座標変換(右手・左手変換)されるのを回避する
* [[\#1405](https://github.com/vrm-c/UniVRM/pull/1405)] skin があるが mesh が無い

## その他
* [[\#1416](https://github.com/vrm-c/UniVRM/pull/1416)] UniVRM-0.91.0
* [[\#1414](https://github.com/vrm-c/UniVRM/pull/1414)] Make public constructor of interface class.
* [[\#1412](https://github.com/vrm-c/UniVRM/pull/1412)] Remove unused AOT Call generation
* [[\#1411](https://github.com/vrm-c/UniVRM/pull/1411)] Refactoring top menues of UniGLTF and UniVRM 0.x
* [[\#1407](https://github.com/vrm-c/UniVRM/pull/1407)] Change ITextureDeserializer interface. The implementation must set sampler params.
* [[\#1404](https://github.com/vrm-c/UniVRM/pull/1404)] UniHumanoid のフォルダ構成を整理
* [[\#1400](https://github.com/vrm-c/UniVRM/pull/1400)] Fix migration error in MToon & Modify Screen Coords Outline drawing algorithm.
* [[\#1399](https://github.com/vrm-c/UniVRM/pull/1399)] Add a destructive MToon migration in edge case.
* [[\#1398](https://github.com/vrm-c/UniVRM/pull/1398)] UniVRM-0.90.1
* [[\#1397](https://github.com/vrm-c/UniVRM/pull/1397)] UniGLTF において、メッシュの Bounds が計算されていなかった問題を修正
* [[\#1395](https://github.com/vrm-c/UniVRM/pull/1395)] release v0.90.0
