namespace UniVRM10
{
    internal struct Vrm0XMToonTextureIndexMap
    {
        // glTF
        public int? MainTex;
        public int? BumpMap;
        public int? EmissionMap;
        // VRMC_materials_mtoon
        public int? ShadeTexture;
        public int? ReceiveShadowTexture;
        public int? ShadingGradeTexture;
        public int? RimTexture;
        public int? SphereAdd;
        public int? OutlineWidthTexture;
        public int? UvAnimMaskTexture;
    }
}