# v0.69.0: MetallicRoughnessOcclusionテクスチャー

## [v0.69.0](https://github.com/vrm-c/UniVRM/tree/v0.69.0) (2021-03-22)

* [Release](https://github.com/vrm-c/UniVRM/releases/tag/v0.69.0)
* [Milestone](https://github.com/vrm-c/UniVRM/milestone/31?closed=1)

[Full Changelog](https://github.com/vrm-c/UniVRM/compare/v0.68.2...v0.69.0)

## 主な変更

### バグ修正

* `vrm0-import` menu を修正。
  - fix GltfParser.TargetPath [\#810](https://github.com/vrm-c/UniVRM/pull/810)

### Unity-2020対応

- base.OnEnable が必用 [\#797](https://github.com/vrm-c/UniVRM/pull/797)
- Fix/prefab unity2020 [\#796](https://github.com/vrm-c/UniVRM/pull/796)

### Standard シェーダーの MetallicRoughnessOcclusionテクスチャー関連

* Smoothness(glTFのRoughnessから変換) のバグ修正 [\#388](https://github.com/vrm-c/UniVRM/pull/388)
* MetallicSmooth テクスチャーと Occlusion テクスチャーを１枚にまとめる https://vrm.dev/docs/univrm/shaders/texture_import/
  - MetallicRoughnessOcclusion テクスチャーの取り廻しを中心に改修 [\#780](https://github.com/vrm-c/UniVRM/pull/780)

## その他のChangelog

- VRM texture export の修正 [\#811](https://github.com/vrm-c/UniVRM/pull/811)
- Version/0 69 0 [\#809](https://github.com/vrm-c/UniVRM/pull/809)
- ReadMeta 復活 [\#807](https://github.com/vrm-c/UniVRM/pull/807)
- fix uploadMeshData [\#804](https://github.com/vrm-c/UniVRM/pull/804)
- add uploadMeshData [\#802](https://github.com/vrm-c/UniVRM/pull/802)
- extract texture from external path to asset path [\#799](https://github.com/vrm-c/UniVRM/pull/799)
- UnitTest追加\(GltfSmapleModels, VRM\_TEST\_MODELS\) [\#798](https://github.com/vrm-c/UniVRM/pull/798)
- scene.nodes が無い glTF ファイルを Import したときに null reference exception が発生していた問題を修正 [\#791](https://github.com/vrm-c/UniVRM/pull/791)
