# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2021, VRM Consortium
# This file is distributed under the same license as the UniVRM Programming
# Document package.
# FIRST AUTHOR <EMAIL@ADDRESS>, 2021.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: UniVRM Programming Document \n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-10-11 16:50+0900\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=utf-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Generated-By: Babel 2.9.1\n"

#: ../../release/055/v0.42.md:1
msgid "v0.42"
msgstr ""

#: ../../release/055/v0.42.md:3
msgid "※Important Information※"
msgstr ""

#: ../../release/055/v0.42.md:4
msgid ""
"The errors in VRM output from earlier versions (UniVRM 0.41 and before) "
"have been fixed in v0.42. However, this fix comes along with the "
"following impact:"
msgstr ""

#: ../../release/055/v0.42.md:6
msgid ""
"The exported VRM data in v0.42 or later cannot be imported correctly in "
"the earlier versions"
msgstr ""

#: ../../release/055/v0.42.md:8
msgid ""
"When exporting VRM data using UniVRM, please check which version you use "
"to make VRM model. If you are using UniVRM to import VRM data, please "
"update UniVRM to the latest version as soon as you can."
msgstr ""

#: ../../release/055/v0.42.md:11
msgid "UV Bugs Fix:"
msgstr ""

#: ../../release/055/v0.42.md:12
msgid ""
"In v0.41 and the earlier versions, converting UV between Unity and GLTF "
"was incorrect."
msgstr ""

#: ../../release/055/v0.42.md:14
msgid "Before"
msgstr ""

#: ../../release/055/v0.42.md:19
msgid "After"
msgstr ""

#: ../../release/055/v0.42.md:24
msgid "This change influences both import and export."
msgstr ""

#: ../../release/055/v0.42.md:26
msgid "Current status in v0.42:"
msgstr ""

#: ../../release/055/v0.42.md:28
msgid "The UV of imported VRM is correct."
msgstr ""

#: ../../release/055/v0.42.md:29
msgid ""
"V will become negative when loading the correct UV of VRM with the "
"earlier versions."
msgstr ""

#: ../../release/055/v0.42.md:30
msgid ""
"Texture display will be distorted if texture is set to `Clamp`. The "
"default is `Repeat`."
msgstr ""

#: ../../release/055/v0.42.md
msgid "VRM's UV in v0.41 and before"
msgstr ""

#: ../../release/055/v0.42.md
msgid "VRM's UV from v0.42"
msgstr ""

#: ../../release/055/v0.42.md
msgid "Importer in UniVRM-0.41 and before"
msgstr ""

#: ../../release/055/v0.42.md
msgid "〇 (negative x negative = positive)"
msgstr ""

#: ../../release/055/v0.42.md
msgid "× (positive x negative = negative)"
msgstr ""

#: ../../release/055/v0.42.md
msgid "Importer from UniVRM-0.42"
msgstr ""

#: ../../release/055/v0.42.md
msgid "〇"
msgstr ""

#: ../../release/055/v0.42.md
msgid "General GLTF loader"
msgstr ""

#: ../../release/055/v0.42.md
msgid "×"
msgstr ""

#: ../../release/055/v0.42.md:38
msgid "To developers: please update UniVRM to v0.42 as soon as possible."
msgstr ""

#: ../../release/055/v0.42.md:39
msgid ""
"We created a judger based on the string `UniGLTF-1.16 (v0.42)` in GLTF "
"`/assets/generator` in importer to detect whether a VRM model is made by "
"the version before 0.42. For v0.42, it can import VRM model correctly."
msgstr ""

#: ../../release/055/v0.42.md:41
msgid "Tangents Bugs Fix:"
msgstr ""

#: ../../release/055/v0.42.md:42
msgid ""
"The method to call "
"[Mesh.RecalculateTangents](https://docs.unity3d.com/ScriptReference/Mesh.RecalculateTangents.html)"
"  was inappropriate and it was not able to generate Tangents. We have "
"fixed this issue. It influences the use of normal map."
msgstr ""

#: ../../release/055/v0.42.md:47
msgid "Tangents processing modification:"
msgstr ""

#: ../../release/055/v0.42.md:48
msgid "Tangents can be calculated and generated from Normal and UV"
msgstr ""

#: ../../release/055/v0.42.md:49
msgid "The differences of coordinate axes between GLTF and Unity can be absorbed"
msgstr ""

#: ../../release/055/v0.42.md:50
msgid "File size can be decreased if Tangents is not recorded"
msgstr ""

#: ../../release/055/v0.42.md:52
msgid ""
"Based on the reasons above, we decided not to export Tangents. (If any "
"problem occurs, please let us know through "
"https://github.com/ousttrue/UniGLTF/issues)"
msgstr ""

#: ../../release/055/v0.42.md:55
msgid "GLTF Improvement:"
msgstr ""

#: ../../release/055/v0.42.md:57
msgid "`/bufferViews/*/byteStride`will not output"
msgstr ""

#: ../../release/055/v0.42.md:58
msgid "It seems necessary for outputting OpenGL's interleaved vbo format:"
msgstr ""

#: ../../release/055/v0.42.md:69
msgid ""
"Since UniGLTF outputs separate arrays for each vertex attribute, "
"ByteStride was unnecessary."
msgstr ""

#: ../../release/055/v0.42.md:71
msgid ""
"When this is not defined, data is tightly packed. When two or more "
"accessors use the same bufferView, this field must be defined."
msgstr ""

#: ../../release/055/v0.42.md:73
msgid "Also, we found that ByteStride should not output to Index."
msgstr ""

#: ../../release/055/v0.42.md:75
msgid "GLTF material support improvement:"
msgstr ""

#: ../../release/055/v0.42.md:77
msgid "`/materials/*/alphaMode`"
msgstr ""

#: ../../release/055/v0.42.md:78
msgid "`/materials/*/doubleSided`"
msgstr ""

#: ../../release/055/v0.42.md:79
msgid "KHR_material_unlit"
msgstr ""

#: ../../release/055/v0.42.md:80
msgid "texture sampler(repeat, clamp, mirror)"
msgstr ""

#: ../../release/055/v0.42.md:81
msgid "https://github.com/ousttrue/UniGLTF/issues/12"
msgstr ""

#: ../../release/055/v0.42.md:82
msgid ""
"[Handling semi-transparent texture "
"#28](https://github.com/dwango/UniVRM/issues/28)"
msgstr ""

#: ../../release/055/v0.42.md:84
msgid "[Details](https://github.com/ousttrue/UniGLTF/wiki/Material)"
msgstr ""

#: ../../release/055/v0.42.md:86
msgid ""
"Also, when setting MToon, we tried to pass parameters as many as possible"
" to GLTF material: `KHR_material_unlit, AlphaMode, DoubleSided`."
msgstr ""

#: ../../release/055/v0.42.md:88
msgid ""
"This improvement has influences on VRM files changed to .glb format when "
"loading with other tools."
msgstr ""

#: ../../release/055/v0.42.md:90
msgid "VRM JsonShcema Release:"
msgstr ""

#: ../../release/055/v0.42.md:92
msgid "https://github.com/dwango/UniVRM/tree/master/specification/0.0/schema"
msgstr ""

#: ../../release/055/v0.42.md:94
msgid "Directory Structure Changes:"
msgstr ""

#: ../../release/055/v0.42.md:96
msgid "VRM/UniHumanoid => VRM/UniGLTF/UniHumanoid"
msgstr ""

#: ../../release/055/v0.42.md:97
msgid ""
"VRM/Scripts/DepthFirstScheduler(Former UniTask) => "
"VRM/UniGLTF/DepthFirstScheduler"
msgstr ""

#: ../../release/055/v0.42.md:99
msgid "BlendShape Asset:"
msgstr ""

#: ../../release/055/v0.42.md:100
msgid ""
"The asset for BlendShape now is independent (previously it is a sub-asset"
" of Prefab)"
msgstr ""

#: ../../release/055/v0.42.md:101
msgid "https://github.com/dwango/UniVRM/pull/26"
msgstr ""

#: ../../release/055/v0.42.md:103
msgid "BlendShape Reference:"
msgstr ""

#: ../../release/055/v0.42.md:104
msgid ""
"The state of BlendShape before model normalization is now used as a "
"reference. You can make BlendShape before normalization and Bake the "
"state of BlendShape during normalization."
msgstr ""

#: ../../release/055/v0.42.md:106
msgid "UniHumanoid BVH Judgement Fix:"
msgstr ""

#: ../../release/055/v0.42.md:107
msgid ""
"We fixed BVH skeleton estimation. Report errors here when it fails: "
"https://github.com/ousttrue/UniHumanoid/issues"
msgstr ""

