# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2021, VRM Consortium
# This file is distributed under the same license as the UniVRM Programming
# Document package.
# FIRST AUTHOR <EMAIL@ADDRESS>, 2021.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: UniVRM Programming Document \n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-12-27 14:54+0900\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=utf-8\n"
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"Generated-By: Babel 2.11.0\n"

#: ../../vrm1/vrm1_firstperson.md:1 ../../vrm1/vrm1_firstperson.md:67
#: ../../vrm1/vrm1_firstperson.md:81
msgid "FirstPerson"
msgstr ""

#: ../../vrm1/vrm1_firstperson.md:3
msgid "{doc}`FirstPerson と Renderer の可視制御 </implementation/first_person>`"
msgstr ""
"{doc}`FirstPerson and Renderer visibility control "
"</implementation/first_person>`"

#: ../../vrm1/vrm1_firstperson.md:5
msgid "VR用の機能です"
msgstr "It is a function for VR"

#: ../../vrm1/vrm1_firstperson.md:8
msgid ""
"VRM モデルを VR アバターとして使用する場合、一人称視点でモデルの頭メッシュが見えてしまうと視界を遮ってしまいます。 これを解決するために、"
" VRHMD Camera の一人称視点 (FirstPerson) とそれ以外 (ThirdPerson) "
"でメッシュの可視属性を変更する機能になります。"
msgstr ""
"When using a VRM model as a VR avatar, the view is obstructed if the "
"model's head mesh is visible in the first person view.To solve this, it "
"becomes a function to change the visibility attribute of the mesh in the "
"VRHMD Camera's first person perspective (FirstPerson) and other "
"perspectives (ThirdPerson)."

#: ../../vrm1/vrm1_firstperson.md:12
msgid "Project設定"
msgstr "Project Settings"

#: ../../vrm1/vrm1_firstperson.md:14
msgid "UniVRMの推奨する VR 向けのカメラ構成です。"
msgstr ""

#: ../../vrm1/vrm1_firstperson.md:16
msgid ""
"ヘッドマウントディスプレイを表すカメラ と その他のカメラという２種類のカメラを想定ます。 UniVRMは、レイヤー9 "
"`VRMFirstPersonOnly` と レイヤー10 `VRMThirdPersonOnly` をデフォルト値にしています。 "
"２つのレイヤーは、ランタイムロード時の引数で任意のレイヤを指定することも可能です。"
msgstr ""
"Consider two types of cameras: cameras representing head-mounted displays and other cameras."
"UniVRM defaults to Layer 9 `VRMFirstPersonOnly` and Layer 10 `VRMThirdPersonOnly`."
"The two layers can also be specified with an argument when loading the runtime."

#: ../../vrm1/vrm1_firstperson.md:20
msgid "VRMFirstPersonOnly"
msgstr ""

#: ../../vrm1/vrm1_firstperson.md:21
msgid "このレイヤーを指定した gameObject はその他のカメラから消えます"
msgstr ""
"FIRSTPERSON_ONLY_LAYER(The gameObject that specifies this layer "
"disappears from other cameras)"

#: ../../vrm1/vrm1_firstperson.md:23
msgid "例: カンペなど特殊用途？"
msgstr "Example: Special use such as a competition?"

#: ../../vrm1/vrm1_firstperson.md:26
msgid "VRMThirdPersonOnly"
msgstr ""

#: ../../vrm1/vrm1_firstperson.md:28
msgid "このレイヤーを指定した gameObject はヘッドマウントディスプレイから消えます"
msgstr ""
"THIRDPERSON_ONLY_LAYER(The gameObject that specifies this layer "
"disappears from the head-mounted display)"

#: ../../vrm1/vrm1_firstperson.md:30
msgid "例: アバターの頭、髪の毛、メガネなどの描画を抑止して前が見えるようにする"
msgstr "Example: Suppress the drawing of the avatar's head, hair, glasses, etc. so that the front can be seen"

#: ../../vrm1/vrm1_firstperson.md:33
msgid ""
"`Project Settings` - `Tags and Layers` に `VRMFirstPersonOnly` と "
"`VRMThirdPersonOnly` を 設定してください。"
msgstr ""
"Please set `VRMFirstPersonOnly` and` VRMThirdPersonOnly` to `Project "
"Settings`-`Tags and Layers`."

#: ../../vrm1/vrm1_firstperson.md:37
msgid "Tags & Layers"
msgstr ""

#: ../../vrm1/vrm1_firstperson.md:40
msgid "デフォルトのレイヤー番号"
msgstr "Default layer number"

#: ../../vrm1/vrm1_firstperson.md:44
msgid "デフォルトは `FirstPerson = 9`, `ThirdPerson = 10` です。"
msgstr "The default is `FirstPerson = 9`, `ThirdPerson = 10`."

#: ../../vrm1/vrm1_firstperson.md:46
msgid "`FirstPerson.SetupAsync` の引数で指定できます。"
msgstr "Can be specified as an argument to `FirstPerson.SetupAsync`."

#: ../../vrm1/vrm1_firstperson.md:54
msgid "カメラ構成"
msgstr "Camera configuration"

#: ../../vrm1/vrm1_firstperson.md:55
msgid "FirstPerson: MainCamera の CullingMask"
msgstr ""

#: ../../vrm1/vrm1_firstperson.md:57
msgid "シーンに VR 用のカメラ(HMD)を配置して `CullingMask` の FirstPerson をチェックします。"
msgstr "Place a VR camera (HMD) in the scene and check FirstPerson of `CullingMask`."

#: ../../vrm1/vrm1_firstperson.md:59
msgid "VR用のカメラ"
msgstr "Camera for VR"

#: ../../vrm1/vrm1_firstperson.md:62
msgid "XRRig など VR向けの1人称描画のカメラです。 通常、 `main` カメラになります。"
msgstr ""
"A first-person rendering camera for VR. This is usually the `main` "
"camera.. This is usually the `main` camera."

#: ../../vrm1/vrm1_firstperson.md:70
msgid "ThirdPerson: OtherCamera の CullingMask"
msgstr ""

#: ../../vrm1/vrm1_firstperson.md:72
msgid "シーンに HMD 以外の追加のカメラを配置して `CullingMask` の ThirdPerson をチェックします。"
msgstr "Place an additional camera in the scene other than the HMD and check ThirdPerson for `CullingMask`."

#: ../../vrm1/vrm1_firstperson.md:74
msgid "三人称用のカメラ"
msgstr "Third person camera"

#: ../../vrm1/vrm1_firstperson.md:77
msgid "鏡や配信用の RenderTexture のカメラです。"
msgstr "RenderTexture cameras for mirrors and streams."

#: ../../vrm1/vrm1_firstperson.md:84
msgid "Runtime に FirstPerson 機能を有効にする"
msgstr "Enable FirstPerson function at runtime."

#: ../../vrm1/vrm1_firstperson.md:86
msgid "VR向け FirstPerson 設定の初期化手順です。"
msgstr "The VR First Person settings."

#: ../../vrm1/vrm1_firstperson.md:88
msgid "Load する"
msgstr "Load"

#: ../../vrm1/vrm1_firstperson.md:89
msgid "Vrm10Instance を取得する"
msgstr "Get Vrm10Instance"

#: ../../vrm1/vrm1_firstperson.md:90
msgid "`Vrm10Instance.Vrm.FirstPerson.SetupAsync` を呼び出す"
msgstr "Call `Vrm10Instance.Vrm.FirstPerson.SetupAsync`"

#: ../../vrm1/vrm1_firstperson.md:91
msgid "ShowMeshes"
msgstr ""

#: ../../vrm1/vrm1_firstperson.md:120
msgid "Sample"
msgstr ""

#: ../../vrm1/vrm1_firstperson.md:122
msgid "複数のカメラを配置したサンプルシーンがあります。"
msgstr ""

#: ../../vrm1/vrm1_firstperson.md:124
msgid "`Assets/VRM10_Samples/VRM10FirstPersonSample`"
msgstr ""
