# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2021, VRM Consortium
# This file is distributed under the same license as the UniVRM Programming
# Document package.
# FIRST AUTHOR <EMAIL@ADDRESS>, 2021.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: UniVRM Programming Document \n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-10-11 16:50+0900\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=utf-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Generated-By: Babel 2.9.1\n"

#: ../../implementation/coordinate.md:1
msgid "座標系の変換"
msgstr "Coordinate conversion"

#: ../../implementation/coordinate.md:3
msgid "UniVRMは、インポート・エクスポート時に座標変換を実行しています。"
msgstr "UniVRM convert coordinate when import or export"

#: ../../implementation/coordinate.md
msgid "右"
msgstr "right"

#: ../../implementation/coordinate.md
msgid "上"
msgstr "up"

#: ../../implementation/coordinate.md
msgid "前"
msgstr "forward"

#: ../../implementation/coordinate.md
msgid "掌性"
msgstr "chirality"

#: ../../implementation/coordinate.md
msgid "UV原点"
msgstr "Origin of Texture coordinates"

#: ../../implementation/coordinate.md
msgid "Unity"
msgstr ""

#: ../../implementation/coordinate.md
msgid "+X"
msgstr ""

#: ../../implementation/coordinate.md
msgid "+Y"
msgstr ""

#: ../../implementation/coordinate.md
msgid "+Z"
msgstr ""

#: ../../implementation/coordinate.md
msgid "左手"
msgstr "Left handed"

#: ../../implementation/coordinate.md
msgid "左下"
msgstr "left bottom"

#: ../../implementation/coordinate.md
msgid "VRM-0"
msgstr ""

#: ../../implementation/coordinate.md
msgid "-Z"
msgstr ""

#: ../../implementation/coordinate.md
msgid "右手"
msgstr "Right handed"

#: ../../implementation/coordinate.md
msgid "左上"
msgstr "left top"

#: ../../implementation/coordinate.md
msgid "VRM-1"
msgstr ""

#: ../../implementation/coordinate.md
msgid "-X"
msgstr ""

#: ../../implementation/coordinate.md
msgid "glTF"
msgstr ""

#: ../../implementation/coordinate.md
msgid "デフォルトはVRM-0方式。オプションでVRM-1方式を選べます"
msgstr "The default is the VRM-0 method. Vrm-1 method can be selected as an option"

#: ../../implementation/coordinate.md:12
msgid "UV"
msgstr ""

#: ../../implementation/coordinate.md:14
msgid "以下のように変換します。"
msgstr "The following conversions"

#: ../../implementation/coordinate.md:16
msgid "V^{\\prime} = 1 - V"
msgstr ""

#: ../../implementation/coordinate.md:20
msgid "Unity <-> VRM0"
msgstr ""

#: ../../implementation/coordinate.md:22
msgid "Z軸を反転します。"
msgstr "Invert Z-axis"

#: ../../implementation/coordinate.md:24
msgid "Vector3: Position, Normalなど"
msgstr "Vector3: Position, Normal, etc."

#: ../../implementation/coordinate.md:33
msgid "Quaternion: Rotation"
msgstr ""

#: ../../implementation/coordinate.md:45
msgid "Matrix: BindMatrices"
msgstr ""

#: ../../implementation/coordinate.md:47
msgid "スケール値が入っているとうまくいきません"
msgstr "If the scale value is in it, it does not work."

#: ../../implementation/coordinate.md:61
msgid "Unity <-> VRM1"
msgstr ""

#: ../../implementation/coordinate.md:63
msgid "X軸を反転します。"
msgstr "Invert X-axis"
