# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2021, VRM Consortium
# This file is distributed under the same license as the UniVRM Programming
# Document package.
# FIRST AUTHOR <EMAIL@ADDRESS>, 2021.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: UniVRM Programming Document \n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2022-06-13 15:29+0900\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=utf-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Generated-By: Babel 2.9.1\n"

#: ../../build.md:1
msgid "アプリケーションのビルド"
msgstr "Build Application"

#: ../../build.md:3
msgid "UniVRMを使うアプリケーションのビルドに関する注意事項"
msgstr "Precautions for building applications that use UniVRM"

#: ../../build.md:5
msgid "ビルドに含めるシェーダー"
msgstr "Shaders to include in the build"

#: ../../build.md:7
#, fuzzy
msgid ""
"`Project Settings = Graphics - Always Included Shaders` "
"などに設定して、以下のシェーダーがビルドに含まれるようにしてください。"
msgstr ""
"Set `Project Settings = Graphics - Always Included Shaders` to included. "
"Make sure the following shaders are included in your build."

#: ../../build.md:9
msgid "Standard"
msgstr ""

#: ../../build.md:11
msgid "`Standard`"
msgstr ""

#: ../../build.md:13
msgid "GLTF の PBR マテリアルが使用します。"
msgstr "Used by GLTF PBR materials."

#: ../../build.md:15 ../../build.md:24 ../../build.md:32 ../../build.md:42
msgid "Always Included Shaders"
msgstr ""

#: ../../build.md:1
msgid "明示的に指定する必要があります"
msgstr "Must be explicitly specified"

#: ../../build.md:20
msgid "Unlit"
msgstr ""

#: ../../build.md:22
msgid "`Assets\\VRMShaders\\GLTF\\UniUnlit\\Resources\\UniGLTF\\UniUnlit.shader`"
msgstr ""

#: ../../build.md:1
msgid "`Resources` に配置しているので明示的に指定しなくてもビルドに含まれます。"
msgstr ""
"Since it is placed in `Resources`, it will be included in the build even "
"if it is not explicitly specified."

#: ../../build.md:28
msgid "MToon"
msgstr ""

#: ../../build.md:30
msgid "`Assets\\VRMShaders\\VRM\\MToon\\MToon\\Resources\\Shaders\\MToon.shader`"
msgstr ""

#: ../../build.md:36
msgid "ランタイム import/export 時のテクスチャー変換用のシェーダー"
msgstr "Shaders for texture conversion during runtime import/export"

#: ../../build.md:38
msgid "`Assets\\VRMShaders\\GLTF\\IO\\Resources\\UniGLTF\\NormalMapExporter.shader`"
msgstr ""

#: ../../build.md:39
msgid "`Assets\\VRMShaders\\GLTF\\IO\\Resources\\UniGLTF\\StandardMapExporter.shader`"
msgstr ""

#: ../../build.md:40
msgid "`Assets\\VRMShaders\\GLTF\\IO\\Resources\\UniGLTF\\StandardMapImporter.shader`"
msgstr ""

#~ msgid "Must be explicitly specified"
#~ msgstr ""

