# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2021, VRM Consortium
# This file is distributed under the same license as the UniVRM Programming
# Document package.
# FIRST AUTHOR <EMAIL@ADDRESS>, 2022.
#
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"POT-Creation-Date: 2022-01-19 17:09+0900\n"
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#: ../../unihumanoid/index.md:1
msgid "UniHumanoid"
msgstr ""

#: ../../unihumanoid/index.md:3
msgid "Unity humanoid utility with bvh importer."
msgstr ""

#: ../../unihumanoid/index.md:5
msgid "BVH runtime loader"
msgstr ""

#: ../../unihumanoid/index.md:14
msgid "RuntimeLoader"
msgstr ""

#: ../../unihumanoid/index.md:15
msgid "Scenes/RuntimeBvhLoader.unity"
msgstr ""

#: ../../unihumanoid/index.md:17
msgid "RuntimeLoader and PoseTransfer"
msgstr ""

#: ../../unihumanoid/index.md:18
msgid "Load BVH and transfer pose to any model with humanoid avatar."
msgstr ""

#: ../../unihumanoid/index.md:20
msgid "Scenes/PoseTransfer.unity"
msgstr ""

#: ../../unihumanoid/index.md:22
msgid "![humanpose transfer target](humanpose_transfer_inspector.png)"
msgstr ""

#: ../../unihumanoid/index.md:22
msgid "humanpose transfer target"
msgstr ""

#: ../../unihumanoid/index.md:24
msgid "![humanpose transfer](humanpose_transfer.png)"
msgstr ""

#: ../../unihumanoid/index.md:24
msgid "humanpose transfer"
msgstr ""

#: ../../unihumanoid/index.md:26
msgid "Load bvh and create prefab with AnimationClip"
msgstr ""

#: ../../unihumanoid/index.md:28
msgid "Drop bvh file to Assets folder. Then, AssetPostprocessor import bvh file."
msgstr ""

#: ../../unihumanoid/index.md:31
msgid "create a hierarchy prefab"
msgstr ""

#: ../../unihumanoid/index.md:32
msgid "create a humanoid Avatar"
msgstr ""

#: ../../unihumanoid/index.md:33
msgid "create a legacy mode AnimationClip"
msgstr ""

#: ../../unihumanoid/index.md:34
msgid "create a skinned mesh for preview"
msgstr ""

#: ../../unihumanoid/index.md:36
msgid "![bvh prefab](assets.png)"
msgstr ""

#: ../../unihumanoid/index.md:36
msgid "bvh prefab"
msgstr ""

#: ../../unihumanoid/index.md:38
msgid "Instanciate prefab to scene."
msgstr ""

#: ../../unihumanoid/index.md:40
msgid "![bvh gameobject](mesh.png)"
msgstr ""

#: ../../unihumanoid/index.md:40
msgid "bvh gameobject"
msgstr ""

#: ../../unihumanoid/index.md:42
msgid "That object can play."
msgstr ""

#: ../../unihumanoid/index.md:44
msgid "BoneMapping"
msgstr ""

#: ../../unihumanoid/index.md:46
msgid ""
"This script help create human avatar from exist GameObject hierarchy. "
"First, attach this script to root GameObject that has Animator."
msgstr ""

#: ../../unihumanoid/index.md:49
msgid "Next, setup below."
msgstr ""

#: ../../unihumanoid/index.md:51
msgid "model position is origin"
msgstr ""

#: ../../unihumanoid/index.md:52
msgid "model look at +z orientation"
msgstr ""

#: ../../unihumanoid/index.md:53
msgid "model root node rotation is Quatenion.identity"
msgstr ""

#: ../../unihumanoid/index.md:54
msgid "Set hips bone."
msgstr ""

#: ../../unihumanoid/index.md:56
msgid ""
"press Guess bone mapping. If fail to guess bone mapping, you can set "
"bones manually."
msgstr ""

#: ../../unihumanoid/index.md:59
msgid "Optional, press Ensure T-Pose. Create avatar."
msgstr ""

#: ../../unihumanoid/index.md:62
msgid "![bvh bone mapping](bvh_bonemapping.png)"
msgstr ""

#: ../../unihumanoid/index.md:62
msgid "bvh bone mapping"
msgstr ""

#: ../../unihumanoid/index.md:64
msgid ""
"These humanoids imported by "
"[UniGLTF](https://github.com/ousttrue/UniGLTF) and created human avatar "
"by BoneMapping."
msgstr ""

#: ../../unihumanoid/index.md:66
msgid "![humanoid](humanoid.gif)"
msgstr ""

#: ../../unihumanoid/index.md:66
msgid "humanoid"
msgstr ""

#: ../../unihumanoid/index.md:68
msgid "Download BVH files"
msgstr ""

#: ../../unihumanoid/index.md:70
msgid "https://sites.google.com/a/cgspeed.com/cgspeed/motion-capture"
msgstr ""

#: ../../unihumanoid/index.md:71
msgid "http://mocapdata.com/"
msgstr ""

#: ../../unihumanoid/index.md:72
msgid "http://www.thetrailerspark.com/download/Mocap/Packed/EYES-JAPAN/BVH/"
msgstr ""

