# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2021, VRM Consortium
# This file is distributed under the same license as the UniVRM Programming
# Document package.
# FIRST AUTHOR <EMAIL@ADDRESS>, 2021.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: UniVRM Programming Document \n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-10-15 16:47+0900\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=utf-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Generated-By: Babel 2.9.1\n"

#: ../../vrm0/0_82_runtime_import.md:1
msgid "RuntimeImport(0.82) VRMData"
msgstr ""

#: ../../vrm0/0_82_runtime_import.md:3
msgid "from `0.82.1`"
msgstr ""

#: ../../vrm0/0_82_runtime_import.md:5
msgid "以下の手順で import します。"
msgstr "Below step is needed"

#: ../../vrm0/0_82_runtime_import.md:7
msgid "VRMをパースして、`GltfData` を得る。"
msgstr "Parse VRM, and Get `GltfData`."

#: ../../vrm0/0_82_runtime_import.md:8
msgid "`GltfData` から `VRMData` を得る。"
msgstr "Get `VRMData` from `GltfData`."

#: ../../vrm0/0_82_runtime_import.md:9
msgid "`VrmData` から `RuntimeGltfInstance` をロードする。"
msgstr "Load a `RuntimeGltfInstance` from `VRMData`."

#: ../../vrm0/0_82_runtime_import.md:10
msgid "`RuntimeGltfInstance` を使う。"
msgstr "Use the `RuntimeGltfInstance`"

#: ../../vrm0/0_82_runtime_import.md:12
msgid "サンプルの `Assets\\VRM\\Samples\\SimpleViewer\\ViewerUI.cs` も参照してください。"
msgstr "See `Assets\\VRM\\Samples\\SimpleViewer\\ViewerUI.cs`"

#: ../../vrm0/0_82_runtime_import.md:14
msgid "1. `GltfData` を得る"
msgstr "1. Get `GltfData`"

#: ../../vrm0/0_82_runtime_import.md:23
msgid "[GLB import](../gltf/0_82_glb_import.md) も参照してください。"
msgstr "See [GLB import](../gltf/0_82_glb_import.md)."

#: ../../vrm0/0_82_runtime_import.md:25
msgid "2. `VRMData` を得る"
msgstr "2. Get `VRMData`"

#: ../../vrm0/0_82_runtime_import.md:31
msgid "3. Load する"
msgstr "3. Load"

#: ../../vrm0/0_82_runtime_import.md:45
msgid "URP 向けに `materialGenerator` を指定する(実験)"
msgstr "Set `materialGenerator` argument for URP(Experimental)"

#: ../../vrm0/0_82_runtime_import.md:47
msgid ""
"`materialGenerator` 引き数(省略可能)を指定することで URP マテリアルを生成するようにカスタムできます。 指定しない場合は"
" `built-in` 向けのデフォルトが使用されます。"
msgstr ""
"Set `materialGenerator` Argument, material generation is could "
"customized. If omitted, default `materialGenerator` for `built-in` "
"pipeline is used."

#: ../../vrm0/0_82_runtime_import.md:62
msgid "まだ URP 向け MToonShader が作成されていないので、`UniUnlit` にフォールバックします。"
msgstr ""
"`MToonShader for URP` has not been implemented yet, fallback to "
"`UniUnlit`."

#: ../../vrm0/0_82_runtime_import.md:64
msgid "4. Instance"
msgstr ""

#: ../../vrm0/0_82_runtime_import.md:73
msgid "使用後に以下のように破棄してください。関連する Asset(Texture, Material, Meshなど)も破棄されます。"
msgstr ""
"When destroy, related assets(meshes, materials and textures etc...) is "
"destroyed."

#~ msgid "RuntimeImport(0.82)"
#~ msgstr ""

#~ msgid "`Version 0.82.0` は `0.82.1` 以降を使ってください。"
#~ msgstr "`Version 0.82.0`: Please use  `0.82.1` or later"

#~ msgid "`Version 0.82.1~`"
#~ msgstr ""

