# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2021, VRM Consortium
# This file is distributed under the same license as the UniVRM Programming
# Document package.
# FIRST AUTHOR <EMAIL@ADDRESS>, 2021.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: UniVRM Programming Document \n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-10-11 16:50+0900\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=utf-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Generated-By: Babel 2.9.1\n"

#: ../../release/068/v0.72.0.md:1
msgid "v0.72.0: Linearカラースペースの推奨, DividedVertexBuffer"
msgstr ""

#: ../../release/068/v0.72.0.md:3
msgid "[v0.72.0](https://github.com/vrm-c/UniVRM/tree/v0.72.0) (2021-04-13)"
msgstr ""

#: ../../release/068/v0.72.0.md:5
msgid "[Release](https://github.com/vrm-c/UniVRM/releases/tag/v0.72.0)"
msgstr ""

#: ../../release/068/v0.72.0.md:6
msgid "[Milestone](https://github.com/vrm-c/UniVRM/milestone/34?closed=1)"
msgstr ""

#: ../../release/068/v0.72.0.md:8
msgid ""
"[Full "
"Changelog](https://github.com/vrm-c/UniVRM/compare/v0.71.0...v0.72.0)"
msgstr ""

#: ../../release/068/v0.72.0.md:10
msgid "主な変更"
msgstr ""

#: ../../release/068/v0.72.0.md:12
msgid "Linearカラースペースの推奨"
msgstr ""

#: ../../release/068/v0.72.0.md:14
msgid ""
"\"Recommended settings\" window "
"[\\#867](https://github.com/vrm-c/UniVRM/pull/867) "
"([Santarh](https://github.com/Santarh))"
msgstr ""

#: ../../release/068/v0.72.0.md:18
msgid "プロジェクトのカラースペース設定が `linear` でないときに出てきます。"
msgstr ""

#: ../../release/068/v0.72.0.md:20
msgid "bug修正"
msgstr ""

#: ../../release/068/v0.72.0.md:22
msgid "Resources の修正。 https://github.com/vrm-c/UniVRM/issues/857"
msgstr ""

#: ../../release/068/v0.72.0.md:24
msgid "T-Pose にするボタン"
msgstr ""

#: ../../release/068/v0.72.0.md:28
msgid "実験的に fbx の humanoid 設定の `Enforce T-Pose` ボタンぽい機能を呼び出すボタンを追加しました"
msgstr ""

#: ../../release/068/v0.72.0.md:32
msgid ""
"T-Pose にするボタン2 [\\#868](https://github.com/vrm-c/UniVRM/pull/868) "
"([ousttrue](https://github.com/ousttrue))"
msgstr ""

#: ../../release/068/v0.72.0.md:34
msgid "頂点バッファを SubMesh で分割するを追加"
msgstr ""

#: ../../release/068/v0.72.0.md:36
msgid ""
"Unity の頂点バッファをなるべく変えないで書き出すために、長いvertexバッファをindexバッファで部分参照する方式を使っていました。 "
"これは Glft "
"では合法だけどトリッキーな記述となっておりました。この方法を解釈できないローダーでは、ロードできるがメモリ量が増えるということが起きます。具体的には、共有するので１つでいい頂点バッファが、submesh"
" 数重複してロードされます。ということで頂点の順番が変わることはあきらめて、submesh を独立した mesh "
"のように分割するオプションを追加することにしました(VRM-1ではこれを標準にします)。"
msgstr ""

#: ../../release/068/v0.72.0.md:38
msgid ""
"VertexBufferをSubMeshで分割してエクスポートするオプション "
"[\\#861](https://github.com/vrm-c/UniVRM/pull/861) "
"([ousttrue](https://github.com/ousttrue))"
msgstr ""

#: ../../release/068/v0.72.0.md:43
msgid "以下に注意してください。"
msgstr ""

#: ../../release/068/v0.72.0.md:45
msgid "UniVRM-0.72.0 より前のバージョンは、分割方式にBlendShapeが含まれているとうまくロードできません"
msgstr ""

#: ../../release/068/v0.72.0.md:46
msgid ""
"BlendShapeの連結バグの修正 [\\#860](https://github.com/vrm-c/UniVRM/pull/860) "
"([ousttrue](https://github.com/ousttrue))"
msgstr ""

#: ../../release/068/v0.72.0.md:48
msgid "UniVRM以外の実装では、分割版の方がうまく行く可能性がある"
msgstr ""

#: ../../release/068/v0.72.0.md:50
msgid "その他のChangelog"
msgstr ""

#: ../../release/068/v0.72.0.md:52
msgid ""
"vrm1 の Export インタフェースを整理 "
"[\\#866](https://github.com/vrm-c/UniVRM/pull/866) "
"([ousttrue](https://github.com/ousttrue))"
msgstr ""

#: ../../release/068/v0.72.0.md:53
msgid ""
"fix lookAtType migration "
"[\\#865](https://github.com/vrm-c/UniVRM/pull/865) "
"([ousttrue](https://github.com/ousttrue))"
msgstr ""

#: ../../release/068/v0.72.0.md:54
msgid ""
"UniVRM-0.72.0 [\\#864](https://github.com/vrm-c/UniVRM/pull/864) "
"([ousttrue](https://github.com/ousttrue))"
msgstr ""

#: ../../release/068/v0.72.0.md:55
msgid ""
"GetBytesWithMime を VRMShaders に移動 "
"[\\#863](https://github.com/vrm-c/UniVRM/pull/863) "
"([ousttrue](https://github.com/ousttrue))"
msgstr ""

#: ../../release/068/v0.72.0.md:56
msgid ""
"Do not use the variadic max to avoid gc "
"[\\#862](https://github.com/vrm-c/UniVRM/pull/862) "
"([ousttrue](https://github.com/ousttrue))"
msgstr ""

#: ../../release/068/v0.72.0.md:57
msgid ""
"Feature10/vrm1 export [\\#859](https://github.com/vrm-c/UniVRM/pull/859) "
"([ousttrue](https://github.com/ousttrue))"
msgstr ""

#: ../../release/068/v0.72.0.md:58
msgid ""
"Fix UPM submodule issue. "
"[\\#858](https://github.com/vrm-c/UniVRM/pull/858) "
"([Santarh](https://github.com/Santarh))"
msgstr ""

#: ../../release/068/v0.72.0.md:59
msgid ""
"asmdef をUnity-2018仕様に修正 "
"[\\#856](https://github.com/vrm-c/UniVRM/pull/856) "
"([ousttrue](https://github.com/ousttrue))"
msgstr ""

#: ../../release/068/v0.72.0.md:60
msgid ""
"Remove unused references from asmdefs in VrmShaders. "
"[\\#855](https://github.com/vrm-c/UniVRM/pull/855) "
"([Santarh](https://github.com/Santarh))"
msgstr ""

#: ../../release/068/v0.72.0.md:61
msgid ""
"Refactoring VRMShaders directory & asmdef "
"[\\#854](https://github.com/vrm-c/UniVRM/pull/854) "
"([Santarh](https://github.com/Santarh))"
msgstr ""

#: ../../release/068/v0.72.0.md:62
msgid ""
"implement MigrationVrmLookAtAndFirstPerson. fix MigrateVector3 "
"[\\#853](https://github.com/vrm-c/UniVRM/pull/853) "
"([ousttrue](https://github.com/ousttrue))"
msgstr ""

#: ../../release/068/v0.72.0.md:63
msgid ""
"Update readme [\\#850](https://github.com/vrm-c/UniVRM/pull/850) "
"([PoChang007](https://github.com/PoChang007))"
msgstr ""

#: ../../release/068/v0.72.0.md:64
msgid ""
"meta, expressionAvatar, expression の extract を復旧 "
"[\\#849](https://github.com/vrm-c/UniVRM/pull/849) "
"([ousttrue](https://github.com/ousttrue))"
msgstr ""

#: ../../release/068/v0.72.0.md:65
msgid ""
"Feature/update readme [\\#848](https://github.com/vrm-c/UniVRM/pull/848) "
"([ousttrue](https://github.com/ousttrue))"
msgstr ""

#: ../../release/068/v0.72.0.md:66
msgid ""
"add export test [\\#841](https://github.com/vrm-c/UniVRM/pull/841) "
"([ousttrue](https://github.com/ousttrue))"
msgstr ""

