# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2021, VRM Consortium
# This file is distributed under the same license as the UniVRM Programming
# Document package.
# FIRST AUTHOR <EMAIL@ADDRESS>, 2021.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: UniVRM Programming Document \n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-10-15 16:47+0900\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
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#: ../../vrm0/0_87_runtime_import.md:1
msgid "RuntimeImport(0.87) 非同期ロード"
msgstr ""

#: ../../vrm0/0_87_runtime_import.md:3
msgid "awaitCaller 引き数"
msgstr ""

#: ../../vrm0/0_87_runtime_import.md:9
msgid "awaitCaller によりロード時の挙動をカスタマイズできます。"
msgstr ""

#: ../../vrm0/0_87_runtime_import.md:16
msgid "NextFrame: 処理を中断して次のフレームで再開します。ロード処理が長い場合に長時間アプリケーションが固まることを防ぎます"
msgstr ""

#: ../../vrm0/0_87_runtime_import.md:17
msgid ""
"Run: UnityEngine.Object にアクセスしない処理を別スレッドで実行します。タスクが終了したら await で Unity "
"Script スレッドで続きを実行します。"
msgstr ""

#: ../../vrm0/0_87_runtime_import.md:19
msgid "ImmediateCaller"
msgstr ""

#: ../../vrm0/0_87_runtime_import.md:21
msgid ""
"デフォルトでは、`ImmediateCaller` が使われます。 `ImmediateCaller` "
"タスクを即時に実行するので、同期実行となります。"
msgstr ""

#: ../../vrm0/0_87_runtime_import.md:24
msgid "Play(Editor Play, build), Editor(not play), UnitTest でデッドロックしないための実装です。"
msgstr ""

#: ../../vrm0/0_87_runtime_import.md:31
msgid "RuntimeOnlyAwaitCaller"
msgstr ""

#: ../../vrm0/0_87_runtime_import.md:33
msgid "Play(Editor Play, build) 時に非同期実行する実装です"
msgstr ""

#: ../../vrm0/0_87_runtime_import.md:34
msgid "`VRM10_Samples/VRM10Viewer` に使用例があります。"
msgstr ""

