# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2021, VRM Consortium
# This file is distributed under the same license as the UniVRM Programming
# Document package.
# FIRST AUTHOR <EMAIL@ADDRESS>, 2021.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: UniVRM Programming Document \n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-10-15 15:45+0900\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=utf-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Generated-By: Babel 2.9.1\n"

#: ../../build.md:1
msgid "アプリケーションのビルド"
msgstr "Build Application"

#: ../../build.md:3
msgid "UniVRMを使うアプリケーションのビルドに関する注意事項"
msgstr ""

#: ../../build.md:5
msgid "ビルドに含めるシェーダー"
msgstr "Shaders to include in the build"

#: ../../build.md:7
msgid ""
"`Project Settings = Graphics - Always Included Shaders` "
"などに設定して、ビルドに含まれるようにしてください。"
msgstr ""
"Set `Project Settings = Graphics - Always Included Shaders` to included "
"in the build"

#: ../../build.md:9
msgid "Unlit"
msgstr ""

#: ../../build.md:11
msgid "`Assets\\VRMShaders\\GLTF\\UniUnlit\\Resources\\UniGLTF\\UniUnlit.shader`"
msgstr ""

#: ../../build.md:13
msgid "MToon"
msgstr ""

#: ../../build.md:15
msgid "`Assets\\VRMShaders\\VRM\\MToon\\MToon\\Resources\\Shaders\\MToon.shader`"
msgstr ""

#: ../../build.md:17
msgid "ランタイム import/export 時のテクスチャー変換用のシェーダー"
msgstr "Shaders for texture conversion during runtime import/export"

#: ../../build.md:19
msgid "`Assets\\VRMShaders\\GLTF\\IO\\Resources\\UniGLTF\\NormalMapExporter.shader`"
msgstr ""

#: ../../build.md:20
msgid "`Assets\\VRMShaders\\GLTF\\IO\\Resources\\UniGLTF\\StandardMapExporter.shader`"
msgstr ""

#: ../../build.md:21
msgid "`Assets\\VRMShaders\\GLTF\\IO\\Resources\\UniGLTF\\StandardMapImporter.shader`"
msgstr ""

