# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2021, VRM Consortium
# This file is distributed under the same license as the UniVRM Programming
# Document package.
# FIRST AUTHOR <EMAIL@ADDRESS>, 2021.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: UniVRM Programming Document \n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2021-09-14 14:37+0900\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=utf-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Generated-By: Babel 2.9.1\n"

#: ../../vrm0/0_44_runtime_import.md:1
msgid "RuntimeImport(0.44)"
msgstr ""

#: ../../vrm0/0_44_runtime_import.md:3
msgid "`Version 0.44～` LoadAsyncの例"
msgstr "`Version 0.44~` LoadAsync Example "

#: ../../vrm0/0_44_runtime_import.md:28
msgid "LoadAsyncTaskを使う例"
msgstr "LoadAsyncTask Example"

#: ../../vrm0/0_44_runtime_import.md:65
msgid "関連する記事など"
msgstr "Related-Article"

#: ../../vrm0/0_44_runtime_import.md:67
msgid "こちらの記事がわかりやすいです。"
msgstr "More details can be found in the link below (written in Japanese):"

#: ../../vrm0/0_44_runtime_import.md:69
msgid "[UniVRMを使ってVRMモデルをランタイムロードする方法](https://qiita.com/sh_akira/items/8155e4b69107c2a7ede6)"
msgstr ""

#: ../../vrm0/0_44_runtime_import.md:72
msgid "最新バージョンは[こちら]({{< relref \"runtime_import.md\" >}})をご覧ください。"
msgstr ""
"Examples of importing the VRM model with the latest version [can be found"
" here]({{< relref runtime_import.md >}})."

#: ../../vrm0/0_44_runtime_import.md:74
msgid "Unityで実行時にモデルをインポートする方法です。"
msgstr "The followings are the methods to import a VRM model at runtime in Unity:"

#: ../../vrm0/0_44_runtime_import.md:76
msgid "ファイルパスからVRMを開く"
msgstr "Open VRM from a file path"

#: ../../vrm0/0_44_runtime_import.md:84
msgid "ファイルパスから非同期にVRMを開く"
msgstr "Open VRM asynchronously from a file path"

#: ../../vrm0/0_44_runtime_import.md:93
msgid "バイト列からVRM開く"
msgstr "Open VRM from a byte array"

#: ../../vrm0/0_44_runtime_import.md:101
msgid "バイト列から非同期にVRMを開く"
msgstr "Open VRM asynchronously from a byte array"

#: ../../vrm0/0_44_runtime_import.md:109
msgid "VRMから情報を取り出す"
msgstr "Get the information form VRM"

#: ../../vrm0/0_44_runtime_import.md:156
msgid "Thumbnailを取得する(v0.37から)"
msgstr "Get the thumbnail (From v0.37)"

#: ../../vrm0/0_44_runtime_import.md:158
msgid "ReadMetaに引数を渡すことでThumbnailテクスチャを作成できます。"
msgstr "A thumbnail texture can be created by passing arguments to ReadMeta. "

#~ msgid ""
#~ "{{< highlight cs >}} var "
#~ "path=\"sample.vrm\"; var "
#~ "go=VRM.VRMImporter.LoadFromPath(path); Debug.LogFormat(\"loaded"
#~ " {0}\", go.name); {{< / highlight >}}"
#~ msgstr ""

#~ msgid ""
#~ "{{< highlight cs >}} var "
#~ "path=\"sample.vrm\"; VRMImporter.LoadVrmAsync(path, go "
#~ "=> {     Debug.LogFormat(\"loaded {0}\", "
#~ "go.name); }); {{< / highlight >}}"
#~ msgstr ""

#~ msgid ""
#~ "{{< highlight cs >}} var "
#~ "path=\"sample.vrm\"; var bytes = "
#~ "File.ReadAllBytes(path); var "
#~ "go=VRMImporter.LoadFromBytes(bytes); {{< / highlight"
#~ " >}}"
#~ msgstr ""

#~ msgid ""
#~ "{{< highlight cs >}} "
#~ "VRMImporter.LoadVrmAsync(bytes, go => {     "
#~ "Debug.LogFormat(\"loaded {0}\", go.name); }); "
#~ "{{< / highlight >}}"
#~ msgstr ""

#~ msgid ""
#~ "{{< highlight cs >}} #if "
#~ "UNITY_STANDALONE_WIN             var path = "
#~ "FileDialogForWindows.FileDialog(\"open VRM\", \".vrm\");"
#~ " #else             var path = "
#~ "Application.dataPath + \"/default.vrm\"; #endif"
#~ "             if (string.IsNullOrEmpty(path))             "
#~ "{                 return;             }"
#~ msgstr ""

#~ msgid "{{< / highlight >}}"
#~ msgstr ""

#~ msgid ""
#~ "{{< highlight cs >}}     var meta "
#~ "= context.ReadMeta(true); // Thumbnailテクスチャを作成する"
#~ "     Texture2D thumbnail=meta.Thumbnail; {{< /"
#~ " highlight >}}"
#~ msgstr ""

