mirror of
https://github.com/Leahnaya/TheKingsRace.git
synced 2026-05-02 03:25:36 -05:00
117 lines
3.8 KiB
C#
117 lines
3.8 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
|
|
public class KingTooltips : MonoBehaviour
|
|
{
|
|
|
|
////Weather Wheel Variables
|
|
public GameObject curWeatherSpriteObj;
|
|
public Text curWeatherText;
|
|
public Image curWeatherImage;
|
|
float curSpriteRotation;
|
|
|
|
string rainExplanation = "Increases the players acceleration & decreases the players traction.";
|
|
string snowExplanation = "Increases the players traction & decreases the players acceleration.";
|
|
string windExplanation = "Pushes the player in a random direction altering their movement.";
|
|
string fogExplanation = "Obscures the players vision.";
|
|
string defaultWeatherExplanation;
|
|
|
|
public Sprite rain;
|
|
public Sprite snow;
|
|
public Sprite wind;
|
|
public Sprite fog;
|
|
////
|
|
|
|
////Placeables Variables
|
|
public GameObject curPlaceablesSpriteObj;
|
|
public Text curPlaceablesText;
|
|
public Image curPlaceablesImage;
|
|
|
|
string blockExplanation = "Place a block on the grid to obstruct a players movement.";
|
|
string thunderExplanation = "Places Thunder Above both players forcing them to the ground if they stay aerial for too long.";
|
|
string slimeExplanation = "Click and hold the mouse to place and then choose the direction the slowing slime goes.";
|
|
string hailExplanation = "Click and hold the mouse to adjust the hail size dropping papers";
|
|
string defaultPlaceablesExplanation;
|
|
|
|
public Sprite block;
|
|
public Sprite thunder;
|
|
public Sprite slime;
|
|
public Sprite hail;
|
|
|
|
|
|
void Start(){
|
|
defaultWeatherExplanation = curWeatherText.text;
|
|
defaultPlaceablesExplanation = curPlaceablesText.text;
|
|
curWeatherSpriteObj.SetActive(false);
|
|
curPlaceablesSpriteObj.SetActive(false);
|
|
}
|
|
|
|
////Weather Wheel Functions
|
|
public void OnEnterRain(){
|
|
curWeatherSpriteObj.SetActive(true);
|
|
curWeatherSpriteObj.transform.localEulerAngles = new Vector3(0, 0, 135);
|
|
curWeatherImage.sprite = rain;
|
|
curWeatherText.text = rainExplanation;
|
|
}
|
|
|
|
public void OnEnterSnow(){
|
|
curWeatherSpriteObj.SetActive(true);
|
|
curWeatherSpriteObj.transform.localEulerAngles = new Vector3(0, 0, -135);
|
|
curWeatherImage.sprite = snow;
|
|
curWeatherText.text = snowExplanation;
|
|
}
|
|
|
|
public void OnEnterWind(){
|
|
curWeatherSpriteObj.SetActive(true);
|
|
curWeatherSpriteObj.transform.localEulerAngles = new Vector3(0, 0, -45);
|
|
curWeatherImage.sprite = wind;
|
|
curWeatherText.text = windExplanation;
|
|
}
|
|
|
|
public void OnEnterFog(){
|
|
curWeatherSpriteObj.SetActive(true);
|
|
curWeatherSpriteObj.transform.localEulerAngles = new Vector3(0, 0, 45);
|
|
curWeatherImage.sprite = fog;
|
|
curWeatherText.text = fogExplanation;
|
|
}
|
|
|
|
public void OnExitWeather(){
|
|
curWeatherSpriteObj.SetActive(false);
|
|
curWeatherText.text = defaultWeatherExplanation;
|
|
}
|
|
////
|
|
|
|
////Placeables Functions
|
|
public void OnEnterBlock(){
|
|
curPlaceablesSpriteObj.SetActive(true);
|
|
curPlaceablesImage.sprite = block;
|
|
curPlaceablesText.text = blockExplanation;
|
|
}
|
|
|
|
public void OnEnterThunder(){
|
|
curPlaceablesSpriteObj.SetActive(true);
|
|
curPlaceablesImage.sprite = thunder;
|
|
curPlaceablesText.text = thunderExplanation;
|
|
}
|
|
|
|
public void OnEnterSlime(){
|
|
curPlaceablesSpriteObj.SetActive(true);
|
|
curPlaceablesImage.sprite = slime;
|
|
curPlaceablesText.text = slimeExplanation;
|
|
}
|
|
|
|
public void OnEnterHail(){
|
|
curPlaceablesSpriteObj.SetActive(true);
|
|
curPlaceablesImage.sprite = hail;
|
|
curPlaceablesText.text = hailExplanation;
|
|
}
|
|
|
|
public void OnExitPlaceables(){
|
|
curPlaceablesSpriteObj.SetActive(false);
|
|
curPlaceablesText.text = defaultPlaceablesExplanation;
|
|
}
|
|
////
|
|
}
|