TheKingsRace/Assets/Scripts/PlayerScripts/DebugPlayer/DebugItems/dNitro.cs
Evan Nydahl ed8b9ffa91 Added Lots of features
1. Added rough fx for erruption
2. Created a sign prefab for level use
3. fixed UI cooldown
2022-02-04 14:38:33 -06:00

47 lines
1.5 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class dNitro : MonoBehaviour
{
private CoolDown driver;
private PlayerStats playerStats;
public SpecialItem nitroItem;
private bool isOnCoolDown = false;
private bool isNitroing = false;
//this will need to be set from scritable object or something;
// Start is called before the first frame update
void Start()
{
driver = GameObject.Find("Canvas").GetComponent<CoolDown>();
playerStats = GetComponent<PlayerStats>();
}
// Update is called once per frame
void Update()
{
//once cooldowns are implemented, put this on one (a long one)
if ((Input.GetKeyDown(KeyCode.LeftShift) || Input.GetKeyDown(KeyCode.JoystickButton8)) && isOnCoolDown == false && playerStats.HasNitro)
{
if(playerStats.CurVel < playerStats.HardCapMaxVel){
playerStats.CurVel += playerStats.Acc * 10;
}
else if(playerStats.CurVel > playerStats.HardCapMaxVel){
playerStats.CurVel = playerStats.HardCapMaxVel;
}
StartCoroutine(startCoolDown());
}
}
private IEnumerator startCoolDown(){
Debug.Log("start corotine");
isOnCoolDown = true;
driver.startUICooldown("Nitro");
yield return new WaitForSeconds(nitroItem.cooldownM);
isOnCoolDown = false;
Debug.Log("end corotine");
}
}