TheKingsRace/Assets/Scripts/PlayerScripts/DebugStateMachine/DebugNitroState/DebugNitro/dNitroIncapacitatedState.cs
2022-02-18 13:56:10 -06:00

27 lines
689 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class dNitroIncapacitatedState : dNitroBaseState
{
public override void EnterState(dNitroStateManager nSM, dNitroBaseState previousState){
}
public override void ExitState(dNitroStateManager nSM, dNitroBaseState nextState){
}
public override void UpdateState(dNitroStateManager nSM){
//if no longer incapacitated then None
if(nSM.mSM.currentState != nSM.mSM.RagdollState && nSM.mSM.currentState != nSM.mSM.RecoveringState){
nSM.SwitchState(nSM.NoneState);
}
}
public override void FixedUpdateState(dNitroStateManager nSM){
}
}